⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
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Axmol Engine 3.0.0-dff292a
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Base class for Other grid. More...
#include <Grid.h>
Inherits Object.
Inherited by Grid3D, and TiledGrid3D.
Public Member Functions | |
| virtual | ~GridBase () |
| Destructor. | |
| virtual void | blit ()=0 |
| Interface used to blit the texture with grid to screen. | |
| virtual void | reuse ()=0 |
| Interface, Reuse the grid vertices. | |
| virtual void | calculateVertexPoints ()=0 |
| Interface, Calculate the vertices used for the blit. | |
| int | getReuseGrid () const |
| Get number of times that the grid will be reused. | |
| void | setReuseGrid (int reuseGrid) |
| Set number of times that the grid will be reused. | |
| const Vec2 & | getGridSize () const |
| The size of the grid. | |
| void | setGridSize (const Vec2 &gridSize) |
| Set the size of the grid. | |
| const Vec2 & | getStep () const |
| Pixels between the grids. | |
| void | setStep (const Vec2 &step) |
| Get the pixels between the grids. | |
| bool | isTextureFlipped () const |
| is texture flipped. | |
| void | setTextureFlipped (bool flipped) |
| Set the texture flipped or not. | |
| void | set2DProjection () |
| Change projection to 2D for grabbing. | |
| void | setGridRect (const Rect &rect) |
| Set the effect grid rect. | |
| const Rect & | getGridRect () const |
| Get the effect grid rect. | |
| virtual void | beforeBlit () |
| bool | initWithSize (const Vec2 &gridSize) |
| bool | isActive () const |
| void | beforeDraw () |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| virtual | ~Object () |
| Destructor. | |
Additional Inherited Members | |
| Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
Base class for Other grid.
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virtual |
Destructor.
@lua NA
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inlinevirtual |
Interface for custom action when before or after draw.
Reimplemented in Grid3D.
| bool initWithSize | ( | const Vec2 & | gridSize | ) |
Init the Grid base.
| gridSize | the size of the grid. |
| texture | The texture used for grab. |
| flipped | whether or not the grab texture should be flip by Y or not. |
| rect | The effective grid rect. |
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inline |
Getter and setter of the active state of the grid.
| void beforeDraw | ( | ) |
Init and reset the status when render effects by using the grid.
| void setGridRect | ( | const Rect & | rect | ) |
Set the effect grid rect.
| rect | The effect grid rect. |
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inline |
Get the effect grid rect.