Axmol Engine 2.4.0-258ceca
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CommandBufferMTL Member List

This is the complete list of members for CommandBufferMTL, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
beginFrame() overrideCommandBufferMTLvirtual
beginRenderPass(const RenderTarget *renderTarget, const RenderPassDescriptor &descriptor) overrideCommandBufferMTLvirtual
CommandBufferMTL(DriverMTL *driver)CommandBufferMTL
drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count, bool wireframe) overrideCommandBufferMTLvirtual
drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, bool wireframe) overrideCommandBufferMTLvirtual
drawElementsInstanced(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, int instanceCount, bool wireframe=false) overrideCommandBufferMTLvirtual
endFrame() overrideCommandBufferMTLvirtual
endRenderPass() overrideCommandBufferMTLvirtual
getReferenceCount() constObject
readPixels(RenderTarget *rt, std::function< void(const PixelBufferDescriptor &)> callback) overrideCommandBufferMTLvirtual
release()Object
retain()Object
setCullMode(CullMode mode) overrideCommandBufferMTLvirtual
setDepthStencilState(DepthStencilState *depthStencilState) overrideCommandBufferMTLvirtual
setIndexBuffer(Buffer *buffer) overrideCommandBufferMTLvirtual
setInstanceBuffer(Buffer *buffer) overrideCommandBufferMTLvirtual
setProgramState(ProgramState *programState) overrideCommandBufferMTLvirtual
setRenderPipeline(RenderPipeline *renderPipeline) overrideCommandBufferMTLvirtual
setScissorRect(bool isEnabled, float x, float y, float width, float height) overrideCommandBufferMTLvirtual
setStencilReferenceValue(unsigned int value)CommandBuffer
setStencilReferenceValue(unsigned int frontRef, unsigned int backRef)CommandBuffer
setVertexBuffer(Buffer *buffer) overrideCommandBufferMTLvirtual
setViewport(int x, int y, unsigned int w, unsigned int h) overrideCommandBufferMTLvirtual
setWinding(Winding winding) overrideCommandBufferMTLvirtual
updateDepthStencilState(const DepthStencilDescriptor &descriptor) overrideCommandBufferMTLvirtual
updatePipelineState(const RenderTarget *rt, const PipelineDescriptor &descriptor) overrideCommandBufferMTLvirtual
~Object()Objectvirtual