Axmol 3.0.0-89d6d9a
Loading...
Searching...
No Matches
RenderState Class Reference

Defines the rendering state of the graphics device. More...

#include <RenderState.h>

Inherits Object.

Classes

class  StateBlock
 Defines a block of fixed-function render states that can be applied to a RenderState object. More...

Public Member Functions

void bindPass (Pass *pass, MeshCommand *)
 Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Object * autorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
uint64_t getObjectID () const noexcept
 Returns the process-local diagnostic identifier assigned at construction.
virtual ~Object ()
 Destructor.

Detailed Description

Defines the rendering state of the graphics device.


The documentation for this class was generated from the following file:
  • RenderState.h