|
Axmol 3.0.0-89d6d9a
|
Classes | |
| class | Collider2D |
| A shape for body. More... | |
| class | CircleCollider2D |
| A circle shape. More... | |
| class | PolygonCollider2D |
| A polygon shape. More... | |
| class | BoxCollider2D |
| A box shape. More... | |
| class | EdgeSegmentCollider2D |
| A segment shape. More... | |
| class | EdgePolygonCollider2D |
| An edge polygon shape. More... | |
| class | EdgeBoxCollider2D |
| An edge box shape. More... | |
| class | EdgeChainCollider2D |
| A chain shape. More... | |
| class | ContactEvent2D |
| Contact information. More... | |
| class | ContactEventListener2D |
| Contact listener. More... | |
| class | Joint2D |
| An Joint2D object connects two physics bodies together. More... | |
| class | FixedJoint2D |
| A fixed joint fuses the two bodies together at a reference point. More... | |
| class | DistanceJoint2D |
| Set the fixed distance with two bodies. More... | |
| class | SpringJoint2D |
| Connecting two physics bodies together with a spring. More... | |
| class | FilterJoint2D |
| A filter joint is used to disable collision between two specific bodies. More... | |
| class | PhysicsWorld2D |
| An PhysicsWorld2D object simulates collisions and other physical properties. More... | |
| class | Rigidbody2D |
| A Rigidbody2D affected by physics2d. More... | |