Axmol Engine 2.4.0-258ceca
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Moves a Node object to the position x,y. More...
#include <ActionInterval.h>
Inherits MoveBy.
Public Member Functions | |
bool | initWithDuration (float duration, const Vec2 &position) |
initializes the action | |
bool | initWithDuration (float duration, const Vec3 &position) |
initializes the action | |
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virtual void | update (float time) override |
bool | initWithDuration (float duration, const Vec2 &deltaPosition) |
initializes the action | |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. | |
virtual void | step (float dt) override |
bool | initWithDuration (float d) |
initializes the action | |
Static Public Member Functions | |
static MoveTo * | create (float duration, const Vec2 &position) |
Creates the action. | |
static MoveTo * | create (float duration, const Vec3 &position) |
Creates the action. | |
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static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
Creates the action. | |
static MoveBy * | create (float duration, const Vec3 &deltaPosition) |
Creates the action. | |
Moves a Node object to the position x,y.
x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.
Creates the action.
duration | Duration time, in seconds. |
position | The destination position in 2d. |
Creates the action.
duration | Duration time, in seconds. |
position | The destination position in 3d. |
bool initWithDuration | ( | float | duration, |
const Vec2 & | position ) |
initializes the action
duration | in seconds |
bool initWithDuration | ( | float | duration, |
const Vec3 & | position ) |
initializes the action
duration | in seconds |