_ID | Object | |
_luaID | Object | |
addAnimationIndex(std::string_view frameName) | ParticleSystem | |
addAnimationIndex(unsigned short index, std::string_view frameName) | ParticleSystem | |
addAnimationIndex(ax::SpriteFrame *frame) | ParticleSystem | |
addAnimationIndex(unsigned short index, ax::SpriteFrame *frame) | ParticleSystem | |
addAnimationIndex(unsigned short index, ax::Rect rect, bool rotated=false) | ParticleSystem | |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addChild(Node *child, int localZOrder, std::string_view name) | Node | virtual |
addComponent(Component *component) | Node | virtual |
addEmissionShape(EmissionShape shape) | ParticleSystem | |
applyMaskOnEnter(bool applyChildren) | Node | |
autorelease() | Object | |
cleanup() | Node | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create() | ParticleRain | static |
ax::ParticleSystemQuad::create(std::string_view filename) | ParticleSystemQuad | static |
ax::ParticleSystemQuad::create(ValueMap &dictionary) | ParticleSystemQuad | static |
createCircleShape(Vec2 pos, float radius, float edgeBias=1.0F) | ParticleSystem | static |
createConeShape(Vec2 pos, float radius, float offset, float angle, float edgeBias=1.0F) | ParticleSystem | static |
createConeTorusShape(Vec2 pos, float innerRadius, float outerRadius, float offset, float angle, float edgeBias=1.0F) | ParticleSystem | static |
createMaskShape(std::string_view maskId, Vec2 pos=Vec2::ZERO, Vec2 overrideSize=Vec2::ZERO, Vec2 scale=Vec2::ONE, float angle=0.0F) | ParticleSystem | static |
createPointShape(Vec2 pos) | ParticleSystem | static |
createRectShape(Vec2 pos, Size size) | ParticleSystem | static |
createRectTorusShape(Vec2 pos, Size innerSize, Size outerSize) | ParticleSystem | static |
createTorusShape(Vec2 pos, float innerRadius, float outerRadius, float edgeBias=1.0F) | ParticleSystem | static |
createWithTotalParticles(int numberOfParticles) | ParticleRain | static |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | ParticleSystemQuad | virtual |
DURATION_INFINITY enum value | ParticleSystem | |
endRadius | ParticleSystem | |
endRadiusVar | ParticleSystem | |
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) const | Node | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getAllParticleSystems() | ParticleSystem | static |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getAngle() const | ParticleSystem | inline |
getAngleVar() const | ParticleSystem | inline |
getAtlasIndex() const | ParticleSystem | inline |
getAttachedNodeCount() | Node | static |
getBatchNode() const | ParticleSystem | virtual |
getBlendFunc() const override | ParticleSystem | virtual |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getChildByName(std::string_view name) const | Node | virtual |
getChildByName(std::string_view name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildByTag(int tag) const | Node | inline |
getChildren() | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(std::string_view name) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | ParticleSystemQuad | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getDuration() const | ParticleSystem | inline |
getEmissionRate() const | ParticleSystem | inline |
getEmitterMode() const | ParticleSystem | inline |
getEndColor() const | ParticleSystem | inline |
getEndColorVar() const | ParticleSystem | inline |
getEndRadius() const | ParticleSystem | virtual |
getEndRadiusVar() const | ParticleSystem | virtual |
getEndSize() const | ParticleSystem | inline |
getEndSizeVar() const | ParticleSystem | inline |
getEndSpin() const | ParticleSystem | inline |
getEndSpinVar() const | ParticleSystem | inline |
getEventDispatcher() const | Node | inlinevirtual |
getFixedFPS() | ParticleSystem | virtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGravity() | ParticleSystem | virtual |
getHSV() const | ParticleSystem | inline |
getHSVVar() const | ParticleSystem | inline |
getHue() const | ParticleSystem | inline |
getHueVar() const | ParticleSystem | inline |
getLife() const | ParticleSystem | inline |
getLifeVar() const | ParticleSystem | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToParentTransform(Node *ancestor) const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getNumberOfRunningActionsByTag(int tag) const | Node | |
getOnEnterCallback() const | Node | inline |
getOnEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getOnExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getParent() | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getParticleCount() const | ParticleSystem | inline |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionNormalized() const | Node | virtual |
getPositionType() const | ParticleSystem | inline |
getPositionX() const | Node | virtual |
getPositionY() const | Node | virtual |
getPositionZ() const | Node | virtual |
getPosVar() const | ParticleSystem | inline |
getRadialAccel() const | ParticleSystem | virtual |
getRadialAccelVar() const | ParticleSystem | virtual |
getReferenceCount() const | Object | |
getRotatePerSecond() const | ParticleSystem | virtual |
getRotatePerSecondVar() const | ParticleSystem | virtual |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationIsDir() const | ParticleSystem | virtual |
getRotationQuat() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSourcePosition() const | ParticleSystem | inline |
getSpawnAngle() | ParticleSystem | inline |
getSpawnAngleVar() | ParticleSystem | inline |
getSpawnFadeIn() | ParticleSystem | inline |
getSpawnFadeInVar() | ParticleSystem | inline |
getSpawnScaleIn() | ParticleSystem | inline |
getSpawnScaleInVar() | ParticleSystem | inline |
getSpeed() const | ParticleSystem | virtual |
getSpeedVar() const | ParticleSystem | virtual |
getStartColor() const | ParticleSystem | inline |
getStartColorVar() const | ParticleSystem | inline |
getStartRadius() const | ParticleSystem | virtual |
getStartRadiusVar() const | ParticleSystem | virtual |
getStartSize() const | ParticleSystem | inline |
getStartSizeVar() const | ParticleSystem | inline |
getStartSpin() const | ParticleSystem | inline |
getStartSpinVar() const | ParticleSystem | inline |
getTag() const | Node | virtual |
getTangentialAccel() const | ParticleSystem | virtual |
getTangentialAccelVar() const | ParticleSystem | virtual |
getTimeScale() | ParticleSystem | virtual |
getTotalAnimationIndices() | ParticleSystem | inline |
getTotalParticles() const | ParticleSystem | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getWorldPosition() const | Node | |
getWorldToNodeTransform() const | Node | virtual |
gravity | ParticleSystem | |
hitTest(const Vec2 &worldPoint) const | Node | virtual |
initWithDictionary(const ValueMap &dictionary) | ParticleSystem | |
initWithDictionary(const ValueMap &dictionary, std::string_view dirname) | ParticleSystem | |
initWithFile(std::string_view plistFile) | ParticleSystem | |
initWithTotalParticles(int numberOfParticles) | ParticleRain | virtual |
INVALID_TAG | Node | static |
isActive() const | ParticleSystem | virtual |
isAutoRemoveOnFinish() const | ParticleSystem | virtual |
isBlendAdditive() const | ParticleSystem | virtual |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isFull() | ParticleSystem | |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const override | ParticleSystem | inlinevirtual |
isPaused() const | ParticleSystem | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) const | Node | |
isScheduled(std::string_view key) const | Node | |
isVisible() const | Node | virtual |
listenRendererRecreated(EventCustom *event) | ParticleSystemQuad | |
Mode enum name | ParticleSystem | |
onEnter() override | ParticleSystem | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | ParticleSystem | virtual |
onExitTransitionDidStart() | Node | virtual |
ParticleRain() | ParticleRain | inline |
ParticleSystem() | ParticleSystem | |
ParticleSystemQuad() | ParticleSystemQuad | |
pause() | Node | virtual |
PositionType enum name | ParticleSystem | |
postStep() | ParticleSystem | virtual |
radialAccel | ParticleSystem | |
radialAccelVar | ParticleSystem | |
release() | Object | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(std::string_view name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(std::string_view name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resetAnimationDescriptors() | ParticleSystem | |
resetAnimationIndices() | ParticleSystem | |
resetEmissionShapes() | ParticleSystem | |
resetSystem() | ParticleSystem | |
resimulate(float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) | ParticleSystem | |
resume() | Node | virtual |
retain() | Object | |
rotatePerSecond | ParticleSystem | |
rotatePerSecondVar | ParticleSystem | |
rotationIsDir | ParticleSystem | |
runAction(Action *action) | Node | virtual |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, std::string_view key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, std::string_view key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key) | Node | |
scheduleUpdate() | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const Mat4 *additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setAngle(float angle) | ParticleSystem | inline |
setAngleVar(float angleVar) | ParticleSystem | inline |
setAnimationDescriptor(unsigned short indexOfDescriptor, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false) | ParticleSystem | |
setAnimationDescriptor(const std::vector< unsigned short > &indices, bool reverse=false) | ParticleSystem | inline |
setAnimationIndicesAtlas() | ParticleSystem | |
setAnimationIndicesAtlas(unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL) | ParticleSystem | |
setAnimationReverse(bool reverse) | ParticleSystem | inline |
setAnimationSpeedTimescaleIndependent(bool independent) | ParticleSystem | inline |
setAtlasIndex(int index) | ParticleSystem | inline |
setAutoRemoveOnFinish(bool var) | ParticleSystem | virtual |
setBatchNode(ParticleBatchNode *batchNode) override | ParticleSystemQuad | virtual |
setBlendAdditive(bool value) | ParticleSystem | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | ParticleSystem | virtual |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Vec2 &contentSize) | Node | virtual |
setDisplayFrame(SpriteFrame *spriteFrame) | ParticleSystemQuad | |
setDuration(float duration) | ParticleSystem | inline |
setEmissionRate(float rate) | ParticleSystem | inline |
setEmissionShape(unsigned short index, EmissionShape shape) | ParticleSystem | |
setEmissionShapes(bool enabled) | ParticleSystem | inline |
setEmitterAnimation(bool enabled) | ParticleSystem | |
setEmitterMode(Mode mode) | ParticleSystem | inline |
setEndColor(const Color4F &color) | ParticleSystem | inline |
setEndColorVar(const Color4F &color) | ParticleSystem | inline |
setEndRadius(float endRadius) | ParticleSystem | virtual |
setEndRadiusVar(float endRadiusVar) | ParticleSystem | virtual |
setEndSize(float endSize) | ParticleSystem | inline |
setEndSizeVar(float sizeVar) | ParticleSystem | inline |
setEndSpin(float endSpin) | ParticleSystem | inline |
setEndSpinVar(float endSpinVar) | ParticleSystem | inline |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setFixedFPS(float frameRate=0.0F) | ParticleSystem | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGravity(const Vec2 &g) | ParticleSystem | virtual |
setHSV(const HSV &hsv) | ParticleSystem | inline |
setHSVVar(const HSV &hsv) | ParticleSystem | inline |
setHue(float hue) | ParticleSystem | inline |
setHueVar(float hue) | ParticleSystem | inline |
setIgnoreAnchorPointForPosition(bool ignore) | Node | virtual |
setLife(float life) | ParticleSystem | inline |
setLifeAnimation(bool enabled) | ParticleSystem | |
setLifeVar(float lifeVar) | ParticleSystem | inline |
setLocalZOrder(int localZOrder) | Node | virtual |
setLoopAnimation(bool enabled) | ParticleSystem | |
setMultiAnimationRandom() | ParticleSystem | |
setMultiAnimationRandomSpecific(const std::vector< unsigned short > &animations) | ParticleSystem | inline |
setName(std::string_view name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setOnExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(uint8_t opacity) | Node | virtual |
setOpacityModifyRGB(bool opacityModifyRGB) override | ParticleSystem | inlinevirtual |
setParent(Node *parent) | Node | virtual |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionNormalized(const Vec2 &position) | Node | virtual |
setPositionType(PositionType type) | ParticleSystem | inline |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setPosVar(const Vec2 &pos) | ParticleSystem | inline |
setProgramState(backend::ProgramState *programState, bool ownPS=false) | Node | virtual |
setProgramStateByProgramId(uint64_t progId) | Node | |
setRadialAccel(float t) | ParticleSystem | virtual |
setRadialAccelVar(float t) | ParticleSystem | virtual |
setRectForUndefinedIndices(ax::Rect rect) | ParticleSystem | inline |
setRotatePerSecond(float degrees) | ParticleSystem | virtual |
setRotatePerSecondVar(float degrees) | ParticleSystem | virtual |
setRotation(float newRotation) override | ParticleSystem | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationIsDir(bool t) | ParticleSystem | virtual |
setRotationQuat(const Quaternion &quat) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setScale(float s) override | ParticleSystem | virtual |
ax::Node::setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float newScaleX) override | ParticleSystem | virtual |
setScaleY(float newScaleY) override | ParticleSystem | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSourcePosition(const Vec2 &pos) | ParticleSystem | inline |
setSpawnAngle(float angle) | ParticleSystem | inline |
setSpawnAngleVar(float angle) | ParticleSystem | inline |
setSpawnFadeIn(float time) | ParticleSystem | |
setSpawnFadeInVar(float time) | ParticleSystem | |
setSpawnScaleIn(float time) | ParticleSystem | |
setSpawnScaleInVar(float time) | ParticleSystem | |
setSpeed(float speed) | ParticleSystem | virtual |
setSpeedVar(float speed) | ParticleSystem | virtual |
setStartColor(const Color4F &color) | ParticleSystem | inline |
setStartColorVar(const Color4F &color) | ParticleSystem | inline |
setStartRadius(float startRadius) | ParticleSystem | virtual |
setStartRadiusVar(float startRadiusVar) | ParticleSystem | virtual |
setStartSize(float startSize) | ParticleSystem | inline |
setStartSizeVar(float sizeVar) | ParticleSystem | inline |
setStartSpin(float spin) | ParticleSystem | inline |
setStartSpinVar(float pinVar) | ParticleSystem | inline |
setTag(int tag) | Node | virtual |
setTangentialAccel(float t) | ParticleSystem | virtual |
setTangentialAccelVar(float t) | ParticleSystem | virtual |
setTexture(Texture2D *texture) override | ParticleSystemQuad | virtual |
setTextureWithRect(Texture2D *texture, const Rect &rect) | ParticleSystemQuad | |
setTimeScale(float scale=1.0F) | ParticleSystem | virtual |
setTotalParticles(int tp) override | ParticleSystemQuad | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVisible(bool visible) | Node | virtual |
setWorldPosition(const Vec2 &position) | Node | |
simulate(float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) | ParticleSystem | |
SIMULATION_USE_GAME_ANIMATION_INTERVAL enum value | ParticleSystem | |
SIMULATION_USE_PARTICLE_LIFETIME enum value | ParticleSystem | |
sortAllChildren() | Node | virtual |
sortNodes(ax::Vector< _T * > &nodes) | Node | inlinestatic |
speed | ParticleSystem | |
speedVar | ParticleSystem | |
START_RADIUS_EQUAL_TO_END_RADIUS enum value | ParticleSystem | |
START_SIZE_EQUAL_TO_END_SIZE enum value | ParticleSystem | |
startRadius | ParticleSystem | |
startRadiusVar | ParticleSystem | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopActionsByFlags(unsigned int flags) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
tangentialAccel | ParticleSystem | |
tangentialAccelVar | ParticleSystem | |
TexAnimDir enum name | ParticleSystem | |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(std::string_view key) | Node | |
unscheduleAllCallbacks() | Node | |
update(float dt) override | ParticleSystem | virtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(uint8_t parentOpacity) | Node | virtual |
updateOrderOfArrival() | Node | |
updateParticleQuads() override | ParticleSystemQuad | virtual |
updateTransform() | Node | virtual |
updateWithNoTime() | ParticleSystem | virtual |
useHSV(bool hsv) | ParticleSystem | |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
~Object() | Object | virtual |
~ParticleRain() | ParticleRain | inlinevirtual |
~ParticleSystem() | ParticleSystem | virtual |
~ParticleSystemQuad() | ParticleSystemQuad | virtual |