Axmol Engine 2.4.0-258ceca
Loading...
Searching...
No Matches
EventDispatcher Member List

This is the complete list of members for EventDispatcher, including all inherited members.

_IDObject
_luaIDObject
addCustomEventListener(std::string_view eventName, const std::function< void(EventCustom *)> &callback)EventDispatcher
addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority)EventDispatcher
addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node)EventDispatcher
autorelease()Object
dispatchCustomEvent(std::string_view eventName, void *optionalUserData=nullptr, bool forced=false)EventDispatcher
dispatchEvent(Event *event, bool forced=false)EventDispatcher
EventDispatcher()EventDispatcher
getReferenceCount() constObject
hasEventListener(std::string_view listenerID) constEventDispatcher
isEnabled() constEventDispatcher
pauseEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
release()Object
removeAllEventListeners()EventDispatcher
removeCustomEventListeners(std::string_view customEventName)EventDispatcher
removeEventListener(EventListener *listener)EventDispatcher
removeEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
removeEventListenersForType(EventListener::Type listenerType)EventDispatcher
resumeEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
retain()Object
setEnabled(bool isEnabled)EventDispatcher
setPriority(EventListener *listener, int fixedPriority)EventDispatcher
~EventDispatcher()EventDispatcher
~Object()Objectvirtual