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Axmol 3.0.0-89d6d9a
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This is the complete list of members for ClippingNode, including all inherited members.
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _additionalTransformDirty | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _children | Node | protected |
| _childrenIndexer | Node | protected |
| _componentContainer | Node | protected |
| _contentSize | Node | protected |
| _contentSizeDirty | Node | protected |
| _eventDispatcher | Node | protected |
| _globalZOrder | Node | protected |
| _hashOfName | Node | protected |
| _ignoreAnchorPointForPosition | Node | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isTransitionFinished | Node | protected |
| _modelViewTransform | Node | protected |
| _name | Node | protected |
| _parent | Node | protected |
| _position | Node | protected |
| _positionZ | Node | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _rotationZ_X | Node | protected |
| _rotationZ_Y | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scaleZ | Node | protected |
| _scheduler | Node | protected |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _tag | Node | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _transformUpdated | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _vertexLayout | Node | protected |
| _visible | Node | protected |
| addChild(Node *child) | Node | virtual |
| addChild(Node *child, int localZOrder) | Node | virtual |
| addChild(Node *child, int localZOrder, int tag) | Node | virtual |
| addChild(Node *child, int localZOrder, std::string_view name) | Node | virtual |
| addComponent(Component *component) | Node | virtual |
| applyMaskOnEnter(bool applyChildren) | Node | |
| autorelease() | Object | |
| childrenAlloc() | Node | protected |
| cleanup() | Node | virtual |
| convertPointerToNodeSpace(PointerEvent *event) const | Node | |
| convertPointerToNodeSpaceAR(PointerEvent *event) const | Node | |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertToScreenSpace(const Vec2 &nodePoint) const | Node | protected |
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create() | ClippingNode | static |
| create(Node *stencil) | ClippingNode | static |
| detachChild(Node *child, ssize_t index, bool cleanup) | Node | protected |
| draw(const SceneRenderState &state, const Mat4 &transform, uint32_t flags) | Node | virtual |
| enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) const | Node | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getAlphaThreshold() const | ClippingNode | |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getAttachedNodeCount() | Node | static |
| getBoundingBox() const | Node | virtual |
| getCameraMask() const | Node | inline |
| getChildByName(std::string_view name) const | Node | virtual |
| getChildByName(std::string_view name) const | Node | inline |
| getChildByTag(int tag) const | Node | virtual |
| getChildByTag(int tag) const | Node | inline |
| getChildren() | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor() const | Node | virtual |
| getComponent(std::string_view name) | Node | |
| getContentSize() const | Node | virtual |
| getDescription() const | Node | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getEventDispatcher() const | Node | inlinevirtual |
| getGlobalZOrder() const | Node | inlinevirtual |
| getLocalZOrder() const | Node | inlinevirtual |
| getName() const | Node | virtual |
| getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToParentTransform(Node *ancestor) const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getNumberOfRunningActionsByTag(int tag) const | Node | |
| getObjectID() const noexcept | Object | inline |
| getOnEnterCallback() const | Node | inline |
| getOnEnterTransitionDidFinishCallback() const | Node | inline |
| getOnExitCallback() const | Node | inline |
| getOnExitTransitionDidStartCallback() const | Node | inline |
| getOpacity() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPosition3D() const | Node | virtual |
| getPositionNormalized() const | Node | virtual |
| getPositionX() const | Node | virtual |
| getPositionY() const | Node | virtual |
| getPositionZ() const | Node | virtual |
| getReferenceCount() const | Object | |
| getRotation() const | Node | virtual |
| getRotation3D() const | Node | virtual |
| getRotationQuat() const | Node | virtual |
| getRotationSkewX() const | Node | virtual |
| getRotationSkewY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScaleZ() const | Node | virtual |
| getScene() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getStencil() const | ClippingNode | |
| getTag() const | Node | virtual |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getWorldBoundingBox() const | Node | virtual |
| getWorldPosition() const | Node | |
| getWorldToNodeTransform() const | Node | virtual |
| hasContent() const | ClippingNode | virtual |
| init() override | ClippingNode | virtual |
| init(Node *stencil) | ClippingNode | virtual |
| insertChild(Node *child, int z) | Node | protected |
| INVALID_TAG | Node | static |
| isCascadeColorEnabled() const | Node | inline |
| isCascadeOpacityEnabled() const | Node | inline |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isInverted() const | ClippingNode | |
| isOpacityModifyRGB() const | Node | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) const | Node | |
| isScheduled(std::string_view key) const | Node | |
| isVisible() const | Node | virtual |
| onEnter() override | ClippingNode | virtual |
| onEnterTransitionDidFinish() override | ClippingNode | virtual |
| onExit() override | ClippingNode | virtual |
| onExitTransitionDidStart() override | ClippingNode | virtual |
| pause() | Node | virtual |
| release() | Object | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node *child, bool cleanup=true) | Node | virtual |
| removeChildByName(std::string_view name, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(std::string_view name) | Node | virtual |
| removeComponent(Component *component) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node *child, int localZOrder) | Node | virtual |
| resetChild(Node *child, bool cleanup) | Node | |
| resume() | Node | virtual |
| retain() | Object | |
| runAction(Action *action) | Node | virtual |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| schedule(const std::function< void(float)> &callback, std::string_view key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, std::string_view key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key) | Node | |
| scheduleUpdate() | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const Mat4 *additionalTransform) | Node | |
| setAlphaThreshold(float alphaThreshold) | ClippingNode | |
| setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
| setCameraMask(unsigned short mask, bool applyChildren=true) override | ClippingNode | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setColor(const Color32 &color) | Node | virtual |
| setContentSize(const Vec2 &contentSize) | Node | virtual |
| setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
| setGlobalZOrder(float globalZOrder) override | ClippingNode | virtual |
| setIgnoreAnchorPointForPosition(bool ignore) | Node | virtual |
| setInverted(bool inverted) | ClippingNode | |
| setLocalZOrder(int localZOrder) | Node | virtual |
| setName(std::string_view name) | Node | virtual |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
| setOnCleanupCallback(const std::function< void()> &callback) | Node | inline |
| setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
| setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
| setOnExitCallback(const std::function< void()> &callback) | Node | inline |
| setOnExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
| setOpacity(uint8_t opacity) | Node | virtual |
| setOpacityModifyRGB(bool value) | Node | virtual |
| setParent(Node *parent) | Node | virtual |
| setPosition(const Vec2 &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPosition3D(const Vec3 &position) | Node | virtual |
| setPositionNormalized(const Vec2 &position) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setPositionZ(float positionZ) | Node | virtual |
| setProgramState(rhi::ProgramState *programState, bool ownPS=false) | Node | virtual |
| setProgramStateByProgramId(uint64_t progId) | Node | |
| setRotation(float rotation) | Node | virtual |
| setRotation3D(const Vec3 &rotation) | Node | virtual |
| setRotationQuat(const Quat &quat) | Node | virtual |
| setRotationSkewX(float rotationX) | Node | virtual |
| setRotationSkewY(float rotationY) | Node | virtual |
| setScale(float scale) | Node | virtual |
| setScale(float scaleX, float scaleY) | Node | virtual |
| setScaleX(float scaleX) | Node | virtual |
| setScaleY(float scaleY) | Node | virtual |
| setScaleZ(float scaleZ) | Node | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setSkewX(float skewX) | Node | virtual |
| setSkewY(float skewY) | Node | virtual |
| setStencil(Node *stencil, bool uniqueChildStencils=false) | ClippingNode | |
| setTag(int tag) | Node | virtual |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVisible(bool visible) | Node | virtual |
| setWorldPosition(const Vec2 &position) | Node | |
| sortAllChildren() | Node | virtual |
| sortNodes(ax::Vector< _T * > &nodes) | Node | inlinestatic |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopActionsByFlags(unsigned int flags) | Node | |
| stopAllActions() | Node | |
| stopAllActionsByTag(int tag) | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unschedule(std::string_view key) | Node | |
| unscheduleAllCallbacks() | Node | |
| update(float delta) | Node | virtual |
| updateDisplayedColor(const Color32 &parentColor) | Node | virtual |
| updateDisplayedOpacity(uint8_t parentOpacity) | Node | virtual |
| updateOrderOfArrival() | Node | |
| updateTransform() | Node | virtual |
| visit(const SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) override | ClippingNode | virtual |
| ~ClippingNode() | ClippingNode | virtual |
| ~Object() | Object | virtual |