Axmol Engine 2.4.0-258ceca
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Callback command is used to invoke a callback function when this command is executed. More...
#include <CallbackCommand.h>
Inherits RenderCommand.
Public Member Functions | |
void | reset () |
Reset the command state for reuse. | |
void | execute () |
Execute the render command and call callback functions. | |
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void | init (float globalZOrder, const Mat4 &modelViewTransform, unsigned int flags) |
Init function, will be called by all the render commands. | |
float | getGlobalOrder () const |
Get global Z order. | |
Type | getType () const |
Returns the Command type. | |
bool | isTransparent () const |
Returns whether is transparent. | |
void | setTransparent (bool isTransparent) |
Set transparent flag. | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. | |
void | setSkipBatching (bool value) |
Set skip batching. | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. | |
float | getDepth () const |
Get the depth by current model view matrix. | |
bool | isWireframe () const |
Whether the command should be rendered in wireframe mode. | |
void | setWireframe (bool value) |
Set wireframe render mode for this command. | |
PipelineDescriptor & | getPipelineDescriptor () |
Can use the result to change the descriptor content. | |
Public Attributes | |
std::function< void()> | func |
Callback function. | |
Additional Inherited Members | |
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enum class | Type { UNKNOWN_COMMAND , QUAD_COMMAND , CUSTOM_COMMAND , GROUP_COMMAND , MESH_COMMAND , TRIANGLES_COMMAND , CALLBACK_COMMAND } |
Enum the type of render command. More... | |
Callback command is used to invoke a callback function when this command is executed.
You can do some logic opertion in the callback, such as invoking renderer to set depth/stencil test. Don't suggest to invoke backen API in the callback function.