Axmol Engine 2.4.0-258ceca
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Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
#include <ActionInterval.h>
Inherits JumpBy.
Public Member Functions | |
bool | initWithDuration (float duration, const Vec2 &position, float height, int jumps) |
initializes the action | |
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virtual void | update (float time) override |
bool | initWithDuration (float duration, const Vec2 &position, float height, int jumps) |
initializes the action | |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. | |
virtual void | step (float dt) override |
bool | initWithDuration (float d) |
initializes the action | |
Static Public Member Functions | |
static JumpTo * | create (float duration, const Vec2 &position, float height, int jumps) |
Creates the action. | |
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static JumpBy * | create (float duration, const Vec2 &position, float height, int jumps) |
Creates the action. | |
Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.
Creates the action.
duration | Duration time, in seconds. |
position | The jumping destination position. |
height | The jumping height. |
jumps | The jumping times. |
bool initWithDuration | ( | float | duration, |
const Vec2 & | position, | ||
float | height, | ||
int | jumps ) |
initializes the action
duration | In seconds. |