Axmol 3.0.0-89d6d9a
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RenderTexturePass Member List

This is the complete list of members for RenderTexturePass, including all inherited members.

autorelease()Object
begin(const Camera *camera=nullptr)RenderTexturePass
clear(ClearFlag flags, const ClearValue &value=ClearValue{})RenderTexturePass
clearAll(const ClearValue &value=ClearValue{})RenderTexturePassinline
clearColor(const Color &color)RenderTexturePassinline
clearDepth(float depth)RenderTexturePassinline
clearStencil(unsigned int stencil)RenderTexturePassinline
end()RenderTexturePass
getObjectID() const noexceptObjectinline
getReferenceCount() constObject
isCameraOverrideEnabled() constRenderTexturePassinline
makeVirtualViewport(const Vec2 &rtBegin, const Rect &fullRect, const Rect &fullViewport) constRenderTexturePass
obtain(RenderTexture *rt=nullptr)RenderTexturePassstatic
release()Object
retain()Object
setCameraOverrideEnabled(bool enabled)RenderTexturePassinline
setTarget(RenderTexture *rt)RenderTexturePass
setViewport(std::optional< Viewport > vp)RenderTexturePass
~Object()Objectvirtual