Axmol Engine 2.4.0-258ceca
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This is the complete list of members for MeshSkin, including all inherited members.
_ID | Object | |
_luaID | Object | |
addSkinBone(Bone3D *bone) | MeshSkin | |
autorelease() | Object | |
create(Skeleton3D *skeleton, std::string_view filename, std::string_view name) | MeshSkin | static |
getBoneByIndex(unsigned int index) const | MeshSkin | |
getBoneCount() const | MeshSkin | |
getBoneIndex(Bone3D *bone) const | MeshSkin | |
getInvBindPose(const Bone3D *bone) | MeshSkin | |
getMatrixPalette() | MeshSkin | |
getMatrixPaletteSize() const | MeshSkin | |
getMatrixPaletteSizeInBytes() const | MeshSkin | |
getReferenceCount() const | Object | |
getRootBone() const | MeshSkin | |
release() | Object | |
removeAllBones() | MeshSkin | |
retain() | Object | |
~Object() | Object | virtual |