TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right.
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#include <Transition.h>
Inherits TransitionSplitCols.
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| ActionInterval * | action () override |
| | Returns the action that will be performed.
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void | onEnter () override |
| | @lua NA
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| ActionInterval * | easeActionWithAction (ActionInterval *action) override |
| | Returns the Ease action that will be performed on a linear action.
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| void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'.
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| void | draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override |
| | Override this method to draw your own node.
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void | finish () |
| | Called after a transition finishes.
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void | hideOutShowIn () |
| | Used by some transitions to hide the outer scene.
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void | cleanup () override |
| | Stops all running actions and schedulers.
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bool | initWithDuration (float t, Scene *scene) |
| | initializes a transition with duration and incoming scene
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virtual | ~TransitionEaseScene () |
| | Constructor.
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| static TransitionSplitRows * | create (float t, Scene *scene) |
| | Creates a transition with duration and incoming scene.
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| static TransitionSplitCols * | create (float t, Scene *scene) |
| | Creates a transition with duration and incoming scene.
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| static TransitionScene * | create (float t, Scene *scene) |
| | Creates a base transition with duration and incoming scene.
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TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right.
◆ create()
| TransitionSplitRows * create |
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float | t, |
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Scene * | scene ) |
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static |
Creates a transition with duration and incoming scene.
- Parameters
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| t | Duration time, in seconds. |
| scene | A given scene. |
- Returns
- A autoreleased TransitionSplitRows object.
◆ action()
Returns the action that will be performed.
- Returns
- The action that will be performed.
Reimplemented from TransitionSplitCols.
The documentation for this class was generated from the following file: