Axmol Engine 2.4.0-258ceca
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This is the complete list of members for Skeleton3D, including all inherited members.
_ID | Object | |
_luaID | Object | |
addBone(Bone3D *bone) | Skeleton3D | |
autorelease() | Object | |
create(const std::vector< NodeData * > &skeletondata) | Skeleton3D | static |
createBone3D(const NodeData &nodedata) | Skeleton3D | |
getBoneByIndex(unsigned int index) const | Skeleton3D | |
getBoneCount() const | Skeleton3D | |
getBoneIndex(Bone3D *bone) const | Skeleton3D | |
getReferenceCount() const | Object | |
getRootCount() const | Skeleton3D | |
release() | Object | |
removeAllBones() | Skeleton3D | |
retain() | Object | |
updateBoneMatrix() | Skeleton3D | |
~Object() | Object | virtual |