Axmol Engine 2.4.0-258ceca
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Bone3D Member List

This is the complete list of members for Bone3D, including all inherited members.

_IDObject
_luaIDObject
addChildBone(Bone3D *bone)Bone3D
autorelease()Object
clearBoneBlendState()Bone3D
create(std::string_view id)Bone3Dstatic
getChildBoneByIndex(int index) constBone3D
getChildBoneCount() constBone3D
getInverseBindPose()Bone3D
getName() constBone3Dinline
getParentBone()Bone3D
getReferenceCount() constObject
getWorldMat()Bone3D
release()Object
removeAllChildBone()Bone3D
removeChildBone(Bone3D *bone)Bone3D
removeChildBoneByIndex(int index)Bone3D
resetPose()Bone3D
retain()Object
setAnimationValue(float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f)Bone3D
setInverseBindPose(const Mat4 &m)Bone3D
setOriPose(const Mat4 &m)Bone3D
updateJointMatrix(Vec4 *matrixPalette)Bone3D
updateWorldMat()Bone3D
~Object()Objectvirtual