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Axmol 3.0.0-89d6d9a
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LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
#include <Layer.h>
Inherits LayerColor.
Public Member Functions | |
| void | setCompressedInterpolation (bool compressedInterpolation) |
| Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors. | |
| bool | isCompressedInterpolation () const |
| Get the compressedInterpolation. | |
| void | setStartColor (const Color32 &startColor) |
| Sets the start color of the gradient. | |
| const Color32 & | getStartColor () const |
| Returns the start color of the gradient. | |
| void | setEndColor (const Color32 &endColor) |
| Sets the end color of the gradient. | |
| const Color32 & | getEndColor () const |
| Returns the end color of the gradient. | |
| void | setStartOpacity (uint8_t startOpacity) |
| Returns the start opacity of the gradient. | |
| uint8_t | getStartOpacity () const |
| Returns the start opacity of the gradient. | |
| void | setEndOpacity (uint8_t endOpacity) |
| Returns the end opacity of the gradient. | |
| uint8_t | getEndOpacity () const |
| Returns the end opacity of the gradient. | |
| void | setVector (const Vec2 &alongVector) |
| Sets the directional vector that will be used for the gradient. | |
| const Vec2 & | getVector () const |
| Returns the directional vector used for the gradient. | |
| std::string | getDescription () const override |
| Gets the description string. | |
| bool | initWithColor (const Color32 &start, const Color32 &end) |
| Initializes the Layer with a gradient between start and end. | |
| bool | initWithColor (const Color32 &start, const Color32 &end, const Vec2 &v) |
| Initializes the Layer with a gradient between start and end in the direction of v. | |
| Public Member Functions inherited from LayerColor | |
| void | changeWidth (float w) |
| Change width in Points. | |
| void | changeHeight (float h) |
| Change height in Points. | |
| void | changeWidthAndHeight (float w, float h) |
| Change width and height in Points. | |
| Public Member Functions inherited from Sprite | |
| virtual bool | isFrameDisplayed (SpriteFrame *frame) const |
| Returns whether or not a SpriteFrame is being displayed. | |
| virtual SpriteFrame * | getSpriteFrame () const |
| Returns the current displayed frame. | |
| const V3F_T2F_C4B_Quad & | getQuad () const |
| Returns the quad (tex coords, vertex coords and color) information. | |
| bool | isTextureRectRotated () const |
| Returns whether or not the texture rectangle is rotated. | |
| unsigned int | getAtlasIndex () const |
| Returns the index used on the TextureAtlas. | |
| void | setAtlasIndex (unsigned int atlasIndex) |
| Sets the index used on the TextureAtlas. | |
| const Rect & | getTextureRect () const |
| Returns the rect of the Sprite in points. | |
| TextureAtlas * | getTextureAtlas () const |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. | |
| bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) override |
| Set or Attach new ProgramState. | |
| void | setTextureAtlas (TextureAtlas *textureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. | |
| const Vec2 & | getOffsetPosition () const |
| Gets the offset position of the sprite. | |
| bool | isFlippedX () const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. | |
| void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not. | |
| bool | isFlippedY () const |
| Return the flag which indicates whether the sprite is flipped vertically or not. | |
| void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not. | |
| const PolygonInfo & | getPolygonInfo () const |
| returns a reference of the polygon information associated with this sprite | |
| void | setPolygonInfo (const PolygonInfo &info) |
| set the sprite to use this new PolygonInfo | |
| void | setStretchEnabled (bool enabled) |
| whether or not contentSize stretches the sprite's texture | |
| bool | isStretchEnabled () const |
| returns whether or not contentSize stretches the sprite's texture | |
| virtual bool | initWithTexture (Texture2D *texture) |
| Initializes a sprite with a texture. | |
| virtual bool | initWithPolygon (const PolygonInfo &info) |
| Initializes a sprite with a PolygonInfo. | |
| virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
| Initializes a sprite with a texture and a rect. | |
| virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. | |
| virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame) |
| Initializes a sprite with an SpriteFrame. | |
| virtual bool | initWithSpriteFrameName (std::string_view spriteFrameName) |
| Initializes a sprite with an sprite frame name. | |
| virtual bool | initWithFile (std::string_view filename) |
| Initializes a sprite with an image filename. | |
| virtual bool | initWithFile (std::string_view filename, const Rect &rect) |
| Initializes a sprite with an image filename, and a rect. | |
| virtual bool | initWithImageData (const ax::Data &imageData, std::string_view key) |
| Initializes a sprite with an image data, and a key for the cache. | |
| void | setAutoSize (bool enabled) |
| Indicate if the sprite content size can change if new textures are applied to the sprite. | |
| void | updateTransform () override |
| Updates the quad according the rotation, position, scale values. | |
| virtual SpriteBatchNode * | getBatchNode () const |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode. | |
| virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite. | |
| virtual void | setTexture (std::string_view filename) |
| Sets a new texture (from a filename) to the sprite. | |
| void | setTexture (Texture2D *texture) override |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.The Texture's rect is not changed. | |
| Texture2D * | getTexture () const override |
| Returns the Texture2D object used by the sprite. | |
| virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points. | |
| virtual void | setTextureRect (const Rect &rect, bool rotated, const Vec2 &untrimmedSize) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.It will update the texture coordinates and the vertex rectangle. | |
| virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect. | |
| virtual void | setCenterRectNormalized (const Rect &rect) |
| setCenterRectNormalized | |
| virtual Rect | getCenterRectNormalized () const |
| getCenterRectNormalized | |
| virtual Rect | getCenterRect () const |
| Returns the Cap Insets rect. | |
| virtual void | setSpriteFrame (std::string_view spriteFrameName) |
| virtual void | setDisplayFrameWithAnimationName (std::string_view animationName, unsigned int frameIndex) |
| Changes the display frame with animation name and index. | |
| virtual bool | isDirty () const |
| Whether or not the Sprite needs to be updated in the Atlas. | |
| virtual void | setDirty (bool dirty) |
| Makes the Sprite to be updated in the Atlas. | |
| std::string | getDescription () const override |
| Gets the description string. | |
| void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node. | |
| void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node. | |
| void | setScale (float scaleX, float scaleY) override |
| Sets the scale (x,y) of the node. | |
| void | setPosition (const Vec2 &pos) override |
| @lua NA | |
| void | setPosition (float x, float y) override |
| Sets the position (x,y) of the node in its parent's coordinate system. | |
| void | setRotation (float rotation) override |
| Sets the rotation (angle) of the node in degrees. | |
| void | setRotationSkewX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
| void | setRotationSkewY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees. | |
| void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees. | |
| void | removeChild (Node *child, bool cleanup=true) override |
| Removes a child from the container. | |
| void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. | |
| void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. | |
| void | addChild (Node *child, int zOrder, std::string_view name) override |
| Adds a child to the container with z order and tag. | |
| void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node. | |
| void | setPositionZ (float positionZ) override |
| Sets the 'z' coordinate in the position. | |
| void | setAnchorPoint (const Vec2 &anchor) override |
| Sets the anchor point in percent. | |
| void | setContentSize (const Vec2 &size) override |
| Sets the untransformed size of the node. | |
| void | setIgnoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node. | |
| void | setVisible (bool bVisible) override |
| Sets whether the node is visible. | |
| void | draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node. | |
| void | setOpacityModifyRGB (bool modify) override |
| If you want the opacity affect the color property, then set to true. | |
| bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true. | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. | |
| void | setBlendFunc (const BlendFunc &blendFunc) override |
| const BlendFunc & | getBlendFunc () const override |
| @lua NA | |
| static Sprite * | create () |
| Creates an empty sprite without texture. | |
| Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. | |
| virtual void | visit (const SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. | |
| virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. | |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
| virtual Rect | getWorldBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its world's coordinate system. | |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. | |
| virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. | |
| virtual uint8_t | getOpacity () const |
| Return the node's opacity. | |
| virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity. | |
| virtual void | setOpacity (uint8_t opacity) |
| Change node opacity. | |
| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;. | |
| bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. | |
| virtual const Color32 & | getColor () const |
| Query node's color value. | |
| virtual const Color32 & | getDisplayedColor () const |
| Query node's displayed color. | |
| virtual void | setColor (const Color32 &color) |
| Change the color of node. | |
| virtual void | updateDisplayedColor (const Color32 &parentColor) |
| Update node's displayed color with its parent color. | |
| bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| Sets whether to enable color cascade. | |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. | |
| const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. | |
| void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. | |
| const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. | |
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. | |
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. | |
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. | |
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. | |
| void | setOnCleanupCallback (const std::function< void()> &callback) |
| Set the callback invoked by cleanup before actions and scheduled callbacks are released. | |
| unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node. | |
| void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask? | |
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId. | |
| void | resetChild (Node *child, bool cleanup) |
| Performs pointer hit testing for this node under the specified camera. | |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
| void | updateOrderOfArrival () |
| ! | |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. | |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer. | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. | |
| virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. | |
| virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. | |
| virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system. | |
| virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. | |
| virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system. | |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. | |
| virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. | |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. | |
| virtual const Vec2 & | getContentSize () const |
| Returns the untransformed size of the node. | |
| virtual bool | isVisible () const |
| Determines if the node is visible. | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. | |
| virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. | |
| virtual void | setRotationQuat (const Quat &quat) |
| Set rotation by quaternion. | |
| virtual Quat | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. | |
| virtual std::string_view | getName () const |
| Returns a string that is used to identify the node. | |
| virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily. | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. | |
| virtual const void * | getUserData () const |
| @lua NA | |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. | |
| virtual const Object * | getUserObject () const |
| @lua NA | |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. | |
| virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. | |
| virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. | |
| virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. | |
| void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. | |
| void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. | |
| virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. | |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. | |
| bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled. | |
| void | scheduleUpdate () |
| Schedules the "update" method. | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. | |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. | |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. | |
| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function. | |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function. | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. | |
| void | unschedule (std::string_view key) |
| Unschedules a lambda function. | |
| void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
| virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners. | |
| virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners. | |
| virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. | |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. | |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. | |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. | |
| Vec2 | convertPointerToNodeSpace (PointerEvent *event) const |
| convenience methods which take a Touch instead of Vec2. | |
| Vec2 | convertPointerToNodeSpaceAR (PointerEvent *event) const |
| converts a Touch (world coordinates) into a local coordinate. | |
| Vec2 | getWorldPosition () const |
| Gets position of node in world space. | |
| void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space. | |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. | |
| Component * | getComponent (std::string_view name) |
| Gets a component by its name. | |
| virtual bool | addComponent (Component *component) |
| Adds a component. | |
| virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name. | |
| virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. | |
| virtual void | removeAllComponents () |
| Removes all components. | |
| virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. | |
| template<typename T> | |
| T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. | |
| virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name. | |
| template<typename T> | |
| T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T. | |
| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. | |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| uint64_t | getObjectID () const noexcept |
| Returns the process-local diagnostic identifier assigned at construction. | |
| virtual | ~Object () |
| Destructor. | |
Static Public Member Functions | |
| static LayerGradient * | create () |
| Creates a fullscreen black layer. | |
| static LayerGradient * | create (const Color32 &start, const Color32 &end) |
| Creates a full-screen Layer with a gradient between start and end. | |
| static LayerGradient * | create (const Color32 &start, const Color32 &end, const Vec2 &v) |
| Creates a full-screen Layer with a gradient between start and end in the direction of v. | |
| Static Public Member Functions inherited from LayerColor | |
| static LayerColor * | create () |
| Creates a fullscreen black layer. | |
| static LayerColor * | create (const Color32 &color, float width, float height) |
| Creates a Layer with color, width and height in Points. | |
| static LayerColor * | create (const Color32 &color) |
| Creates a Layer with color. | |
| static Sprite * | create (std::string_view filename) |
| Creates a sprite with an image filename. | |
| static Sprite * | create (const PolygonInfo &info) |
| Creates a polygon sprite with a polygon info. | |
| static Sprite * | create (std::string_view filename, const Rect &rect) |
| Creates a sprite with an image filename and a rect. | |
| static Sprite * | create (const ax::Data &imageData, std::string_view key) |
| Creates a sprite with an image data and an image key. | |
| static Sprite * | createWithTexture (Texture2D *texture) |
| Creates a sprite with a Texture2D object. | |
| static Sprite * | createWithTexture (Texture2D *texture, const Rect &rect, bool rotated=false) |
| Creates a sprite with a texture and a rect. | |
| static Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
| Creates a sprite with an sprite frame. | |
| static Sprite * | createWithSpriteFrameName (std::string_view spriteFrameName) |
| Creates a sprite with an sprite frame name. | |
| static Node * | create () |
| Allocates and initializes a node. | |
| static int | getAttachedNodeCount () |
| Gets count of nodes those are attached to scene graph. | |
| template<typename _T> | |
| static void | sortNodes (ax::Vector< _T * > &nodes) |
| Sorts helper function. | |
Additional Inherited Members | |
| Static Public Attributes inherited from Sprite | |
| static const int | INDEX_NOT_INITIALIZED = -1 |
| Sprite invalid index on the SpriteBatchNode. | |
| Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. | |
| Protected Member Functions inherited from Node | |
| void | childrenAlloc () |
| lazy allocs | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child | |
| void | detachChild (Node *child, ssize_t index, bool cleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. | |
| Vec2 | convertToScreenSpace (const Vec2 &nodePoint) const |
| Convert axmol coordinates to UI windows coordinate. | |
| Protected Attributes inherited from Node | |
| float | _rotationX |
| rotation on the X-axis | |
| float | _rotationY |
| rotation on the Y-axis | |
| float | _rotationZ_X |
| rotation angle on Z-axis, component X | |
| float | _rotationZ_Y |
| rotation angle on Z-axis, component Y | |
| rhi::VertexLayout * | _vertexLayout = nullptr |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX | |
| float | _scaleX |
| scaling factor on x-axis | |
| float | _scaleY |
| scaling factor on y-axis | |
| float | _scaleZ |
| scaling factor on z-axis | |
| Vec2 | _position |
| position of the node | |
| float | _positionZ |
| OpenGL real Z position. | |
| float | _skewX |
| skew angle on x-axis | |
| float | _skewY |
| skew angle on y-axis | |
| Vec2 | _anchorPointInPoints |
| anchor point in points | |
| Vec2 | _anchorPoint |
| anchor point normalized (NOT in points) | |
| Vec2 | _contentSize |
| untransformed size of the node | |
| Mat4 | _modelViewTransform |
| ModelView transform of the Node. | |
| Mat4 | _transform |
| transform | |
| Mat4 | _inverse |
| inverse transform | |
| Mat4 * | _additionalTransform |
| two transforms needed by additional transforms | |
| float | _globalZOrder |
| Global order used to sort the node. | |
| Vector< Node * > | _children |
| array of children nodes | |
| NodeIndexerMap_t * | _childrenIndexer |
| The children indexer for fast find child. | |
| Node * | _parent |
| weak reference to parent node | |
| int | _tag |
| a tag. Can be any number you assigned just to identify this node | |
| std::string | _name |
| a string label, an user defined string to identify this node | |
| uint64_t | _hashOfName |
| hash value of _name, used for speed in getChildByName | |
| void * | _userData |
| A user assigned void pointer, Can be point to any cpp object. | |
| Object * | _userObject |
| A user assigned Object. | |
| Scheduler * | _scheduler |
| scheduler used to schedule timers and updates | |
| ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions | |
| EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events | |
| bool | _reorderChildDirty |
| children order dirty flag | |
| bool | _running |
| is running | |
| bool | _visible |
| is this node visible | |
| bool | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. Used by Layer and Scene. | |
| bool | _isTransitionFinished |
| flag to indicate whether the transition was finished | |
| bool | _contentSizeDirty |
| whether or not the contentSize is dirty | |
| bool | _transformDirty |
| transform dirty flag | |
| bool | _inverseDirty |
| inverse transform dirty flag | |
| bool | _additionalTransformDirty |
| transform dirty ? | |
| bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. | |
| ComponentContainer * | _componentContainer |
| Dictionary of components. | |
LayerGradient is a subclass of LayerColor that draws gradients across the background.
All features from LayerColor are valid, plus the following new features:
Color is interpolated between the startColor and endColor along the given vector (starting at the origin, ending at the terminus). If no vector is supplied, it defaults to (0, -1) – a fade from top to bottom.
If 'compressedInterpolation' is disabled, you will not see either the start or end color for non-cardinal vectors; a smooth gradient implying both end points will be still be drawn, however.
If ' compressedInterpolation' is enabled (default mode) you will see both the start and end colors of the gradient.
|
static |
Creates a fullscreen black layer.
Creates a full-screen Layer with a gradient between start and end.
| start | The start color. |
| end | The end color. |
Creates a full-screen Layer with a gradient between start and end in the direction of v.
| start | The start color. |
| end | The end color. |
| v | The direction of gradient color. |
| void setCompressedInterpolation | ( | bool | compressedInterpolation | ) |
Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors.
Default: true.
| compressedInterpolation | The interpolation will be compressed if true. |
| bool isCompressedInterpolation | ( | ) | const |
Get the compressedInterpolation.
| void setStartColor | ( | const Color32 & | startColor | ) |
Sets the start color of the gradient.
| startColor | The start color. |
| const Color32 & getStartColor | ( | ) | const |
Returns the start color of the gradient.
| void setEndColor | ( | const Color32 & | endColor | ) |
Sets the end color of the gradient.
| endColor | The end color. |
| const Color32 & getEndColor | ( | ) | const |
Returns the end color of the gradient.
| void setStartOpacity | ( | uint8_t | startOpacity | ) |
Returns the start opacity of the gradient.
| startOpacity | The start opacity, from 0 to 255. |
| uint8_t getStartOpacity | ( | ) | const |
Returns the start opacity of the gradient.
| void setEndOpacity | ( | uint8_t | endOpacity | ) |
Returns the end opacity of the gradient.
| endOpacity | The end opacity, from 0 to 255. |
| uint8_t getEndOpacity | ( | ) | const |
Returns the end opacity of the gradient.
| void setVector | ( | const Vec2 & | alongVector | ) |
Sets the directional vector that will be used for the gradient.
The default value is vertical direction (0,-1).
| alongVector | The direction of gradient. |
| const Vec2 & getVector | ( | ) | const |
Returns the directional vector used for the gradient.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from Node.
Initializes the Layer with a gradient between start and end.
@lua init
Initializes the Layer with a gradient between start and end in the direction of v.
@lua init