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void | resetSystem () |
| Kill all living particles.
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bool | isFull () |
| Whether or not the system is full.
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virtual void | updateParticleQuads () |
| Update the verts position data of particle, should be overridden by subclasses.
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virtual void | postStep () |
| Update the VBO verts buffer which does not use batch node, should be overridden by subclasses.
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virtual void | updateWithNoTime () |
| Call the update method with no time.
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virtual bool | isAutoRemoveOnFinish () const |
| Whether or not the particle system removed self on finish.
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virtual void | setAutoRemoveOnFinish (bool var) |
| Set the particle system auto removed it self on finish.
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virtual const Vec2 & | getGravity () |
| Gets the gravity.
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virtual void | setGravity (const Vec2 &g) |
| Sets the gravity.
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virtual float | getSpeed () const |
| Gets the speed.
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virtual void | setSpeed (float speed) |
| Sets the speed.
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virtual float | getSpeedVar () const |
| Gets the speed variance.
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virtual void | setSpeedVar (float speed) |
| Sets the speed variance.
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virtual float | getTangentialAccel () const |
| Gets the tangential acceleration.
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virtual void | setTangentialAccel (float t) |
| Sets the tangential acceleration.
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virtual float | getTangentialAccelVar () const |
| Gets the tangential acceleration variance.
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virtual void | setTangentialAccelVar (float t) |
| Sets the tangential acceleration variance.
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virtual float | getRadialAccel () const |
| Gets the radial acceleration.
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virtual void | setRadialAccel (float t) |
| Sets the radial acceleration.
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virtual float | getRadialAccelVar () const |
| Gets the radial acceleration variance.
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virtual void | setRadialAccelVar (float t) |
| Sets the radial acceleration variance.
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virtual bool | getRotationIsDir () const |
| Whether or not the rotation of each particle to its direction.
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virtual void | setRotationIsDir (bool t) |
| Sets the rotation of each particle to its direction.
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virtual float | getStartRadius () const |
| Gets the start radius.
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virtual void | setStartRadius (float startRadius) |
| Sets the start radius.
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virtual float | getStartRadiusVar () const |
| Gets the start radius variance.
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virtual void | setStartRadiusVar (float startRadiusVar) |
| Sets the start radius variance.
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virtual float | getEndRadius () const |
| Gets the end radius.
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virtual void | setEndRadius (float endRadius) |
| Sets the end radius.
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virtual float | getEndRadiusVar () const |
| Gets the end radius variance.
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virtual void | setEndRadiusVar (float endRadiusVar) |
| Sets the end radius variance.
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virtual float | getRotatePerSecond () const |
| Gets the number of degrees to rotate a particle around the source pos per second.
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virtual void | setRotatePerSecond (float degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second.
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virtual float | getRotatePerSecondVar () const |
| Gets the rotate per second variance.
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virtual void | setRotatePerSecondVar (float degrees) |
| Sets the rotate per second variance.
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virtual void | setScale (float s) override |
| Sets the scale (x,y,z) of the node.
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virtual void | setRotation (float newRotation) override |
| Sets the rotation (angle) of the node in degrees.
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virtual void | setScaleX (float newScaleX) override |
| Sets the scale (x) of the node.
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virtual void | setScaleY (float newScaleY) override |
| Sets the scale (y) of the node.
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virtual bool | isActive () const |
| Whether or not the particle system is active.
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virtual bool | isBlendAdditive () const |
| Whether or not the particle system is blend additive.
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virtual void | setBlendAdditive (bool value) |
| Sets the particle system blend additive.
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virtual ParticleBatchNode * | getBatchNode () const |
| Gets the batch node.
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virtual void | setBatchNode (ParticleBatchNode *batchNode) |
| Sets the batch node.
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int | getAtlasIndex () const |
| Gets the index of system in batch node array.
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void | setAtlasIndex (int index) |
| Sets the index of system in batch node array.
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unsigned int | getParticleCount () const |
| Gets the Quantity of particles that are being simulated at the moment.
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float | getDuration () const |
| Gets how many seconds the emitter will run.
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void | setDuration (float duration) |
| Sets how many seconds the emitter will run.
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const Vec2 & | getSourcePosition () const |
| Gets the source position of the emitter.
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void | setSourcePosition (const Vec2 &pos) |
| Sets the source position of the emitter.
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const Vec2 & | getPosVar () const |
| Gets the position variance of the emitter.
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void | setPosVar (const Vec2 &pos) |
| Sets the position variance of the emitter.
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float | getLife () const |
| Gets the life of each particle.
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void | setLife (float life) |
| Sets the life of each particle.
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float | getLifeVar () const |
| Gets the life variance of each particle.
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void | setLifeVar (float lifeVar) |
| Sets the life variance of each particle.
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float | getAngle () const |
| Gets the angle of each particle.
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void | setAngle (float angle) |
| Sets the angle of each particle.
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float | getAngleVar () const |
| Gets the angle variance of each particle.
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void | setAngleVar (float angleVar) |
| Sets the angle variance of each particle.
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Mode | getEmitterMode () const |
| Switch between different kind of emitter modes:
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void | setEmitterMode (Mode mode) |
| Sets the mode of the emitter.
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float | getStartSize () const |
| Gets the start size in pixels of each particle.
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void | setStartSize (float startSize) |
| Sets the start size in pixels of each particle.
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float | getStartSizeVar () const |
| Gets the start size variance in pixels of each particle.
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void | setStartSizeVar (float sizeVar) |
| Sets the start size variance in pixels of each particle.
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float | getEndSize () const |
| Gets the end size in pixels of each particle.
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void | setEndSize (float endSize) |
| Sets the end size in pixels of each particle.
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float | getEndSizeVar () const |
| Gets the end size variance in pixels of each particle.
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void | setEndSizeVar (float sizeVar) |
| Sets the end size variance in pixels of each particle.
|
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const Color4F & | getStartColor () const |
| Gets the start color of each particle.
|
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void | setStartColor (const Color4F &color) |
| Sets the start color of each particle.
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const Color4F & | getStartColorVar () const |
| Gets the start color variance of each particle.
|
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void | setStartColorVar (const Color4F &color) |
| Sets the start color variance of each particle.
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const Color4F & | getEndColor () const |
| Gets the end color and end color variation of each particle.
|
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void | setEndColor (const Color4F &color) |
| Sets the end color and end color variation of each particle.
|
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const Color4F & | getEndColorVar () const |
| Gets the end color variance of each particle.
|
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void | setEndColorVar (const Color4F &color) |
| Sets the end color variance of each particle.
|
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void | useHSV (bool hsv) |
| Sets wether to use HSV color system.
|
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float | getHue () const |
| Gets the hue of each particle.
|
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void | setHue (float hue) |
| Sets the hue of each particle.
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float | getHueVar () const |
| Gets the hue variance of each particle.
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void | setHueVar (float hue) |
| Sets the hue variance of each particle.
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const HSV & | getHSV () const |
| Gets the HSV color of each particle.
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void | setHSV (const HSV &hsv) |
| Sets the HSV color of each particle.
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const HSV & | getHSVVar () const |
| Gets the HSV color variance of each particle.
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void | setHSVVar (const HSV &hsv) |
| Sets the HSV color variance of each particle.
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float | getStartSpin () const |
| Gets the start spin of each particle.
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void | setStartSpin (float spin) |
| Sets the start spin of each particle.
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float | getStartSpinVar () const |
| Gets the start spin variance of each particle.
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void | setStartSpinVar (float pinVar) |
| Sets the start spin variance of each particle.
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float | getEndSpin () const |
| Gets the end spin of each particle.
|
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void | setEndSpin (float endSpin) |
| Sets the end spin of each particle.
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float | getEndSpinVar () const |
| Gets the end spin variance of each particle.
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void | setEndSpinVar (float endSpinVar) |
| Sets the end spin variance of each particle.
|
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float | getSpawnAngle () |
| Gets the spawn angle of each particle.
|
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void | setSpawnAngle (float angle) |
| Sets the spawn angle of each particle.
|
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float | getSpawnAngleVar () |
| Sets the spawn angle variance of each particle.
|
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void | setSpawnAngleVar (float angle) |
| Sets the spawn angle variance of each particle.
|
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float | getSpawnFadeIn () |
| Gets the spawn opacity fade in time of each particle.
|
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void | setSpawnFadeIn (float time) |
| Sets the spawn opacity fade in time of each particle when it's created.
|
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float | getSpawnFadeInVar () |
| Gets the spawn opacity fade in time variance of each particle.
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void | setSpawnFadeInVar (float time) |
| Sets the spawn opacity fade in time variance of each particle when it's created.
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float | getSpawnScaleIn () |
| Gets the spawn scale fade in time of each particle.
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void | setSpawnScaleIn (float time) |
| Sets the spawn scale fade in time of each particle when it's created.
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float | getSpawnScaleInVar () |
| Gets the spawn scale fade in time variance of each particle.
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void | setSpawnScaleInVar (float time) |
| Sets the spawn scale fade in time variance of each particle when it's created.
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float | getEmissionRate () const |
| Gets the emission rate of the particles.
|
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void | setEmissionRate (float rate) |
| Sets the emission rate of the particles.
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virtual int | getTotalParticles () const |
| Gets the maximum particles of the system.
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virtual void | setTotalParticles (int totalParticles) |
| Sets the maximum particles of the system.
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void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| does the alpha value modify color
|
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bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true.
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void | setLifeAnimation (bool enabled) |
| Enables or disables tex coord animations that are set based on particle life.
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void | setEmitterAnimation (bool enabled) |
| Enables or disables tex coord animations that are set by the emitter randomly when a particle is emitted.
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void | setLoopAnimation (bool enabled) |
| Enables or disables tex coord animations that are used to make particles play a sequence forever until they die.
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int | getTotalAnimationIndices () |
| Gets the total number of indices.
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void | setAnimationReverse (bool reverse) |
| Sets wether to start from first cell and go forwards (normal) or last cell and go backwards (reversed)
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void | resetAnimationIndices () |
| Resets the count of indices to 0 and empties the animation index array.
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void | resetAnimationDescriptors () |
| Empties the container of animation descriptors.
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void | setMultiAnimationRandomSpecific (const std::vector< unsigned short > &animations) |
| Choose what animation descriptors are to be selected at random for particles.
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void | setMultiAnimationRandom () |
| Choose ALL animation descriptors to be selected at random for particles.
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void | setAnimationIndicesAtlas () |
| Add all particle animation indices based on cells size and direction spicified using a texture atlas.
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void | setAnimationIndicesAtlas (unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL) |
| Add all particle animation indices based on cell size and direction spicified if the method of rendering preferred is texture atlas.
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bool | addAnimationIndex (std::string_view frameName) |
| Add a particle animation index based on tex coords spicified using a sprite frame.
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bool | addAnimationIndex (unsigned short index, std::string_view frameName) |
| Add a particle animation index based on tex coords spicified using a sprite frame.
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bool | addAnimationIndex (ax::SpriteFrame *frame) |
| Add a particle animation index based on tex coords spicified using a sprite frame.
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bool | addAnimationIndex (unsigned short index, ax::SpriteFrame *frame) |
| Add a particle animation index based on tex coords spicified using a sprite frame.
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bool | addAnimationIndex (unsigned short index, ax::Rect rect, bool rotated=false) |
| Add a particle animation index based on tex coords spicified.
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void | setRectForUndefinedIndices (ax::Rect rect) |
| You can specify what rect is used if an index in an animation descriptor wasn't found.
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void | setAnimationDescriptor (unsigned short indexOfDescriptor, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false) |
| Add a particle animation descriptor with an index.
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void | setAnimationDescriptor (const std::vector< unsigned short > &indices, bool reverse=false) |
| Add a particle animation descriptor with the index 0.
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void | setAnimationSpeedTimescaleIndependent (bool independent) |
| Sets wether the animation descriptors should follow the time scale of the system or not.
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void | setEmissionShapes (bool enabled) |
| Sets wether to use emission shapes for this particle system or not.
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void | resetEmissionShapes () |
| Resets the count of emission shapes to 0 and empties the emission shapes array.
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void | addEmissionShape (EmissionShape shape) |
| Adds an emission shape to the system.
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void | setEmissionShape (unsigned short index, EmissionShape shape) |
| Updates an existing emission shape or adds it.
|
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PositionType | getPositionType () const |
| Gets the particles movement type: Free or Grouped.
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void | setPositionType (PositionType type) |
| Sets the particles movement type: Free or Grouped.
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void | simulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| Advance the particle system and make it seem like it ran for this many seconds.
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void | resimulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| Resets the particle system and then advances the particle system and make it seem like it ran for this many seconds.
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virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'.
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'.
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virtual void | update (float dt) override |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
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virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
|
virtual const BlendFunc & | getBlendFunc () const override |
| @js NA @lua NA
|
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| ParticleSystem () |
| @js ctor
|
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virtual | ~ParticleSystem () |
| @js NA @lua NA
|
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bool | init () override |
| initializes a ParticleSystem
|
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bool | initWithFile (std::string_view plistFile) |
| initializes a ParticleSystem from a plist file.
|
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bool | initWithDictionary (const ValueMap &dictionary) |
| initializes a QuadParticleSystem from a Dictionary.
|
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bool | initWithDictionary (const ValueMap &dictionary, std::string_view dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png
|
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virtual bool | initWithTotalParticles (int numberOfParticles) |
| Initializes a system with a fixed number of particles.
|
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virtual bool | isPaused () const |
| Are the emissions paused.
|
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virtual float | getFixedFPS () |
| Gets the fixed frame rate count of the particle system.
|
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virtual void | setFixedFPS (float frameRate=0.0F) |
| Sets the fixed frame rate count of the particle system.
|
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virtual float | getTimeScale () |
| Gets the time scale of the particle system.
|
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virtual void | setTimeScale (float scale=1.0F) |
| Sets the time scale of the particle system.
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virtual bool | isRunning () const |
| Returns whether or not the node is "running".
|
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script.
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virtual void | cleanup () |
| Stops all running actions and schedulers.
|
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| Override this method to draw your own node.
|
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively.
|
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virtual Scene * | getScene () const |
| Returns the Scene that contains the Node.
|
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
|
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virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene.
|
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virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene.
|
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virtual uint8_t | getOpacity () const |
| Return the node's opacity.
|
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virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity.
|
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virtual void | setOpacity (uint8_t opacity) |
| Change node opacity.
|
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virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;.
|
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virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not.
|
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property.
|
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virtual const Color3B & | getColor () const |
| Query node's color value.
|
|
virtual const Color3B & | getDisplayedColor () const |
| Query node's displayed color.
|
|
virtual void | setColor (const Color3B &color) |
| Change the color of node.
|
|
virtual void | updateDisplayedColor (const Color3B &parentColor) |
| Update node's displayed color with its parent color.
|
|
virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not.
|
|
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true.
|
|
void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter.
|
|
const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter.
|
|
void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit.
|
|
const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit.
|
|
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish.
|
|
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish.
|
|
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart.
|
|
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart.
|
|
unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
|
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node.
|
|
void | applyMaskOnEnter (bool applyChildren) |
| Should addChild() make the child follow it's parent's mask?
|
|
virtual bool | setProgramState (backend::ProgramState *programState, bool ownPS=false) |
| Sets ProgramState with retain.
|
|
backend::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| Sets ProgramState by programId.
|
|
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings.
|
|
void | updateOrderOfArrival () |
| !
|
|
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node.
|
|
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer.
|
|
virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order.
|
|
virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node.
|
|
virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node.
|
|
virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node.
|
|
virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node.
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor.
|
|
virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node.
|
|
virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system.
|
|
virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1.
|
|
virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system.
|
|
virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position.
|
|
virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system.
|
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object.
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position.
|
|
virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system.
|
|
virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system.
|
|
virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system.
|
|
virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system.
|
|
virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system.
|
|
virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position.
|
|
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node.
|
|
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees.
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees.
|
|
virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees.
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees.
|
|
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent.
|
|
virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent.
|
|
virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels.
|
|
virtual void | setContentSize (const Vec2 &contentSize) |
| Sets the untransformed size of the node.
|
|
virtual const Vec2 & | getContentSize () const |
| Returns the untransformed size of the node.
|
|
virtual bool | hitTest (const Vec2 &worldPoint) const |
| The basic node hit test, since axmol-1.0.
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible.
|
|
virtual bool | isVisible () const |
| Determines if the node is visible.
|
|
virtual float | getRotation () const |
| Returns the rotation of the node in degrees.
|
|
virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees.
|
|
virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees.
|
|
virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion.
|
|
virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
|
|
virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
|
|
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
|
|
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
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virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
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virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node.
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node.
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily.
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily.
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virtual std::string_view | getName () const |
| Returns a string that is used to identify the node.
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virtual void | setName (std::string_view name) |
| Changes the name that is used to identify the node easily.
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virtual void * | getUserData () |
| Returns a custom user data pointer.
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virtual const void * | getUserData () const |
| @lua NA
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virtual void | setUserData (void *userData) |
| Sets a custom user data pointer.
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virtual Object * | getUserObject () |
| Returns a user assigned Object.
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virtual const Object * | getUserObject () const |
| @lua NA
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virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object.
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'.
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'.
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions.
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions.
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virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed.
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void | stopAllActions () |
| Stops and removes all actions from the running action list .
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list.
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag.
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void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag.
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void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags.
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag.
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
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ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
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virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers.
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virtual Scheduler * | getScheduler () |
| Gets a Scheduler object.
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bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled.
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bool | isScheduled (std::string_view key) const |
| Checks whether a lambda function is scheduled.
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void | scheduleUpdate () |
| Schedules the "update" method.
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority.
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void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector.
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds.
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger.
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void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger.
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame.
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void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| Schedules a lambda function.
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector.
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void | unschedule (std::string_view key) |
| Unschedules a lambda function.
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void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
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virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners.
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virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners.
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively.
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virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually.
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virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
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virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix.
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virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix.
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Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates.
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points.
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2.
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate.
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Vec2 | getWorldPosition () const |
| Gets position of node in world space.
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void | setWorldPosition (const Vec2 &position) |
| Sets position of node in world space.
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void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node.
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Component * | getComponent (std::string_view name) |
| Gets a component by its name.
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virtual bool | addComponent (Component *component) |
| Adds a component.
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virtual bool | removeComponent (std::string_view name) |
| Removes a component by its name.
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virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer.
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virtual void | removeAllComponents () |
| Removes all components.
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virtual std::string | getDescription () const |
| Gets the description string.
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0.
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order.
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag.
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virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| Adds a child to the container with z order and tag.
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag.
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template<typename T> |
T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T.
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virtual Node * | getChildByName (std::string_view name) const |
| Gets a child from the container with its name.
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template<typename T> |
T | getChildByName (std::string_view name) const |
| Gets a child from the container with its name that can be cast to Type T.
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virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name.
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children.
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virtual ssize_t | getChildrenCount () const |
| Returns the amount of children.
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virtual void | setParent (Node *parent) |
| Sets the parent node.
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virtual Node * | getParent () |
| Returns a pointer to the parent node.
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup.
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node.
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container.
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup.
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value.
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Object * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Object's current reference count.
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virtual | ~Object () |
| Destructor.
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