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Axmol 3.0.0-89d6d9a
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This is the complete list of members for Rigidbody2D, including all inherited members.
| addCollider(Collider2D *collider, bool addMassAndMoment=true) | Rigidbody2D | virtual |
| applyForce(const Vec2 &force, const Vec2 &offset=Vec2::zero) | Rigidbody2D | virtual |
| applyImpulse(const Vec2 &impulse, const Vec2 &offset=Vec2::zero) | Rigidbody2D | virtual |
| applyTorque(float torque) | Rigidbody2D | virtual |
| create() | Rigidbody2D | static |
| createBox(const Vec2 &size, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT, const Vec2 &offset=Vec2::zero) | Rigidbody2D | static |
| createCircle(float radius, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT, const Vec2 &offset=Vec2::zero) | Rigidbody2D | static |
| createEdgeBox(const Vec2 &size, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT, const Vec2 &offset=Vec2::zero) | Rigidbody2D | static |
| createEdgeChain(std::span< const Vec2 > points, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT) | Rigidbody2D | static |
| createEdgePolygon(std::span< const Vec2 > points, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT) | Rigidbody2D | static |
| createEdgeSegment(const Vec2 &a, const Vec2 &b, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT) | Rigidbody2D | static |
| createPolygon(std::span< const Vec2 > points, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT, const Vec2 &offset=Vec2::zero) | Rigidbody2D | static |
| getAngleRadians() | Rigidbody2D | |
| getAngularDamping() const | Rigidbody2D | inline |
| getAngularVelocity() | Rigidbody2D | virtual |
| getAngularVelocityLimit() | Rigidbody2D | virtual |
| getBodyType() const | Rigidbody2D | inline |
| getCategoryBits() const | Rigidbody2D | |
| getCollider(int tag) const | Rigidbody2D | |
| getColliders() const | Rigidbody2D | inline |
| getCollisionDetectionMode() const | Rigidbody2D | inline |
| getCollisionMaskBits() const | Rigidbody2D | |
| getFirstCollider() const | Rigidbody2D | inline |
| getGravityScale() const | Rigidbody2D | inline |
| getGroup() const | Rigidbody2D | |
| getLinearDamping() const | Rigidbody2D | inline |
| getMass() const | Rigidbody2D | inline |
| getMoment() const | Rigidbody2D | inline |
| getNode() const | Rigidbody2D | inline |
| getPosition() const | Rigidbody2D | |
| getPositionOffset() const | Rigidbody2D | inline |
| getRotation() | Rigidbody2D | |
| getRotationOffset() const | Rigidbody2D | inline |
| getTag() const | Rigidbody2D | inline |
| getVelocity() | Rigidbody2D | virtual |
| getVelocityAtLocalPoint(const Vec2 &point) | Rigidbody2D | virtual |
| getVelocityAtWorldPoint(const Vec2 &point) | Rigidbody2D | virtual |
| getVelocityLimit() | Rigidbody2D | virtual |
| getWorld() const | Rigidbody2D | inline |
| internalHandle() const | Rigidbody2D | inline |
| isAttached() const | Rigidbody2D | |
| isDynamic() const | Rigidbody2D | inline |
| isGravityEnabled() const | Rigidbody2D | inline |
| isKinematic() const | Rigidbody2D | inline |
| isRotationEnabled() const | Rigidbody2D | inline |
| local2World(const Vec2 &point) | Rigidbody2D | |
| removeAllColliders(bool reduceMassAndMoment=true) | Rigidbody2D | |
| removeCollider(Collider2D *collider, bool reduceMassAndMoment=true) | Rigidbody2D | |
| removeCollider(int tag, bool reduceMassAndMoment=true) | Rigidbody2D | |
| removeFromWorld() | Rigidbody2D | |
| resetForces() | Rigidbody2D | virtual |
| setAngularDamping(float damping) | Rigidbody2D | inline |
| setAngularVelocity(float velocity) | Rigidbody2D | virtual |
| setAngularVelocityLimit(float limit) | Rigidbody2D | virtual |
| setBodyType(BodyType bodyType) | Rigidbody2D | |
| setCategoryBits(uint64_t categoryBits) | Rigidbody2D | |
| setCollisionDetectionMode(CollisionDetectionMode mode) | Rigidbody2D | |
| setCollisionMaskBits(int maskBits) | Rigidbody2D | |
| setDynamic() | Rigidbody2D | inline |
| setEnabled(bool enable) override | Rigidbody2D | |
| setEventEnabled(ContactEventBits events, bool enabled) | Rigidbody2D | |
| setGravityEnabled(bool enabled) | Rigidbody2D | inline |
| setGravityScale(float scale) | Rigidbody2D | |
| setGroup(int groupIndex) | Rigidbody2D | |
| setKinematic() | Rigidbody2D | inline |
| setLinearDamping(float damping) | Rigidbody2D | inline |
| setMass(float mass) | Rigidbody2D | |
| setMoment(float moment) | Rigidbody2D | |
| setPositionOffset(const Vec2 &position) | Rigidbody2D | |
| setRotationEnabled(bool enabled) | Rigidbody2D | |
| setRotationOffset(float rotation) | Rigidbody2D | |
| setTag(unsigned int tag) | Rigidbody2D | inline |
| setVelocity(const Vec2 &velocity) | Rigidbody2D | virtual |
| setVelocityLimit(float limit) | Rigidbody2D | virtual |
| world2Local(const Vec2 &point) | Rigidbody2D |