Axmol 3.0.0-89d6d9a
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CheckBox Class Reference

Checkbox is a specific type of two-states button that can be either checked or unchecked. More...

#include <CheckBox.h>

Inherits AbstractCheckButton.

Public Types

enum class  EventType
 CheckBox event type, currently only selected and unselected events are used.
Public Types inherited from Widget
enum class  FocusDirection
 Widget focus direction.
enum class  PositionType
 Widget position type for layout.
enum class  SizeType
 Widget size type for layout.
enum class  PointerPhase
 Pointer event phase.
enum class  TextureResType
 Texture resource type. More...
enum class  BrightStyle
 Widget bright style.
using PointerEventHandler = std::function<void(Object*, PointerPhase)>
 Widget pointer event callback.
using WidgetClickCallback = std::function<void(Object*)>
 Widget click event callback.

Public Member Functions

 CheckBox ()=default
 Default constructor.
void addEventListener (const CheckBoxCallback &callback)
 Add a callback function which would be called when CheckBox is selected or unselected.
std::string getDescription () const override
 Gets the description string.
void onPointerUp (PointerEvent *event) override
 A callback which will be called when pointer ended event is issued.
Public Member Functions inherited from AbstractCheckButton
void loadTextures (std::string_view background, std::string_view backgroundSelected, std::string_view cross, std::string_view backgroundDisabled, std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL)
 Load all textures for initializing a check button.
void loadTextureBackGround (std::string_view backGround, TextureResType type=TextureResType::LOCAL)
 Load background texture for check button.
void loadTextureBackGroundSelected (std::string_view backGroundSelected, TextureResType texType=TextureResType::LOCAL)
 Load background selected state texture for check button.
void loadTextureFrontCross (std::string_view crossTextureName, TextureResType texType=TextureResType::LOCAL)
 Load cross texture for check button.
void loadTextureBackGroundDisabled (std::string_view backGroundDisabled, TextureResType texType=TextureResType::LOCAL)
 Load background disabled state texture for checkbox.
void loadTextureFrontCrossDisabled (std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL)
 Load frontcross disabled texture for checkbox.
bool isSelected () const
 Query whether CheckBox is selected or not.
void setSelected (bool selected)
 Change CheckBox state.
Vec2 resolvePreferredSize (const Vec2 &sizeHint) const override
 [Core Layout Override] Measures the widget's desired size based on a layout hint.
Node * getRenderNode () override
 Gets the internal render node of widget.
void setZoomScale (float scale)
 When user pressed the CheckBox, the button will zoom to a scale.
float getZoomScale () const
 Return a zoom scale.
Sprite * getRendererBackground () const
 Return the sprite instance of background.
Sprite * getRendererBackgroundSelected () const
 Return the sprite instance of background when selected.
Sprite * getRendererFrontCross () const
 Return the sprite instance of front cross.
Sprite * getRendererBackgroundDisabled () const
 Return the sprite instance of background when disabled.
Sprite * getRendererFrontCrossDisabled () const
 Return the sprite instance of front cross when disabled.
Public Member Functions inherited from Widget
 Widget ()
 Default constructor @lua new.
virtual ~Widget ()
 Default destructor @lua NA.
virtual void setEnabled (bool enabled)
 Sets whether the widget is enabled.
bool isEnabled () const
 Determines if the widget is enabled or not.
void setBright (bool bright)
 Sets whether the widget is bright.
bool isBright () const
 Determines if the widget is bright.
virtual void setPointerEnabled (bool enabled)
 Sets whether the widget is touch enabled.
void setBrightStyle (BrightStyle style)
 To set the bright style of widget.
BrightStyle getBrightStyle () const
 Get the bright style of widget.
bool isPointerEnabled () const
 Determines if the widget is pointer enabled.
bool isHighlighted () const
 Determines if the widget is highlighted.
void setHighlighted (bool highlight)
 Sets whether the widget is highlighted.
float getLeftBoundary () const
 Gets the left boundary position of this widget in parent's coordination system.
float getBottomBoundary () const
 Gets the bottom boundary position of this widget in parent's coordination system.
float getRightBoundary () const
 Gets the right boundary position of this widget in parent's coordination system.
float getTopBoundary () const
 Gets the top boundary position of this widget in parent's coordination system.
void visit (const ax::SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) override
 Visits this node's children and draw them recursively.
void addPointerEventListener (const PointerEventHandler &handler)
 Set a callback to pointer event listener.
void addHoverEventListener (const HoverEventHandler &handler)
 Set a callback for pointer hover events.
void addClickEventListener (const ClickEventHandler &handler)
 Set a click event handler to the widget.
virtual void addCCSEventListener (const WidgetEventCallback &callback)
 Set a custom event callback for Cocos Studio compatibility.
void setPosition (const Vec2 &pos) override
 Changes the position (x,y) of the widget in OpenGL coordinates.
void setPositionNormalized (const Vec2 &position) override
 Sets the position (x,y) using values between 0 and 1.
void setPositionPercent (const Vec2 &percent)
 Set the percent(x,y) of the widget in OpenGL coordinates.
const Vec2 & getPositionPercent ()
 Gets the percent (x,y) of the widget in OpenGL coordinates.
void setPositionType (PositionType type)
 Changes the position type of the widget.
PositionType getPositionType () const
 Gets the position type of the widget.
virtual void setFlippedX (bool flippedX)
 Sets whether the widget should be flipped horizontally or not.
virtual bool isFlippedX () const
 Returns the flag which indicates whether the widget is flipped horizontally or not.
virtual void setFlippedY (bool flippedY)
 Sets whether the widget should be flipped vertically or not.
virtual bool isFlippedY () const
 Return the flag which indicates whether the widget is flipped vertically or not.
void setScaleX (float scaleX) override
 Sets the scale (x) of the node.
void setScaleY (float scaleY) override
 Sets the scale (y) of the node.
void setScale (float scale) override
 Sets the scale (x,y,z) of the node.
void setScale (float scalex, float scaley) override
 Sets the scale (x,y) of the node.
float getScaleX () const override
 Returns the scale factor on X axis of this node.
float getScaleY () const override
 Returns the scale factor on Y axis of this node.
float getScale () const override
 Gets the scale factor of the node, when X and Y have the same scale factor.
bool isClippingParentContainsPoint (PointerEvent *event)
 Checks a point if in parent's area.
const Vec2 & getTouchBeganPosition () const
 Gets the touch began point of widget when widget is selected.
void setContentSize (const Vec2 &contentSize) override
 Changes the size that is widget's size.
virtual void setSizePercent (const Vec2 &percent)
 Changes the percent that is widget's percent size.
void setSizeType (SizeType type)
 Changes the size type of widget.
SizeType getSizeType () const
 Gets the size type of widget.
const Vec2 & getCustomSize () const
 Get the user defined widget size.
virtual const Vec2 & getLayoutSize ()
 Get the content size of widget.
const Vec2 & getSizePercent ()
 Get size percent of widget.
void setLayoutParameter (LayoutParameter *parameter)
 Sets a LayoutParameter to widget.
LayoutParameter * getLayoutParameter () const override
 Gets LayoutParameter of widget.
Vec2 getPreferredSize () const
 Gets the preferred size of the internal render node.
std::string getDescription () const override
 Returns the string representation of widget class name.
Widget * clone ()
 Create a new widget copy of the original one.
void onEnter () override
 @lua NA
void onExit () override
 @lua NA
void updateSizeAndPosition ()
 Update all children's contents size and position recursively.
void updateSizeAndPosition (const Vec2 &parentSize)
 Update all children's contents size and position recursively.
void setActionTag (int tag)
 Set the tag of action.
int getActionTag () const
 Get the action tag.
void setPropagatePointerEvents (bool isPropagate)
 Allow widget touch events to propagate to its parents.
bool isPropagatePointerEvents () const
 Return whether the widget is propagate touch events to its parents or not.
bool isFocused () const
 Query whether widget is focused or not.
void setFocused (bool focus)
 Toggle widget focus status.
bool isFocusEnabled () const
 Query widget's focus enable state.
void setFocusEnabled (bool enable)
 Allow widget to accept focus.
virtual Widget * findNextFocusedWidget (FocusDirection direction, Widget *current)
 When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
void requestFocus ()
 when a widget calls this method, it will get focus immediately.
virtual void setAutoSize (bool enable)
 Toggle auto size mode.
bool isAutoSize () const
 Query whether auto size mode is enabled.
void setCallbackName (std::string_view callbackName)
 Set callback name.
std::string_view getCallbackName () const
 Query callback name.
void setCallbackType (std::string_view callbackType)
 Set callback type.
std::string_view getCallbackType () const
 Query callback type.
void setLayoutComponentEnabled (bool enable)
 Toggle layout component enable.
bool isLayoutComponentEnabled () const
 Query whether layout component is enabled or not.
void propagatePointerEvent (Widget *sender, PointerEvent *event)
 Propagate touch events to its parents.
void onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus)
 This method is called when a focus change event happens.
void dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus)
 Dispatch a FocusEvent through a EventDispatcher.
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node.
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node.
Public Member Functions inherited from ProtectedNode
void cleanup () override
 Stops all running actions and schedulers.
void onEnterTransitionDidFinish () override
 Event callback that is invoked when the Node enters in the 'stage'.
void onExitTransitionDidStart () override
 Event callback that is called every time the Node leaves the 'stage'.
void updateDisplayedOpacity (uint8_t parentOpacity) override
 Update the displayed opacity of node with it's parent opacity;.
void updateDisplayedColor (const Color32 &parentColor) override
 Update node's displayed color with its parent color.
void setCameraMask (unsigned short mask, bool applyChildren=true) override
 Modify the camera mask for current node.
void setGlobalZOrder (float globalZOrder) override
 Defines the order in which the nodes are renderer.
virtual void addProtectedChild (Node *child)
 Adds a child to the container with z-order as 0.
virtual void addProtectedChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order.
virtual void addProtectedChild (Node *child, int localZOrder, int tag)
 Adds a child to the container with z order and tag.
virtual Node * getProtectedChildByTag (int tag)
 Gets a child from the container with its tag.
virtual Node * getProtectedChildByName (std::string_view name)
 Gets a child from the container with its name.
virtual void removeProtectedChild (Node *child, bool cleanup=true)
 Removes a child from the container.
virtual void removeProtectedChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value.
virtual void removeAllProtectedChildren ()
 Removes all children from the container with a cleanup.
virtual void removeAllProtectedChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
virtual void reorderProtectedChild (Node *child, int localZOrder)
 Reorders a child according to a new z value.
virtual void sortAllProtectedChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered.
Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running".
virtual void draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags)
 Override this method to draw your own node.
virtual Scene * getScene () const
 Returns the Scene that contains the Node.
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
virtual Rect getWorldBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its world's coordinate system.
virtual void setEventDispatcher (EventDispatcher *dispatcher)
 Set event dispatcher for scene.
virtual EventDispatcher * getEventDispatcher () const
 Get the event dispatcher of scene.
virtual uint8_t getOpacity () const
 Return the node's opacity.
virtual uint8_t getDisplayedOpacity () const
 Return the node's display opacity.
virtual void setOpacity (uint8_t opacity)
 Change node opacity.
bool isCascadeOpacityEnabled () const
 Whether cascadeOpacity is enabled or not.
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
 Change node's cascadeOpacity property.
virtual const Color32 & getColor () const
 Query node's color value.
virtual const Color32 & getDisplayedColor () const
 Query node's displayed color.
virtual void setColor (const Color32 &color)
 Change the color of node.
bool isCascadeColorEnabled () const
 Query whether cascadeColor is enabled or not.
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
 Sets whether to enable color cascade.
virtual void setOpacityModifyRGB (bool value)
 If you want the opacity affect the color property, then set to true.
virtual bool isOpacityModifyRGB () const
 If node opacity will modify the RGB color value, then you should override this method and return true.
void setOnEnterCallback (const std::function< void()> &callback)
 Set the callback of event onEnter.
const std::function< void()> & getOnEnterCallback () const
 Get the callback of event onEnter.
void setOnExitCallback (const std::function< void()> &callback)
 Set the callback of event onExit.
const std::function< void()> & getOnExitCallback () const
 Get the callback of event onExit.
void setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback)
 Set the callback of event EnterTransitionDidFinish.
const std::function< void()> & getOnEnterTransitionDidFinishCallback () const
 Get the callback of event EnterTransitionDidFinish.
void setOnExitTransitionDidStartCallback (const std::function< void()> &callback)
 Set the callback of event ExitTransitionDidStart.
const std::function< void()> & getOnExitTransitionDidStartCallback () const
 Get the callback of event ExitTransitionDidStart.
void setOnCleanupCallback (const std::function< void()> &callback)
 Set the callback invoked by cleanup before actions and scheduled callbacks are released.
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
void applyMaskOnEnter (bool applyChildren)
 Should addChild() make the child follow it's parent's mask?
virtual bool setProgramState (rhi::ProgramState *programState, bool ownPS=false)
 Sets ProgramState with retain.
rhi::ProgramState * setProgramStateByProgramId (uint64_t progId)
 Sets ProgramState by programId.
void resetChild (Node *child, bool cleanup)
 Performs pointer hit testing for this node under the specified camera.
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings.
void updateOrderOfArrival ()
 !
virtual int getLocalZOrder () const
 Gets the local Z order of this node.
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order.
virtual const Vec2 & getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system.
virtual const Vec2 & getPositionNormalized () const
 Returns the normalized position.
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system.
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object.
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position.
virtual float getPositionX () const
 Gets the x coordinate of the node in its parent's coordinate system.
virtual void setPositionY (float y)
 Sets the y coordinate of the node in its parent's coordinate system.
virtual float getPositionY () const
 Gets the y coordinate of the node in its parent's coordinate system.
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system.
virtual Vec3 getPosition3D () const
 Returns the position (X,Y,Z) in its parent's coordinate system.
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position.
virtual float getPositionZ () const
 Gets position Z coordinate of this node.
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees.
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees.
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees.
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees.
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent.
virtual const Vec2 & getAnchorPoint () const
 Returns the anchor point in percent.
virtual const Vec2 & getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels.
virtual const Vec2 & getContentSize () const
 Returns the untransformed size of the node.
virtual void setVisible (bool visible)
 Sets whether the node is visible.
virtual bool isVisible () const
 Determines if the node is visible.
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees.
virtual float getRotation () const
 Returns the rotation of the node in degrees.
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees.
virtual Vec3 getRotation3D () const
 Returns the rotation (X,Y,Z) in degrees.
virtual void setRotationQuat (const Quat &quat)
 Set rotation by quaternion.
virtual Quat getRotationQuat () const
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
virtual void setIgnoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node.
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node.
virtual int getTag () const
 Returns a tag that is used to identify the node easily.
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily.
virtual std::string_view getName () const
 Returns a string that is used to identify the node.
virtual void setName (std::string_view name)
 Changes the name that is used to identify the node easily.
virtual void * getUserData ()
 Returns a custom user data pointer.
virtual const void * getUserData () const
 @lua NA
virtual void setUserData (void *userData)
 Sets a custom user data pointer.
virtual Object * getUserObject ()
 Returns a user assigned Object.
virtual const Object * getUserObject () const
 @lua NA
virtual void setUserObject (Object *userObject)
 Returns a user assigned Object.
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions.
virtual ActionManager * getActionManager ()
 Gets the ActionManager object that is used by all actions.
virtual Action * runAction (Action *action)
 Executes an action, and returns the action that is executed.
void stopAllActions ()
 Stops and removes all actions from the running action list .
void stopAction (Action *action)
 Stops and removes an action from the running action list.
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag.
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag.
void stopActionsByFlags (unsigned int flags)
 Removes all actions from the running action list by its flags.
Action * getActionByTag (int tag)
 Gets an action from the running action list by its tag.
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
ssize_t getNumberOfRunningActionsByTag (int tag) const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers.
virtual Scheduler * getScheduler ()
 Gets a Scheduler object.
bool isScheduled (SEL_SCHEDULE selector) const
 Checks whether a selector is scheduled.
bool isScheduled (std::string_view key) const
 Checks whether a lambda function is scheduled.
void scheduleUpdate ()
 Schedules the "update" method.
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority.
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector.
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds.
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger.
void scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger.
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame.
void schedule (const std::function< void(float)> &callback, std::string_view key)
 Schedules a lambda function.
void schedule (const std::function< void(float)> &callback, float interval, std::string_view key)
 Schedules a lambda function.
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)
 Schedules a lambda function.
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector.
void unschedule (std::string_view key)
 Unschedules a lambda function.
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
virtual void resume ()
 Resumes all scheduled selectors, actions and event listeners.
virtual void pause ()
 Pauses all scheduled selectors, actions and event listeners.
virtual void update (float delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
virtual void updateTransform ()
 Calls children's updateTransform() method recursively.
virtual const Mat4 & getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
virtual Mat4 getNodeToParentTransform (Node *ancestor) const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
virtual AffineTransform getNodeToParentAffineTransform (Node *ancestor) const
 Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the transformation matrix manually.
virtual const Mat4 & getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix.
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix.
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates.
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates.
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates.
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points.
Vec2 convertPointerToNodeSpace (PointerEvent *event) const
 convenience methods which take a Touch instead of Vec2.
Vec2 convertPointerToNodeSpaceAR (PointerEvent *event) const
 converts a Touch (world coordinates) into a local coordinate.
Vec2 getWorldPosition () const
 Gets position of node in world space.
void setWorldPosition (const Vec2 &position)
 Sets position of node in world space.
void setAdditionalTransform (const Mat4 *additionalTransform)
 Sets an additional transform matrix to the node.
Component * getComponent (std::string_view name)
 Gets a component by its name.
virtual bool addComponent (Component *component)
 Adds a component.
virtual bool removeComponent (std::string_view name)
 Removes a component by its name.
virtual bool removeComponent (Component *component)
 Removes a component by its pointer.
virtual void removeAllComponents ()
 Removes all components.
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0.
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order.
virtual void addChild (Node *child, int localZOrder, int tag)
 Adds a child to the container with z order and tag.
virtual void addChild (Node *child, int localZOrder, std::string_view name)
 Adds a child to the container with z order and tag.
virtual Node * getChildByTag (int tag) const
 Gets a child from the container with its tag.
template<typename T>
T getChildByTag (int tag) const
 Gets a child from the container with its tag that can be cast to Type T.
virtual Node * getChildByName (std::string_view name) const
 Gets a child from the container with its name.
template<typename T>
T getChildByName (std::string_view name) const
 Gets a child from the container with its name that can be cast to Type T.
virtual void enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name.
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children.
virtual ssize_t getChildrenCount () const
 Returns the amount of children.
virtual void setParent (Node *parent)
 Sets the parent node.
virtual Node * getParent ()
 Returns a pointer to the parent node.
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup.
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node.
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container.
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value.
virtual void removeChildByName (std::string_view name, bool cleanup=true)
 Removes a child from the container by tag value.
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup.
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value.
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered.
Public Member Functions inherited from Object
void retain ()
 Retains the ownership.
void release ()
 Releases the ownership immediately.
Object * autorelease ()
 Releases the ownership sometime soon automatically.
unsigned int getReferenceCount () const
 Returns the Object's current reference count.
uint64_t getObjectID () const noexcept
 Returns the process-local diagnostic identifier assigned at construction.
virtual ~Object ()
 Destructor.
Public Member Functions inherited from LayoutParameterProtocol
virtual ~LayoutParameterProtocol ()
 Default destructor.

Static Public Member Functions

static CheckBox * create ()
 Create and return a empty CheckBox instance pointer.
static CheckBox * create (std::string_view backGround, std::string_view backGroundSelected, std::string_view cross, std::string_view backGroundDisabled, std::string_view frontCrossDisabled, TextureResType texType=TextureResType::LOCAL)
 Create an checkbox with various images.
static CheckBox * create (std::string_view backGround, std::string_view cross, TextureResType texType=TextureResType::LOCAL)
 Another factory method to create a CheckBox instance.
Static Public Member Functions inherited from Widget
static Widget * create ()
 Create and return a empty Widget instance pointer.
static Widget * getCurrentFocusedWidget ()
 Return a current focused widget in your UI scene.
Static Public Member Functions inherited from ProtectedNode
static ProtectedNode * create ()
 Creates a ProtectedNode with no argument.
static Node * create ()
 Allocates and initializes a node.
static int getAttachedNodeCount ()
 Gets count of nodes those are attached to scene graph.
template<typename _T>
static void sortNodes (ax::Vector< _T * > &nodes)
 Sorts helper function.

Additional Inherited Members

Public Attributes inherited from Widget
std::function< void(Widget *, Widget *)> onFocusChanged
 When a widget lose/get focus, this method will be called.
std::function< Widget *(FocusDirection)> onNextFocusedWidget
 use this function to manually specify the next focused widget regards to each direction
Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes.
Protected Member Functions inherited from Node
void childrenAlloc ()
 lazy allocs
void insertChild (Node *child, int z)
 helper that reorder a child
void detachChild (Node *child, ssize_t index, bool cleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array.
Vec2 convertToScreenSpace (const Vec2 &nodePoint) const
 Convert axmol coordinates to UI windows coordinate.
Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis
float _rotationY
 rotation on the Y-axis
float _rotationZ_X
 rotation angle on Z-axis, component X
float _rotationZ_Y
 rotation angle on Z-axis, component Y
rhi::VertexLayout * _vertexLayout = nullptr
 rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX
float _scaleX
 scaling factor on x-axis
float _scaleY
 scaling factor on y-axis
float _scaleZ
 scaling factor on z-axis
Vec2 _position
 position of the node
float _positionZ
 OpenGL real Z position.
float _skewX
 skew angle on x-axis
float _skewY
 skew angle on y-axis
Vec2 _anchorPointInPoints
 anchor point in points
Vec2 _anchorPoint
 anchor point normalized (NOT in points)
Vec2 _contentSize
 untransformed size of the node
Mat4 _modelViewTransform
 ModelView transform of the Node.
Mat4 _transform
 transform
Mat4 _inverse
 inverse transform
Mat4 * _additionalTransform
 two transforms needed by additional transforms
float _globalZOrder
 Global order used to sort the node.
Vector< Node * > _children
 array of children nodes
NodeIndexerMap_t * _childrenIndexer
 The children indexer for fast find child.
Node * _parent
 weak reference to parent node
int _tag
 a tag. Can be any number you assigned just to identify this node
std::string _name
 a string label, an user defined string to identify this node
uint64_t _hashOfName
 hash value of _name, used for speed in getChildByName
void * _userData
 A user assigned void pointer, Can be point to any cpp object.
Object * _userObject
 A user assigned Object.
Scheduler * _scheduler
 scheduler used to schedule timers and updates
ActionManager * _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions
EventDispatcher * _eventDispatcher
 event dispatcher used to dispatch all kinds of events
bool _reorderChildDirty
 children order dirty flag
bool _running
 is running
bool _visible
 is this node visible
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. Used by Layer and Scene.
bool _isTransitionFinished
 flag to indicate whether the transition was finished
bool _contentSizeDirty
 whether or not the contentSize is dirty
bool _transformDirty
 transform dirty flag
bool _inverseDirty
 inverse transform dirty flag
bool _additionalTransformDirty
 transform dirty ?
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame.
ComponentContainer * _componentContainer
 Dictionary of components.

Detailed Description

Checkbox is a specific type of two-states button that can be either checked or unchecked.

Constructor & Destructor Documentation

◆ CheckBox()

CheckBox ( )
default

Default constructor.

@lua new

Member Function Documentation

◆ create() [1/2]

CheckBox * create ( std::string_view backGround,
std::string_view backGroundSelected,
std::string_view cross,
std::string_view backGroundDisabled,
std::string_view frontCrossDisabled,
TextureResType texType = TextureResType::LOCAL )
static

Create an checkbox with various images.

Parameters
backGroundbackGround texture.
backGroundSelectedbackGround selected state texture.
crosscross texture.
backGroundDisabledbackGround disabled state texture.
frontCrossDisabledcross dark state texture.
texType
See also
Widget::TextureResType
Returns
A CheckBox instance pointer.

◆ create() [2/2]

CheckBox * create ( std::string_view backGround,
std::string_view cross,
TextureResType texType = TextureResType::LOCAL )
static

Another factory method to create a CheckBox instance.

This method uses less resource to create a CheckBox.

Parameters
backGroundThe background image name in std::string.
crossThe cross image name in std::string.
texTypeThe texture's resource type in Widget::TextureResType.
Returns
A CheckBox instance pointer

◆ getDescription()

std::string getDescription ( ) const
overridevirtual

Gets the description string.

It makes debugging easier.

Returns
A string @lua NA

Reimplemented from Node.

◆ onPointerUp()

void onPointerUp ( PointerEvent * pointerEvent)
overridevirtual

A callback which will be called when pointer ended event is issued.

Parameters
touchThe pointer event.

Reimplemented from Widget.


The documentation for this class was generated from the following file:
  • CheckBox.h