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Axmol 3.0.0-89d6d9a
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Create and compile shader. More...
#include <ShaderModuleGL.h>
Inherits ShaderModule.
Public Member Functions | |
| ShaderModuleImpl (ShaderStage stage, Data &data) | |
| GLuint | getShader () const |
| Get shader object. | |
| Public Member Functions inherited from ShaderModule | |
| ShaderStage | getShaderStage () const |
| Get shader stage. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| uint64_t | getObjectID () const noexcept |
| Returns the process-local diagnostic identifier assigned at construction. | |
| virtual | ~Object () |
| Destructor. | |
Create and compile shader.
| ShaderModuleImpl | ( | ShaderStage | stage, |
| Data & | data ) |
| stage | Specifies whether is vertex shader or fragment shader. |
| source | Specifies shader source. |
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inline |
Get shader object.