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Axmol 3.0.0-89d6d9a
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Defines the rendering state of the graphics device. More...
#include <RenderState.h>
Inherits Object.
Classes | |
| class | StateBlock |
| Defines a block of fixed-function render states that can be applied to a RenderState object. More... | |
Public Member Functions | |
| void | bindPass (Pass *pass, MeshCommand *) |
| Binds the render state for this RenderState and any of its parents, top-down, for the given pass. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| uint64_t | getObjectID () const noexcept |
| Returns the process-local diagnostic identifier assigned at construction. | |
| virtual | ~Object () |
| Destructor. | |
Defines the rendering state of the graphics device.