Axmol Engine 2.4.0-258ceca
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Grid3D Member List

This is the complete list of members for Grid3D, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
beforeBlit() overrideGrid3Dvirtual
beforeDraw()GridBase
blit() overrideGrid3Dvirtual
calculateVertexPoints() overrideGrid3Dvirtual
create(const Vec2 &gridSize)Grid3Dstatic
create(const Vec2 &gridSize, const Rect &rect)Grid3Dstatic
create(const Vec2 &gridSize, Texture2D *texture, bool flipped)Grid3Dstatic
create(const Vec2 &gridSize, Texture2D *texture, bool flipped, const Rect &rect)Grid3Dstatic
getGridRect() constGridBaseinline
getGridSize() constGridBaseinline
getOriginalVertex(const Vec2 &pos) constGrid3D
getReferenceCount() constObject
getReuseGrid() constGridBaseinline
getStep() constGridBaseinline
getVertex(const Vec2 &pos) constGrid3D
Grid3D()Grid3D
initWithSize(const Vec2 &gridSize)GridBase
isActive() constGridBaseinline
isTextureFlipped() constGridBaseinline
release()Object
retain()Object
reuse() overrideGrid3Dvirtual
set2DProjection()GridBase
setGridRect(const Rect &rect)GridBase
setGridSize(const Vec2 &gridSize)GridBaseinline
setNeedDepthTestForBlit(bool neededDepthTest)Grid3Dinline
setReuseGrid(int reuseGrid)GridBaseinline
setStep(const Vec2 &step)GridBaseinline
setTextureFlipped(bool flipped)GridBase
setVertex(const Vec2 &pos, const Vec3 &vertex)Grid3D
~Grid3D()Grid3D
~GridBase()GridBasevirtual
~Object()Objectvirtual