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PhysicsWorld3D Member List
This is the complete list of members for
PhysicsWorld3D
, including all inherited members.
autorelease
()
Object
debugDraw
(const ax::SceneRenderState &state)
PhysicsWorld3D
getGravity
() const
PhysicsWorld3D
getObjectID
() const noexcept
Object
inline
getReferenceCount
() const
Object
getScene
() const
PhysicsWorld3D
inline
internalHandle
()
PhysicsWorld3D
inline
internalHandle
() const
PhysicsWorld3D
inline
isAutoStep
()
PhysicsWorld3D
inline
isDebugDrawEnabled
() const
PhysicsWorld3D
isGlobalEventEnabled
(ContactEventBits events) const
PhysicsWorld3D
obtain
(Scene *scene)
PhysicsWorld3D
static
PhysicsWorld3D
()
PhysicsWorld3D
rayCast
(const ax::Vec3 &startPos, const ax::Vec3 &endPos, HitResult *result)
PhysicsWorld3D
release
(PhysicsWorld3D *world)
PhysicsWorld3D
static
ax::Object::release
()
Object
retain
()
Object
setAutoStep
(bool autoStep)
PhysicsWorld3D
inline
setDebugDrawEnabled
(bool enableDebugDraw)
PhysicsWorld3D
setGlobalEventEnabled
(ContactEventBits events, bool enabled)
PhysicsWorld3D
setGravity
(const Vec3 &gravity)
PhysicsWorld3D
setPreSolveCallback
(PreSolveCallback cb)
PhysicsWorld3D
stepSimulation
(float delta)
PhysicsWorld3D
sweepTest
(Collider3D *collider, const ax::Mat4 &startTransform, const ax::Mat4 &endTransform, HitResult *result)
PhysicsWorld3D
~Object
()
Object
virtual
~PhysicsWorld3D
() override
PhysicsWorld3D
Generated on
for Axmol by
1.16.1