Moves a Node object x,y pixels by modifying it's position attribute.
More...
#include <ActionInterval.h>
Inherits ActionInterval.
Inherited by MoveTo.
|
| void | update (float time) override |
|
bool | initWithDuration (float duration, const Vec2 &deltaPosition) |
| | initializes the action
|
| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
|
| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
|
| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
|
| void | step (float dt) override |
|
bool | initWithDuration (float d) |
| | initializes the action
|
|
| static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
| | Creates the action.
|
| static MoveBy * | create (float duration, const Vec3 &deltaPosition) |
| | Creates the action.
|
Moves a Node object x,y pixels by modifying it's position attribute.
x and y are relative to the position of the object. Several MoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements.
- Since
- v2.1beta2-custom
◆ create() [1/2]
| MoveBy * create |
( |
float | duration, |
|
|
const Vec2 & | deltaPosition ) |
|
static |
Creates the action.
- Parameters
-
| duration | Duration time, in seconds. |
| deltaPosition | The delta distance in 2d, it's a Vec2 type. |
- Returns
- An autoreleased MoveBy object.
◆ create() [2/2]
| MoveBy * create |
( |
float | duration, |
|
|
const Vec3 & | deltaPosition ) |
|
static |
Creates the action.
- Parameters
-
| duration | Duration time, in seconds. |
| deltaPosition | The delta distance in 3d, it's a Vec3 type. |
- Returns
- An autoreleased MoveBy object.
◆ update()
| void update |
( |
float | time | ) |
|
|
override |
The documentation for this class was generated from the following file: