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⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.

Axmol Engine 3.0.0-ff0e11a
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MeshMaterial Member List

This is the complete list of members for MeshMaterial, including all inherited members.

_IDObject
_luaIDObject
addTechnique(Technique *technique)Material
autorelease()Object
clone() const overrideMeshMaterialvirtual
createBuiltInMaterial(MaterialType type, bool skinned)MeshMaterialstatic
createBuiltInMaterial()MeshMaterialstatic
createWithFilename(std::string_view path)MeshMaterialstatic
createWithProgramState(rhi::ProgramState *programState)MeshMaterialstatic
createWithProperties(Properties *materialProperties)Materialstatic
getMaterialType() constMeshMaterialinline
getName() constMaterial
getPrimitiveType() constMaterialinline
getReferenceCount() constObject
getTechnique() constMaterial
getTechniqueByIndex(ssize_t index)Material
getTechniqueByName(std::string_view name)Material
getTechniqueCount() constMaterial
getTechniques() constMaterial
InstanceMaterialType enum nameMeshMaterial
isForce2DQueue() constMaterialinline
isTransparent() constMaterialinline
MaterialType enum nameMeshMaterial
release()Object
releaseBuiltInMaterial()MeshMaterialstatic
releaseCachedMaterial()MeshMaterialstatic
retain()Object
setForce2DQueue(bool value)Material
setName(std::string_view name)Material
setPrimitiveType(ax::rhi::PrimitiveType primitive)Materialinline
setTechnique(std::string_view techniqueName)Material
setTransparent(bool value)Material
~Object()Objectvirtual