Axmol 3.0.0-89d6d9a
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MeshDataCache Class Reference

MeshDataCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer. More...

#include <MeshDataCache.h>

Public Member Functions

MeshRenderData * getMeshRenderData (std::string_view key) const
 get a MeshData object by key
bool addMeshRenderData (std::string_view key, MeshRenderData *meshdata)
 add a MeshData object into the MeshRenderer with a specified key
void removeMeshRenderData (std::string_view key)
 remove a MeshData from the MeshRenderer with a specified key
void removeAllMeshRenderData ()
 remove all the MeshData objects from the MeshRenderer

Detailed Description

MeshDataCache: the cache data of MeshRenderer, used to speed up the creation process of MeshRenderer.

Member Function Documentation

◆ getMeshRenderData()

MeshRenderData * getMeshRenderData ( std::string_view key) const

get a MeshData object by key

@lua NA

◆ addMeshRenderData()

bool addMeshRenderData ( std::string_view key,
MeshRenderData * meshdata )

add a MeshData object into the MeshRenderer with a specified key

@lua NA


The documentation for this class was generated from the following file:
  • MeshDataCache.h