⚠️ This documentation corresponds to the latest development branch of axmol. It might diverge from the official releases.
|
Axmol Engine 3.0.0-ff0e11a
|
#include <ActionGrid3D.h>
Inherits Grid3DAction.
Public Member Functions | |
| bool | initWithDuration (float duration, const Vec2 &gridSize, int range, bool shakeZ) |
| Initializes the action with a range, shake Z vertices, grid size and duration. | |
| Public Member Functions inherited from Grid3DAction | |
| GridBase * | getGrid () override |
| Get the pointer of GridBase. | |
| Vec3 | getVertex (const Vec2 &position) const |
| Get the vertex that belongs to certain position in the grid. | |
| Vec3 | getOriginalVertex (const Vec2 &position) const |
| Get the non-transformed vertex that belongs to certain position in the grid. | |
| void | setVertex (const Vec2 &position, const Vec3 &vertex) |
| Set a new vertex to a certain position of the grid. | |
| Rect | getGridRect () const |
| Get the effect grid rect. | |
| Public Member Functions inherited from GridAction | |
| bool | initWithDuration (float duration, const Vec2 &gridSize) |
| Initializes the action with size and duration. | |
| Public Member Functions inherited from ActionInterval | |
| float | getElapsed () |
| How many seconds had elapsed since the actions started to run. | |
| void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. | |
| float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. | |
| void | step (float dt) override |
| bool | initWithDuration (float d) |
| initializes the action | |
Static Public Member Functions | |
| static Shaky3D * | create (float initWithDuration, const Vec2 &gridSize, int range, bool shakeZ) |
| Create the action with a range, shake Z vertices, a grid and duration. | |
Shaky3D action.
This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.
Create the action with a range, shake Z vertices, a grid and duration.
| initWithDuration | Specify the duration of the Shaky3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| range | Specify the range of the shaky effect. |
| shakeZ | Specify whether shake on the z axis. |
| bool initWithDuration | ( | float | duration, |
| const Vec2 & | gridSize, | ||
| int | range, | ||
| bool | shakeZ ) |
Initializes the action with a range, shake Z vertices, grid size and duration.
| duration | Specify the duration of the Shaky3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| range | Specify the range of the shaky effect. |
| shakeZ | Specify whether shake on the z axis. |