Axmol Engine 2.4.0-258ceca
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Animation Member List

This is the complete list of members for Animation, including all inherited members.

_IDObject
_luaIDObject
addSpriteFrame(SpriteFrame *frame)Animation
addSpriteFrameWithFile(std::string_view filename)Animation
addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect)Animation
autorelease()Object
clone() const overrideAnimationvirtual
create()Animationstatic
getDelayPerUnit() constAnimationinline
getDuration() constAnimation
getFrames() constAnimationinline
getLoops() constAnimationinline
getReferenceCount() constObject
getRestoreOriginalFrame() constAnimationinline
getTotalDelayUnits() constAnimationinline
init()Animation
initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops)Animation
initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1)Animation
release()Object
retain()Object
setDelayPerUnit(float delayPerUnit)Animationinline
setFrames(const Vector< AnimationFrame * > &frames)Animationinline
setLoops(unsigned int loops)Animationinline
setRestoreOriginalFrame(bool restoreOriginalFrame)Animationinline
~Clonable()Clonableinlinevirtual
~Object()Objectvirtual