Axmol 3.0.0-89d6d9a
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ScrollViewBar Member List

This is the complete list of members for ScrollViewBar, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_childrenNodeprotected
_childrenIndexerNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_hashOfNameNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_positionNodeprotected
_positionZNodeprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexLayoutNodeprotected
_visibleNodeprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, std::string_view name)Nodevirtual
addComponent(Component *component)Nodevirtual
addProtectedChild(Node *child)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder, int tag)ProtectedNodevirtual
applyMaskOnEnter(bool applyChildren)Node
autorelease()Object
childrenAlloc()Nodeprotected
cleanup() overrideProtectedNodevirtual
convertPointerToNodeSpace(PointerEvent *event) constNode
convertPointerToNodeSpaceAR(PointerEvent *event) constNode
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertToScreenSpace(const Vec2 &nodePoint) constNodeprotected
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create(ScrollView *parent, ScrollView::Direction direction)ScrollViewBarstatic
ax::ProtectedNode::create()ProtectedNodestatic
detachChild(Node *child, ssize_t index, bool cleanup)Nodeprotected
draw(const SceneRenderState &state, const Mat4 &transform, uint32_t flags)Nodevirtual
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAttachedNodeCount()Nodestatic
getAutoHideTime() constScrollViewBarinline
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getChildByName(std::string_view name) constNodevirtual
getChildByName(std::string_view name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(std::string_view name)Node
getContentSize() constNodevirtual
getDescription() constNodevirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getObjectID() const noexceptObjectinline
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() const overrideScrollViewBarinlinevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionFromCorner() constScrollViewBar
getPositionNormalized() constNodevirtual
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getProtectedChildByName(std::string_view name)ProtectedNodevirtual
getProtectedChildByTag(int tag)ProtectedNodevirtual
getReferenceCount() constObject
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getTag() constNodevirtual
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWidth() constScrollViewBar
getWorldBoundingBox() constNodevirtual
getWorldPosition() constNode
getWorldToNodeTransform() constNodevirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isAutoHideEnabled() constScrollViewBarinline
isCascadeColorEnabled() constNodeinline
isCascadeOpacityEnabled() constNodeinline
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() constNodevirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(std::string_view key) constNode
isVisible() constNodevirtual
onEnter() overrideScrollViewBarvirtual
onEnterTransitionDidFinish() overrideProtectedNodevirtual
onExit() overrideProtectedNodevirtual
onExitTransitionDidStart() overrideProtectedNodevirtual
onPointerDown()ScrollViewBar
onPointerUp()ScrollViewBar
onScrolled(const Vec2 &outOfBoundary)ScrollViewBarvirtual
pause()Nodevirtual
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeAllProtectedChildren()ProtectedNodevirtual
removeAllProtectedChildrenWithCleanup(bool cleanup)ProtectedNodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(std::string_view name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(std::string_view name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeProtectedChild(Node *child, bool cleanup=true)ProtectedNodevirtual
removeProtectedChildByTag(int tag, bool cleanup=true)ProtectedNodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reorderProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
resetChild(Node *child, bool cleanup)Node
resume()Nodevirtual
retain()Object
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
ScrollViewBar(ScrollView *parent, ScrollView::Direction direction)ScrollViewBar
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setAutoHideEnabled(bool autoHideEnabled)ScrollViewBar
setAutoHideTime(float autoHideTime)ScrollViewBarinline
setCameraMask(unsigned short mask, bool applyChildren=true) overrideProtectedNodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color32 &color)Nodevirtual
setContentSize(const Vec2 &contentSize)Nodevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder) overrideProtectedNodevirtual
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLocalZOrder(int localZOrder)Nodevirtual
setName(std::string_view name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnCleanupCallback(const std::function< void()> &callback)Nodeinline
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity) overrideScrollViewBarinlinevirtual
setOpacityModifyRGB(bool value)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionFromCorner(const Vec2 &positionFromCorner)ScrollViewBar
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setProgramState(rhi::ProgramState *programState, bool ownPS=false)Nodevirtual
setProgramStateByProgramId(uint64_t progId)Node
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quat &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setTag(int tag)Nodevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
setWidth(float width)ScrollViewBar
setWorldPosition(const Vec2 &position)Node
sortAllChildren()Nodevirtual
sortAllProtectedChildren()ProtectedNodevirtual
sortNodes(ax::Vector< _T * > &nodes)Nodeinlinestatic
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(std::string_view key)Node
unscheduleAllCallbacks()Node
update(float deltaTime) overrideScrollViewBarvirtual
updateDisplayedColor(const Color32 &parentColor) overrideProtectedNodevirtual
updateDisplayedOpacity(uint8_t parentOpacity) overrideProtectedNodevirtual
updateOrderOfArrival()Node
updateTransform()Nodevirtual
visit(const SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) overrideProtectedNodevirtual
~Object()Objectvirtual
~ScrollViewBar()ScrollViewBarvirtual