Axmol Engine 2.4.0-258ceca
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AnchoredSprite Member List

This is the complete list of members for AnchoredSprite, including all inherited members.

_IDObject
_luaIDObject
addChild(Node *child, int zOrder, int tag) overrideSpritevirtual
addChild(Node *child, int zOrder, std::string_view name) overrideSpritevirtual
addChild(Node *child)Spritevirtual
addChild(Node *child, int localZOrder)Spritevirtual
addComponent(Component *component)Nodevirtual
applyMaskOnEnter(bool applyChildren)Node
autorelease()Object
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create()AnchoredSprite
create(std::string_view filename)AnchoredSpritestatic
create(const PolygonInfo &info)AnchoredSpritestatic
create(std::string_view filename, const Rect &rect)AnchoredSpritestatic
ax::Sprite::create(const ax::Data &imageData, std::string_view key)Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)AnchoredSpritestatic
createWithSpriteFrameName(std::string_view spriteFrameName)AnchoredSpritestatic
createWithTexture(Texture2D *texture)AnchoredSpritestatic
createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false)AnchoredSpritestatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideSpritevirtual
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAtlasIndex() constSpriteinline
getAttachedNodeCount()Nodestatic
getBatchNode() constSpritevirtual
getBlendFunc() const overrideSpriteinline
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getCenterRect() constSpritevirtual
getCenterRectNormalized() constSpritevirtual
getChildByName(std::string_view name) constNodevirtual
getChildByName(std::string_view name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(std::string_view name)Node
getContentSize() constNodevirtual
getDescription() const overrideSpritevirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOffsetPosition() constSpriteinline
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPolygonInfo() constSprite
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getQuad() constSpriteinline
getReferenceCount() constObject
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getSpriteFrame() constSpritevirtual
getTag() constNodevirtual
getTexture() const overrideSpritevirtual
getTextureAtlas() constSpriteinline
getTextureRect() constSpriteinline
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldPosition() constNode
getWorldToNodeTransform() constNodevirtual
hitTest(const Vec2 &worldPoint) constNodevirtual
INDEX_NOT_INITIALIZEDSpritestatic
initWithFile(std::string_view filename)Spritevirtual
initWithFile(std::string_view filename, const Rect &rect)Spritevirtual
initWithImageData(const ax::Data &imageData, std::string_view key)Spritevirtual
initWithPolygon(const PolygonInfo &info)Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Spritevirtual
initWithSpriteFrameName(std::string_view spriteFrameName)Spritevirtual
initWithTexture(Texture2D *texture)Spritevirtual
initWithTexture(Texture2D *texture, const Rect &rect)Spritevirtual
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated)Spritevirtual
INVALID_TAGNodestatic
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isDirty() constSpriteinlinevirtual
isFlippedX() constSprite
isFlippedY() constSprite
isFrameDisplayed(SpriteFrame *frame) constSpritevirtual
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() const overrideSpritevirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(std::string_view key) constNode
isStretchEnabled() constSprite
isTextureRectRotated() constSpriteinline
isVisible() constNodevirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
pause()Nodevirtual
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpritevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true) overrideSpritevirtual
removeChildByName(std::string_view name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(std::string_view name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder) overrideSpritevirtual
resume()Nodevirtual
retain()Object
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchor) overrideAnchoredSpritevirtual
setAtlasIndex(unsigned int atlasIndex)Spriteinline
setAutoSize(bool enabled)Spriteinline
setBatchNode(SpriteBatchNode *spriteBatchNode)Spritevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteinline
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setCenterRectNormalized(const Rect &rect)Spritevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Vec2 &size) overrideSpritevirtual
setDirty(bool dirty)Spriteinlinevirtual
setDisplayFrameWithAnimationName(std::string_view animationName, unsigned int frameIndex)Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Sprite
setFlippedY(bool flippedY)Sprite
setGlobalZOrder(float globalZOrder)Nodevirtual
setIgnoreAnchorPointForPosition(bool value) overrideSpritevirtual
setLocalZOrder(int localZOrder)Nodevirtual
setName(std::string_view name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool modify) overrideSpritevirtual
setParent(Node *parent)Nodevirtual
setPolygonInfo(const PolygonInfo &info)Sprite
setPosition(const Vec2 &pos) overrideSpritevirtual
setPosition(float x, float y) overrideSpritevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ) overrideSpritevirtual
setProgramState(backend::ProgramState *programState, bool ownPS=false) overrideSpritevirtual
setProgramStateByProgramId(uint64_t progId)Node
setRotation(float rotation) overrideSpritevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX) overrideSpritevirtual
setRotationSkewY(float rotationY) overrideSpritevirtual
setScale(float scaleX, float scaleY) overrideSpritevirtual
setScale(float scale) overrideSpritevirtual
setScaleX(float scaleX) overrideSpritevirtual
setScaleY(float scaleY) overrideSpritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float sx) overrideSpritevirtual
setSkewY(float sy) overrideSpritevirtual
setSpriteFrame(std::string_view spriteFrameName)Spritevirtual
setStretchEnabled(bool enabled)Sprite
setTag(int tag)Nodevirtual
setTexture(std::string_view filename)Spritevirtual
setTexture(Texture2D *texture) overrideSpritevirtual
setTextureAtlas(TextureAtlas *textureAtlas)Spriteinline
setTextureRect(const Rect &rect)Spritevirtual
setTextureRect(const Rect &rect, bool rotated, const Vec2 &untrimmedSize)Spritevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexRect(const Rect &rect)Spritevirtual
setVisible(bool bVisible) overrideSpritevirtual
setWorldPosition(const Vec2 &position)Node
sortAllChildren() overrideSpritevirtual
sortNodes(ax::Vector< _T * > &nodes)Nodeinlinestatic
Sprite()Sprite
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(std::string_view key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform() overrideSpritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
~Object()Objectvirtual