Axmol Engine 2.4.0-258ceca
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TextureCubeGL Member List

This is the complete list of members for TextureCubeGL, including all inherited members.

_IDObject
_luaIDObject
apply(int slot, int index) constTextureCubeGLinline
autorelease()Object
generateMipmaps() overrideTextureCubeGLvirtual
getHandler(int index=0) const overrideTextureCubeGLinlinevirtual
getReferenceCount() constObject
getTextureFormat() constTextureBackendinline
getTextureType() constTextureBackendinline
getTextureUsage() constTextureBackendinline
hasMipmaps() constTextureBackendinline
release()Object
retain()Object
TextureCubeGL(const TextureDescriptor &descriptor)TextureCubeGL
updateFaceData(TextureCubeFace side, void *data, int index=0) overrideTextureCubeGLvirtual
updateSamplerDescriptor(const SamplerDescriptor &sampler) overrideTextureCubeGLvirtual
updateTextureDescriptor(const TextureDescriptor &descriptor, int index=0) overrideTextureCubeGLvirtual
~Object()Objectvirtual