This is the complete list of members for EventDispatcher, including all inherited members.
_ID | Object | |
_luaID | Object | |
addCustomEventListener(std::string_view eventName, const std::function< void(EventCustom *)> &callback) | EventDispatcher | |
addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node) | EventDispatcher | |
autorelease() | Object | |
dispatchCustomEvent(std::string_view eventName, void *optionalUserData=nullptr, bool forced=false) | EventDispatcher | |
dispatchEvent(Event *event, bool forced=false) | EventDispatcher | |
EventDispatcher() | EventDispatcher | |
getReferenceCount() const | Object | |
hasEventListener(std::string_view listenerID) const | EventDispatcher | |
isEnabled() const | EventDispatcher | |
pauseEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
release() | Object | |
removeAllEventListeners() | EventDispatcher | |
removeCustomEventListeners(std::string_view customEventName) | EventDispatcher | |
removeEventListener(EventListener *listener) | EventDispatcher | |
removeEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
removeEventListenersForType(EventListener::Type listenerType) | EventDispatcher | |
resumeEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
retain() | Object | |
setEnabled(bool isEnabled) | EventDispatcher | |
setPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
~EventDispatcher() | EventDispatcher | |
~Object() | Object | virtual |