Executes an action in reverse order, from time=duration to time=0.
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#include <ActionInterval.h>
Inherits ActionInterval.
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virtual void | update (float time) override |
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bool | initWithAction (FiniteTimeAction *action) |
| initializes the action
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual void | step (float dt) override |
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bool | initWithDuration (float d) |
| initializes the action
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Executes an action in reverse order, from time=duration to time=0.
- Warning
- Use this action carefully. This action is not sequenceable. Use it as the default "reversed" method of your own actions, but using it outside the "reversed" scope is not recommended.
◆ create()
static ReverseTime * create |
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FiniteTimeAction * | action | ) |
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static |
Creates the action.
- Parameters
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- Returns
- An autoreleased ReverseTime object.
◆ update()
virtual void update |
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float | time | ) |
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overridevirtual |
The documentation for this class was generated from the following file: