Axmol Engine 2.4.0-258ceca
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CommandBufferGL Member List

This is the complete list of members for CommandBufferGL, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
beginFrame() overrideCommandBufferGLvirtual
beginRenderPass(const RenderTarget *rt, const RenderPassDescriptor &descriptor) overrideCommandBufferGLvirtual
drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count, bool wireframe=false) overrideCommandBufferGLvirtual
drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, bool wireframe=false) overrideCommandBufferGLvirtual
drawElementsInstanced(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, int instanceCount, bool wireframe=false) overrideCommandBufferGLvirtual
endFrame() overrideCommandBufferGLvirtual
endRenderPass() overrideCommandBufferGLvirtual
getReferenceCount() constObject
readPixels(RenderTarget *rt, std::function< void(const PixelBufferDescriptor &)> callback) overrideCommandBufferGLvirtual
readPixels(RenderTarget *rt, int x, int y, uint32_t width, uint32_t height, uint32_t bytesPerRow, bool eglCacheHint, PixelBufferDescriptor &pbd)CommandBufferGL
release()Object
retain()Object
setCullMode(CullMode mode) overrideCommandBufferGLvirtual
setDepthStencilState(DepthStencilState *depthStencilState) overrideCommandBufferGLvirtual
setIndexBuffer(Buffer *buffer) overrideCommandBufferGLvirtual
setInstanceBuffer(Buffer *buffer) overrideCommandBufferGLvirtual
setProgramState(ProgramState *programState) overrideCommandBufferGLvirtual
setRenderPipeline(RenderPipeline *renderPipeline) overrideCommandBufferGLvirtual
setScissorRect(bool isEnabled, float x, float y, float width, float height) overrideCommandBufferGLvirtual
setStencilReferenceValue(unsigned int value)CommandBuffer
setStencilReferenceValue(unsigned int frontRef, unsigned int backRef)CommandBuffer
setVertexBuffer(Buffer *buffer) overrideCommandBufferGLvirtual
setViewport(int x, int y, unsigned int w, unsigned int h) overrideCommandBufferGLvirtual
setWinding(Winding winding) overrideCommandBufferGLvirtual
updateDepthStencilState(const DepthStencilDescriptor &descriptor) overrideCommandBufferGLvirtual
updatePipelineState(const RenderTarget *rt, const PipelineDescriptor &descriptor) overrideCommandBufferGLvirtual
~Object()Objectvirtual