Axmol 3.0.0-89d6d9a
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FastTMXLayer Member List

This is the complete list of members for FastTMXLayer, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_childrenNodeprotected
_childrenIndexerNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_contentSizeDirtyNodeprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_hashOfNameNodeprotected
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_modelViewTransformNodeprotected
_nameNodeprotected
_parentNodeprotected
_positionNodeprotected
_positionZNodeprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_rotationZ_XNodeprotected
_rotationZ_YNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_scaleZNodeprotected
_schedulerNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_transformUpdatedNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexLayoutNodeprotected
_visibleNodeprotected
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, std::string_view name)Nodevirtual
addComponent(Component *component)Nodevirtual
applyMaskOnEnter(bool applyChildren)Node
autorelease()Object
batchIndexForGID(uint32_t gid) constFastTMXLayer
childrenAlloc()Nodeprotected
cleanup()Nodevirtual
convertPointerToNodeSpace(PointerEvent *event) constNode
convertPointerToNodeSpaceAR(PointerEvent *event) constNode
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertToScreenSpace(const Vec2 &nodePoint) constNodeprotected
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)FastTMXLayerstatic
create(std::span< TMXTilesetInfo *const > tilesets, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)FastTMXLayerstatic
ax::Node::create()Nodestatic
detachChild(Node *child, ssize_t index, bool cleanup)Nodeprotected
draw(const SceneRenderState &state, const Mat4 &transform, uint32_t flags) overrideFastTMXLayervirtual
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) constNodevirtual
FAST_TMX_ORIENTATION_ORTHOFastTMXLayerstatic
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAnimTileCoord()FastTMXLayerinline
getAttachedNodeCount()Nodestatic
getBatches() constFastTMXLayerinline
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getChildByName(std::string_view name) constNodevirtual
getChildByName(std::string_view name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(std::string_view name)Node
getContentSize() constNodevirtual
getDescription() const overrideFastTMXLayervirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getLayerName()FastTMXLayerinline
getLayerOrientation() constFastTMXLayerinline
getLayerSize() constFastTMXLayerinline
getLocalZOrder() constNodeinlinevirtual
getMapTileSize() constFastTMXLayerinline
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getObjectID() const noexceptObjectinline
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionAt(const Vec2 &tileCoordinate)FastTMXLayer
getPositionNormalized() constNodevirtual
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getProperties() constFastTMXLayerinline
getProperties()FastTMXLayerinline
getProperty(std::string_view propertyName) constFastTMXLayer
getReferenceCount() constObject
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getTag() constNodevirtual
getTileAt(const Vec2 &tileCoordinate)FastTMXLayer
getTileGIDAt(const Vec2 &tileCoordinate, TMXTileFlags *flags=nullptr)FastTMXLayer
getTiles() constFastTMXLayerinline
getTileSet() constFastTMXLayerinline
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldBoundingBox() constNodevirtual
getWorldPosition() constNode
getWorldToNodeTransform() constNodevirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() constNodeinline
isCascadeOpacityEnabled() constNodeinline
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() constNodevirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(std::string_view key) constNode
isVisible() constNodevirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
pause()Nodevirtual
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true) overrideFastTMXLayervirtual
removeChildByName(std::string_view name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(std::string_view name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeTileAt(const Vec2 &tileCoordinate)FastTMXLayer
reorderChild(Node *child, int localZOrder)Nodevirtual
resetChild(Node *child, bool cleanup)Node
resume()Nodevirtual
retain()Object
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color32 &color)Nodevirtual
setContentSize(const Vec2 &contentSize)Nodevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLayerName(std::string_view layerName)FastTMXLayerinline
setLayerOrientation(int orientation)FastTMXLayerinline
setLayerSize(const Vec2 &size)FastTMXLayerinline
setLocalZOrder(int localZOrder)Nodevirtual
setMapTileSize(const Vec2 &size)FastTMXLayerinline
setName(std::string_view name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnCleanupCallback(const std::function< void()> &callback)Nodeinline
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacityModifyRGB(bool value)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setProgramState(rhi::ProgramState *programState, bool ownPS=false)Nodevirtual
setProgramStateByProgramId(uint64_t progId)Node
setProperties(const ValueMap &properties)FastTMXLayerinline
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quat &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setTag(int tag)Nodevirtual
setTileGID(int gid, const Vec2 &tileCoordinate)FastTMXLayer
setTileGID(int gid, const Vec2 &tileCoordinate, TMXTileFlags flags)FastTMXLayer
setTiles(uint32_t *tiles)FastTMXLayerinline
setTileSet(TMXTilesetInfo *info)FastTMXLayer
setupTiles()FastTMXLayer
setupTileSprite(Sprite *sprite, const Vec2 &pos, uint32_t gid)FastTMXLayer
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
setWorldPosition(const Vec2 &position)Node
sortAllChildren()Nodevirtual
sortNodes(ax::Vector< _T * > &nodes)Nodeinlinestatic
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(std::string_view key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color32 &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform()Nodevirtual
visit(const SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
~FastTMXLayer()FastTMXLayervirtual
~Object()Objectvirtual