Axmol Engine 2.4.0-258ceca
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ReverseTime Class Reference

Executes an action in reverse order, from time=duration to time=0. More...

#include <ActionInterval.h>

Inherits ActionInterval.

Public Member Functions

virtual void update (float time) override
 
bool initWithAction (FiniteTimeAction *action)
 initializes the action
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run.
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction.
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction.
 
virtual void step (float dt) override
 
bool initWithDuration (float d)
 initializes the action
 

Static Public Member Functions

static ReverseTimecreate (FiniteTimeAction *action)
 Creates the action.
 

Detailed Description

Executes an action in reverse order, from time=duration to time=0.

Warning
Use this action carefully. This action is not sequenceable. Use it as the default "reversed" method of your own actions, but using it outside the "reversed" scope is not recommended.

Member Function Documentation

◆ create()

static ReverseTime * create ( FiniteTimeAction * action)
static

Creates the action.

Parameters
actiona certain action.
Returns
An autoreleased ReverseTime object.

◆ update()

virtual void update ( float time)
overridevirtual
Parameters
timeIn seconds.

The documentation for this class was generated from the following file: