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| bool | initWithDuration (float duration, const Vec2 &gridSize, int range, bool shakeZ) |
| | Initializes the action with a range, shake Z vertices, grid size and duration.
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| GridBase * | getGrid () override |
| | Get the pointer of GridBase.
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| Vec3 | getVertex (const Vec2 &position) const |
| | Get the vertex that belongs to certain position in the grid.
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| Vec3 | getOriginalVertex (const Vec2 &position) const |
| | Get the non-transformed vertex that belongs to certain position in the grid.
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| void | setVertex (const Vec2 &position, const Vec3 &vertex) |
| | Set a new vertex to a certain position of the grid.
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| Rect | getGridRect () const |
| | Get the effect grid rect.
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| bool | initWithDuration (float duration, const Vec2 &gridSize) |
| | Initializes the action with size and duration.
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| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
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| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
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| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
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| void | step (float dt) override |
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bool | initWithDuration (float d) |
| | initializes the action
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Shaky3D action.
This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.