Axmol Engine 2.4.0-258ceca
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MeshSkin Member List

This is the complete list of members for MeshSkin, including all inherited members.

_IDObject
_luaIDObject
addSkinBone(Bone3D *bone)MeshSkin
autorelease()Object
create(Skeleton3D *skeleton, std::string_view filename, std::string_view name)MeshSkinstatic
getBoneByIndex(unsigned int index) constMeshSkin
getBoneCount() constMeshSkin
getBoneIndex(Bone3D *bone) constMeshSkin
getInvBindPose(const Bone3D *bone)MeshSkin
getMatrixPalette()MeshSkin
getMatrixPaletteSize() constMeshSkin
getMatrixPaletteSizeInBytes() constMeshSkin
getReferenceCount() constObject
getRootBone() constMeshSkin
release()Object
removeAllBones()MeshSkin
retain()Object
~Object()Objectvirtual