Axmol Engine 2.4.0-258ceca
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This is the complete list of members for CommandBuffer, including all inherited members.
_ID | Object | |
_luaID | Object | |
autorelease() | Object | |
beginFrame()=0 | CommandBuffer | pure virtual |
beginRenderPass(const RenderTarget *renderTarget, const RenderPassDescriptor &descriptor)=0 | CommandBuffer | pure virtual |
drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count, bool wireframe=false)=0 | CommandBuffer | pure virtual |
drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, bool wireframe=false)=0 | CommandBuffer | pure virtual |
drawElementsInstanced(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, int instanceCount, bool wireframe=false)=0 | CommandBuffer | pure virtual |
endFrame()=0 | CommandBuffer | pure virtual |
endRenderPass()=0 | CommandBuffer | pure virtual |
getReferenceCount() const | Object | |
readPixels(RenderTarget *rt, std::function< void(const PixelBufferDescriptor &)> callback)=0 | CommandBuffer | pure virtual |
release() | Object | |
retain() | Object | |
setCullMode(CullMode mode)=0 | CommandBuffer | pure virtual |
setDepthStencilState(DepthStencilState *depthStencilState)=0 | CommandBuffer | pure virtual |
setIndexBuffer(Buffer *buffer)=0 | CommandBuffer | pure virtual |
setInstanceBuffer(Buffer *buffer)=0 | CommandBuffer | pure virtual |
setProgramState(ProgramState *programState)=0 | CommandBuffer | pure virtual |
setRenderPipeline(RenderPipeline *renderPipeline)=0 | CommandBuffer | pure virtual |
setScissorRect(bool isEnabled, float x, float y, float width, float height)=0 | CommandBuffer | pure virtual |
setStencilReferenceValue(unsigned int value) | CommandBuffer | |
setStencilReferenceValue(unsigned int frontRef, unsigned int backRef) | CommandBuffer | |
setVertexBuffer(Buffer *buffer)=0 | CommandBuffer | pure virtual |
setViewport(int x, int y, unsigned int w, unsigned int h)=0 | CommandBuffer | pure virtual |
setWinding(Winding winding)=0 | CommandBuffer | pure virtual |
updateDepthStencilState(const DepthStencilDescriptor &descriptor)=0 | CommandBuffer | pure virtual |
updatePipelineState(const RenderTarget *rt, const PipelineDescriptor &descriptor)=0 | CommandBuffer | pure virtual |
~Object() | Object | virtual |