Axmol Engine 2.4.0-258ceca
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Namespaces | |
namespace | ax |
Copyright 2013 BlackBerry Inc. | |
Classes | |
class | AutoreleasePool |
A pool for managing autorelease objects. More... | |
class | Director |
Class that creates and handles the main Window and manages how and when to execute the Scenes. More... | |
class | PaddedString |
A dedicated class for easy load padded string for simdjson parser. More... | |
class | Scheduler |
Scheduler is responsible for triggering the scheduled callbacks. More... | |
class | Touch |
Encapsulates the Touch information, such as touch point, id and so on, and provides the methods that commonly used. More... | |
struct | AffineTransform |
Macros | |
#define | MATH_DEG_TO_RAD(x) |
Util macro for conversion from degrees to radians. | |
#define | MATH_RAD_TO_DEG(x) |
Util macro for conversion from radians to degrees. | |
Functions | |
Rect | RectFromString (std::string_view str) |
Returns a Core Graphics rectangle structure corresponding to the data in a given string. | |
Vec2 | PointFromString (std::string_view str) |
Returns a Core Graphics point structure corresponding to the data in a given string. | |
Vec2 | SizeFromString (std::string_view str) |
Returns a Core Graphics size structure corresponding to the data in a given string. | |
#define | MATH_FLOAT_SMALL 1.0e-37f |
Util macro for const float such as epsilon, small float and float precision tolerance. | |
Copyright 2013 BlackBerry Inc.
@js NA @lua NA
Copyright (c) 2014-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the axmol project
Copyright (c) 2014-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x project
Copyright (c) 2014-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x project
Copyright (c) 2014-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x project
Copyright (c) 2014-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Original file from GamePlay3D: http://gameplay3d.org
This file was modified to fit the cocos2d-x project
Rect RectFromString | ( | std::string_view | str | ) |
Returns a Core Graphics rectangle structure corresponding to the data in a given string.
str | A string object whose contents are of the form "{{x,y},{w, h}}", where x is the x coordinate, y is the y coordinate, w is the width, and h is the height. These components can represent integer or float values. An example of a valid string is "{{3,2},{4,5}}". The string is not localized, so items are always separated with a comma. |
Vec2 PointFromString | ( | std::string_view | str | ) |
Returns a Core Graphics point structure corresponding to the data in a given string.
str | A string object whose contents are of the form "{x,y}", where x is the x coordinate and y is the y coordinate. The x and y values can represent integer or float values. An example of a valid string is "{3.0,2.5}". The string is not localized, so items are always separated with a comma. |
Vec2 SizeFromString | ( | std::string_view | str | ) |
Returns a Core Graphics size structure corresponding to the data in a given string.
str | A string object whose contents are of the form "{w, h}", where w is the width and h is the height. The w and h values can be integer or float values. An example of a valid string is "{3.0,2.5}". The string is not localized, so items are always separated with a comma. |