Axmol 3.0.0-89d6d9a
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BoxCollider2D Member List

This is the complete list of members for BoxCollider2D, including all inherited members.

autorelease()Object
containsPoint(const Vec2 &point) constCollider2D
create(const Vec2 &size, const PhysicsMaterial2D &material=PHYSICS_MATERIAL_2D_DEFAULT, const Vec2 &offset=Vec2::zero, float radius=0.0f)BoxCollider2Dstatic
getAttachedBody() constCollider2Dinline
getCategoryBits() constCollider2Dinline
getCenter()Collider2Dinlinevirtual
getDensity() constCollider2Dinline
getFriction() constCollider2Dinline
getGroup() constCollider2Dinline
getMaskBits() constCollider2Dinline
getMaterial() constCollider2Dinline
getObjectID() const noexceptObjectinline
getOffset() overrideBoxCollider2Dinlinevirtual
getPolygonCenter(std::span< const Vec2 > points)Collider2Dstatic
getReferenceCount() constObject
getRestitution() constCollider2Dinline
getSize() constBoxCollider2D
getTag() constCollider2Dinline
getType() constCollider2Dinline
isEventEnabled(ContactEventBits events) constCollider2D
isSensor() constCollider2Dinline
recenterPoints(Vec2 *points, int count, const Vec2 &center=Vec2::zero)Collider2Dstatic
refreshEventFlags()Collider2D
release()Object
retain()Object
setCategoryBits(uint64_t categoryBits)Collider2D
setDensity(float density, bool apply=true)Collider2D
setEventEnabled(ContactEventBits events, bool enabled)Collider2D
setFriction(float friction, bool apply=true)Collider2D
setGroup(int groupIndex)Collider2D
setMaskBits(uint64_t maskBits)Collider2D
setMaterial(const PhysicsMaterial2D &material)Collider2D
setRestitution(float restitution, bool apply=true)Collider2D
setSensor(bool sensor)Collider2D
setTag(unsigned int tag)Collider2Dinline
Type enum nameCollider2D
~Object()Objectvirtual