Axmol Engine 2.4.0-258ceca
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TextBMFont Member List

This is the complete list of members for TextBMFont, including all inherited members.

_IDObject
_luaIDObject
addCCSEventListener(const ccWidgetEventCallback &callback)Widgetvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, std::string_view name)Nodevirtual
addClickEventListener(const ccWidgetClickCallback &callback)Widget
addComponent(Component *component)Nodevirtual
addProtectedChild(Node *child)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder, int tag)ProtectedNodevirtual
addTouchEventListener(const ccWidgetTouchCallback &callback)Widget
applyMaskOnEnter(bool applyChildren)Node
autorelease()Object
BrightStyle enum nameWidget
ccWidgetClickCallback typedefWidget
ccWidgetEventCallback typedefWidget
ccWidgetTouchCallback typedefWidget
cleanup() overrideProtectedNodevirtual
clone()Widget
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create()TextBMFontstatic
dispatchFocusEvent(Widget *widgetLoseFocus, Widget *widgetGetFocus)Widget
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) constNodevirtual
findNextFocusedWidget(FocusDirection direction, Widget *current)Widgetvirtual
FocusDirection enum nameWidget
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionTag() constWidget
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAttachedNodeCount()Nodestatic
getBottomBoundary() constWidget
getBoundingBox() constNodevirtual
getCallbackName() constWidgetinline
getCallbackType() constWidgetinline
getCameraMask() constNodeinline
getChildByName(std::string_view name) constNodevirtual
getChildByName(std::string_view name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(std::string_view name)Node
getContentSize() constNodevirtual
getCurrentFocusedWidget()Widgetstatic
getCustomSize() constWidget
getDescription() const overrideTextBMFontvirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLayoutParameter() const overrideWidgetvirtual
getLayoutSize()Widgetinlinevirtual
getLeftBoundary() constWidget
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionPercent()Widget
getPositionType() constWidget
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getProtectedChildByName(std::string_view name)ProtectedNodevirtual
getProtectedChildByTag(int tag)ProtectedNodevirtual
getReferenceCount() constObject
getRightBoundary() constWidget
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() const overrideWidgetvirtual
getScaleX() const overrideWidgetvirtual
getScaleY() const overrideWidgetvirtual
getScaleZ() constWidgetvirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSizePercent()Widget
getSizeType() constWidget
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getString() constTextBMFont
getStringLength() constTextBMFont
getTag() constNodevirtual
getTopBoundary() constWidget
getTouchBeganPosition() constWidget
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getVirtualRenderer() overrideTextBMFontvirtual
getVirtualRendererSize() const overrideTextBMFontvirtual
getWorldPosition() constNode
getWorldToNodeTransform() constNodevirtual
hitTest(const Vec2 &pt, const Camera *camera, Vec3 *p) constWidgetvirtual
ax::ProtectedNode::hitTest(const Vec2 &worldPoint) constNodevirtual
ignoreContentAdaptWithSize(bool ignore)Widgetvirtual
INVALID_TAGNodestatic
isBright() constWidget
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isClippingParentContainsPoint(const Vec2 &pt)Widget
isEnabled() constWidget
isFlippedX() constWidgetinlinevirtual
isFlippedY() constWidgetinlinevirtual
isFocused() constWidget
isFocusEnabled() constWidget
isHighlighted() constWidget
isIgnoreAnchorPointForPosition() constNodevirtual
isIgnoreContentAdaptWithSize() constWidget
isLayoutComponentEnabled() constWidget
isOpacityModifyRGB() constNodevirtual
isPropagateTouchEvents() constWidget
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(std::string_view key) constNode
isSwallowTouches() constWidget
isTouchEnabled() constWidget
isUnifySizeEnabled() constWidget
isVisible() constNodevirtual
onEnter() overrideWidgetvirtual
onEnterTransitionDidFinish() overrideProtectedNodevirtual
onExit() overrideWidgetvirtual
onExitTransitionDidStart() overrideProtectedNodevirtual
onFocusChange(Widget *widgetLostFocus, Widget *widgetGetFocus)Widget
onFocusChangedWidget
onNextFocusedWidgetWidget
onTouchBegan(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchCancelled(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchEnded(Touch *touch, Event *unusedEvent)Widgetvirtual
onTouchMoved(Touch *touch, Event *unusedEvent)Widgetvirtual
pause()Nodevirtual
PositionType enum nameWidget
propagateTouchEvent(TouchEventType event, Widget *sender, Touch *touch)Widget
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeAllProtectedChildren()ProtectedNodevirtual
removeAllProtectedChildrenWithCleanup(bool cleanup)ProtectedNodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(std::string_view name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(std::string_view name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeProtectedChild(Node *child, bool cleanup=true)ProtectedNodevirtual
removeProtectedChildByTag(int tag, bool cleanup=true)ProtectedNodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reorderProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
requestFocus()Widget
resetRender()TextBMFont
resume()Nodevirtual
retain()Object
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setActionTag(int tag)Widget
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBright(bool bright)Widget
setBrightStyle(BrightStyle style)Widget
setCallbackName(std::string_view callbackName)Widgetinline
setCallbackType(std::string_view callbackType)Widgetinline
setCameraMask(unsigned short mask, bool applyChildren=true) overrideProtectedNodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Vec2 &contentSize) overrideWidgetvirtual
setEnabled(bool enabled)Widgetvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Widgetvirtual
setFlippedY(bool flippedY)Widgetvirtual
setFntFile(std::string_view fileName)TextBMFont
setFocused(bool focus)Widget
setFocusEnabled(bool enable)Widget
setGlobalZOrder(float globalZOrder) overrideProtectedNodevirtual
setHighlighted(bool highlight)Widget
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLayoutComponentEnabled(bool enable)Widget
setLayoutParameter(LayoutParameter *parameter)Widget
setLocalZOrder(int localZOrder)Nodevirtual
setName(std::string_view name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &pos) overrideWidgetvirtual
ax::ProtectedNode::setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position) overrideWidgetvirtual
setPositionPercent(const Vec2 &percent)Widget
setPositionType(PositionType type)Widget
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setProgramState(backend::ProgramState *programState, bool ownPS=false)Nodevirtual
setProgramStateByProgramId(uint64_t progId)Node
setPropagateTouchEvents(bool isPropagate)Widget
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale) overrideWidgetvirtual
setScale(float scalex, float scaley) overrideWidgetvirtual
setScaleX(float scaleX) overrideWidgetvirtual
setScaleY(float scaleY) overrideWidgetvirtual
setScaleZ(float scaleZ)Widgetvirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSizePercent(const Vec2 &percent)Widgetvirtual
setSizeType(SizeType type)Widget
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setString(std::string_view value)TextBMFont
setSwallowTouches(bool swallow)Widget
setTag(int tag)Nodevirtual
setTouchEnabled(bool enabled)Widgetvirtual
setUnifySizeEnabled(bool enable)Widget
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
setWorldPosition(const Vec2 &position)Node
SizeType enum nameWidget
sortAllChildren()Nodevirtual
sortAllProtectedChildren()ProtectedNodevirtual
sortNodes(ax::Vector< _T * > &nodes)Nodeinlinestatic
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
TextBMFont()TextBMFont
TextureResType enum nameWidget
TouchEventType enum nameWidget
unschedule(SEL_SCHEDULE selector)Node
unschedule(std::string_view key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor) overrideProtectedNodevirtual
updateDisplayedOpacity(uint8_t parentOpacity) overrideProtectedNodevirtual
updateOrderOfArrival()Node
updateSizeAndPosition()Widget
updateSizeAndPosition(const Vec2 &parentSize)Widget
updateTransform()Nodevirtual
visit(ax::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideWidgetvirtual
Widget()Widget
~LayoutParameterProtocol()LayoutParameterProtocolinlinevirtual
~Object()Objectvirtual
~TextBMFont()TextBMFontvirtual
~Widget()Widgetvirtual