Axmol Engine 2.4.0-258ceca
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Texture2D Member List

This is the complete list of members for Texture2D, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
drawAtPoint(const Vec2 &point, float globalZOrder)Texture2D
drawInRect(const Rect &rect, float globalZOrder)Texture2D
generateMipmap()Texture2D
getBitsPerPixelForFormat() constTexture2D
getBitsPerPixelForFormat(backend::PixelFormat format) constTexture2D
getContentSize() constTexture2D
getContentSizeInPixels()Texture2D
getDefaultAlphaPixelFormat()Texture2Dstatic
getMaxS() constTexture2D
getMaxT() constTexture2D
getPixelFormat() constTexture2D
getPixelsHigh() constTexture2D
getPixelsWide() constTexture2D
getReferenceCount() constObject
getStringForFormat() constTexture2D
hasMipmaps() constTexture2D
hasPremultipliedAlpha() constTexture2D
initWithData(const void *data, ssize_t dataLen, backend::PixelFormat pixelFormat, int pixelsWide, int pixelsHigh, bool preMultipliedAlpha=false)Texture2Dinline
initWithData(const void *data, ssize_t dataLen, backend::PixelFormat pixelFormat, backend::PixelFormat renderFormat, int pixelsWide, int pixelsHigh, bool preMultipliedAlpha=false)Texture2D
initWithImage(Image *image)Texture2D
initWithImage(Image *image, backend::PixelFormat format)Texture2D
initWithMipmaps(MipmapInfo *mipmaps, int mipmapsNum, backend::PixelFormat pixelFormat, backend::PixelFormat renderFormat, int pixelsWide, int pixelsHigh, bool preMultipliedAlpha=false)Texture2D
initWithString(std::string_view text, std::string_view fontName, float fontSize, const Vec2 &dimensions=Vec2(0, 0), TextHAlignment hAlignment=TextHAlignment::CENTER, TextVAlignment vAlignment=TextVAlignment::TOP, bool enableWrap=true, int overflow=0)Texture2D
initWithString(std::string_view text, const FontDefinition &textDefinition)Texture2D
release()Object
retain()Object
setAliasTexParameters()Texture2D
setAntiAliasTexParameters()Texture2D
setDefaultAlphaPixelFormat(backend::PixelFormat format)Texture2Dstatic
setMaxS(float maxS)Texture2D
setMaxT(float maxT)Texture2D
TexParams typedefTexture2D
Texture2D()Texture2D
updateTextureDescriptor(const backend::TextureDescriptor &descriptor, bool preMultipliedAlpha=false)Texture2D
updateWithImage(Image *image, backend::PixelFormat format, int index=0)Texture2D
updateWithSubData(void *data, int offsetX, int offsetY, int width, int height, int index=0)Texture2D
~Object()Objectvirtual
~Texture2D()Texture2Dvirtual