Axmol 3.0.0-89d6d9a
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PhysicsWorld3D Member List

This is the complete list of members for PhysicsWorld3D, including all inherited members.

autorelease()Object
debugDraw(const ax::SceneRenderState &state)PhysicsWorld3D
getGravity() constPhysicsWorld3D
getObjectID() const noexceptObjectinline
getReferenceCount() constObject
getScene() constPhysicsWorld3Dinline
internalHandle()PhysicsWorld3Dinline
internalHandle() constPhysicsWorld3Dinline
isAutoStep()PhysicsWorld3Dinline
isDebugDrawEnabled() constPhysicsWorld3D
isGlobalEventEnabled(ContactEventBits events) constPhysicsWorld3D
obtain(Scene *scene)PhysicsWorld3Dstatic
PhysicsWorld3D()PhysicsWorld3D
rayCast(const ax::Vec3 &startPos, const ax::Vec3 &endPos, HitResult *result)PhysicsWorld3D
release(PhysicsWorld3D *world)PhysicsWorld3Dstatic
ax::Object::release()Object
retain()Object
setAutoStep(bool autoStep)PhysicsWorld3Dinline
setDebugDrawEnabled(bool enableDebugDraw)PhysicsWorld3D
setGlobalEventEnabled(ContactEventBits events, bool enabled)PhysicsWorld3D
setGravity(const Vec3 &gravity)PhysicsWorld3D
setPreSolveCallback(PreSolveCallback cb)PhysicsWorld3D
stepSimulation(float delta)PhysicsWorld3D
sweepTest(Collider3D *collider, const ax::Mat4 &startTransform, const ax::Mat4 &endTransform, HitResult *result)PhysicsWorld3D
~Object()Objectvirtual
~PhysicsWorld3D() overridePhysicsWorld3D