Axmol Engine 2.4.0-258ceca
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Rich element for displaying images. More...
#include <UIRichText.h>
Inherits RichElement.
Public Member Functions | |
RichElementImage () | |
Default constructor. | |
bool | init (int tag, const Color3B &color, uint8_t opacity, std::string_view filePath, std::string_view url="", Widget::TextureResType texType=Widget::TextureResType::LOCAL, std::string_view id=""sv) |
Initialize a RichElementImage with various arguments. | |
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bool | init (int tag, const Color3B &color, uint8_t opacity) |
Initialize a rich element with different arguments. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static RichElementImage * | create (int tag, const Color3B &color, uint8_t opacity, std::string_view filePath, std::string_view url="", Widget::TextureResType texType=Widget::TextureResType::LOCAL, std::string_view id=""sv) |
Create a RichElementImage with various arguments. | |
Additional Inherited Members | |
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enum class | Type { TEXT , IMAGE , CUSTOM , NEWLINE } |
Rich element type. More... | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
Rich element for displaying images.
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inline |
Default constructor.
@js ctor @lua new
bool init | ( | int | tag, |
const Color3B & | color, | ||
uint8_t | opacity, | ||
std::string_view | filePath, | ||
std::string_view | url = "", | ||
Widget::TextureResType | texType = Widget::TextureResType::LOCAL, | ||
std::string_view | id = ""sv ) |
Initialize a RichElementImage with various arguments.
tag | A integer tag value. |
color | A color in Color3B. |
opacity | A opacity in GLubyte. |
filePath | A image file name. |
url | uniform resource locator |
texType | texture type, may be a valid file path, or a sprite frame name |
id | ID of element |
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static |
Create a RichElementImage with various arguments.
tag | A integer tag value. |
color | A color in Color3B. |
opacity | A opacity in GLubyte. |
filePath | A image file name. |
url | uniform resource locator |
texType | texture type, may be a valid file path, or a sprite frame name |
id | ID of element |