Axmol Engine 2.4.0-258ceca
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GLView Member List

This is the complete list of members for GLView, including all inherited members.

_glContextAttrsGLViewstatic
_IDObject
_luaIDObject
autorelease()Object
end()=0GLViewpure virtual
getAllTouches() constGLView
getContentScaleFactor() constGLViewinlinevirtual
getDesignResolutionSize() constGLViewvirtual
getFrameSize() constGLViewvirtual
getFrameZoomFactor() constGLViewinlinevirtual
getGLContextAttrs()GLViewstatic
getReferenceCount() constObject
getResolutionPolicy() constGLViewinline
getRetinaFactor() constGLViewinlinevirtual
getSafeAreaRect() constGLViewvirtual
getScaleX() constGLView
getScaleY() constGLView
getScissorRect() constGLViewvirtual
getViewName() constGLView
getViewPortRect() constGLView
getVisibleOrigin() constGLViewvirtual
getVisibleRect() constGLViewvirtual
getVisibleSize() constGLViewvirtual
GLView()GLView
handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])GLViewvirtual
handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[], float fs[], float ms[])GLViewvirtual
isOpenGLReady()=0GLViewpure virtual
isRetinaDisplay() constGLViewinlinevirtual
isScissorEnabled()GLViewvirtual
pollEvents()GLViewvirtual
release()Object
renderScene(Scene *scene, Renderer *renderer)GLView
retain()Object
setContentScaleFactor(float)GLViewinlinevirtual
setCursorVisible(bool)GLViewinlinevirtual
setDefaultIcon() constGLViewinlinevirtual
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)GLViewvirtual
setFrameSize(float width, float height)GLViewvirtual
setFrameZoomFactor(float)GLViewinlinevirtual
setGLContextAttrs(GLContextAttrs &glContextAttrs)GLViewstatic
setIcon(std::string_view filename) constGLViewinlinevirtual
setIcon(const std::vector< std::string_view > &filelist) constGLViewinlinevirtual
setIMEKeyboardState(bool open)=0GLViewpure virtual
setScissorInPoints(float x, float y, float w, float h)GLViewvirtual
setViewName(std::string_view viewname)GLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)GLViewvirtual
swapBuffers()=0GLViewpure virtual
windowShouldClose()GLViewinlinevirtual
~GLView()GLViewvirtual
~Object()Objectvirtual