Axmol 3.0.0-89d6d9a
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TransitionFadeTR Class Reference

TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...

#include <Transition.h>

Inherits TransitionScene, and TransitionEaseScene.

Inherited by TransitionFadeBL, TransitionFadeDown, and TransitionFadeUp.

Public Member Functions

virtual ActionInterval * actionWithSize (const Vec2 &size)
 Returns the action that will be performed with size.
void onEnter () override
 @lua NA
ActionInterval * easeActionWithAction (ActionInterval *action) override
 Returns the Ease action that will be performed on a linear action.
void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'.
void draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node.
Public Member Functions inherited from TransitionScene
void finish ()
 Called after a transition finishes.
void hideOutShowIn ()
 Used by some transitions to hide the outer scene.
void draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node.
void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'.
void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'.
void cleanup () override
 Stops all running actions and schedulers.
bool initWithDuration (float t, Scene *scene)
 initializes a transition with duration and incoming scene
Public Member Functions inherited from TransitionEaseScene
virtual ~TransitionEaseScene ()
 Constructor.

Static Public Member Functions

static TransitionFadeTR * create (float t, Scene *scene)
 Creates a transition with duration and incoming scene.
Static Public Member Functions inherited from TransitionScene
static TransitionScene * create (float t, Scene *scene)
 Creates a base transition with duration and incoming scene.

Additional Inherited Members

Public Types inherited from TransitionScene
enum class  Orientation { LEFT_OVER = 0 , RIGHT_OVER = 1 , UP_OVER = 0 , DOWN_OVER = 1 }
 Orientation Type used by some transitions. More...

Detailed Description

TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.

Member Function Documentation

◆ create()

TransitionFadeTR * create ( float t,
Scene * scene )
static

Creates a transition with duration and incoming scene.

Parameters
tDuration time, in seconds.
sceneA given scene.
Returns
A autoreleased TransitionFadeTR object.

◆ actionWithSize()

virtual ActionInterval * actionWithSize ( const Vec2 & size)
virtual

Returns the action that will be performed with size.

Parameters
sizeA given size.
Returns
The action that will be performed.

Reimplemented in TransitionFadeBL, TransitionFadeDown, and TransitionFadeUp.

◆ easeActionWithAction()

ActionInterval * easeActionWithAction ( ActionInterval * action)
overridevirtual

Returns the Ease action that will be performed on a linear action.

Since
v0.8.2
Parameters
actionA given interval action.
Returns
The Ease action that will be performed on a linear action.

Implements TransitionEaseScene.

◆ onExit()

void onExit ( )
overridevirtual

Event callback that is invoked every time the Node leaves the 'stage'.

If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit(). @lua NA

Reimplemented from Node.

◆ draw()

void draw ( const SceneRenderState & state,
const Mat4 & transform,
uint32_t flags )
overridevirtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.
Parameters
stateA scene render traversal state.
transformA transform matrix.
flagsRenderer flag.

Reimplemented from Node.


The documentation for this class was generated from the following file:
  • Transition.h