Rotates a Node object to a certain angle by modifying it's rotation attribute.
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#include <ActionInterval.h>
Inherits ActionInterval.
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| void | update (float time) override |
| bool | initWithDuration (float duration, float dstAngleX, float dstAngleY) |
| | initializes the action
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| bool | initWithDuration (float duration, const Vec3 &dstAngle3D) |
| | initializes the action
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| void | calculateAngles (float &startAngle, float &diffAngle, float dstAngle) |
| | calculates the start and diff angles
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
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| static RotateTo * | create (float duration, float dstAngleX, float dstAngleY) |
| | Creates the action with separate rotation angles.
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| static RotateTo * | create (float duration, float dstAngle) |
| | Creates the action.
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| static RotateTo * | create (float duration, const Vec3 &dstAngle3D) |
| | Creates the action with 3D rotation angles.
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Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
◆ create() [1/3]
| RotateTo * create |
( |
float | duration, |
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float | dstAngleX, |
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float | dstAngleY ) |
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static |
Creates the action with separate rotation angles.
- Parameters
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| duration | Duration time, in seconds. |
| dstAngleX | In degreesCW. |
| dstAngleY | In degreesCW. |
- Returns
- An autoreleased RotateTo object.
◆ create() [2/3]
| RotateTo * create |
( |
float | duration, |
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float | dstAngle ) |
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static |
Creates the action.
- Parameters
-
| duration | Duration time, in seconds. |
| dstAngle | In degreesCW. |
- Returns
- An autoreleased RotateTo object.
◆ create() [3/3]
| RotateTo * create |
( |
float | duration, |
|
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const Vec3 & | dstAngle3D ) |
|
static |
Creates the action with 3D rotation angles.
- Parameters
-
| duration | Duration time, in seconds. |
| dstAngle3D | A Vec3 angle. |
- Returns
- An autoreleased RotateTo object.
◆ update()
| void update |
( |
float | time | ) |
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override |
◆ initWithDuration() [1/2]
| bool initWithDuration |
( |
float | duration, |
|
|
float | dstAngleX, |
|
|
float | dstAngleY ) |
initializes the action
- Parameters
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| duration | in seconds |
| dstAngleX | in degreesCW |
| dstAngleY | in degreesCW |
◆ initWithDuration() [2/2]
| bool initWithDuration |
( |
float | duration, |
|
|
const Vec3 & | dstAngle3D ) |
initializes the action
- Parameters
-
◆ calculateAngles()
| void calculateAngles |
( |
float & | startAngle, |
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|
float & | diffAngle, |
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|
float | dstAngle ) |
calculates the start and diff angles
- Parameters
-
The documentation for this class was generated from the following file: