Axmol Engine 2.4.0-258ceca
|
A SpriteFrame has: More...
#include <SpriteFrame.h>
Inherits Object, and Clonable.
Public Member Functions | |
const Rect & | getRectInPixels () const |
Get rect of the sprite frame. | |
void | setRectInPixels (const Rect &rectInPixels) |
Set rect of the sprite frame. | |
bool | isRotated () const |
Is the sprite frame rotated or not. | |
void | setRotated (bool rotated) |
Set rotated of the sprite frame. | |
const Rect & | getRect () const |
Get rect of the frame. | |
void | setRect (const Rect &rect) |
Set rect of the frame. | |
const Rect & | getCenterRect () const |
Get center rect of the frame. | |
void | setCenterRectInPixels (const Rect ¢erRect) |
setCenterRect | |
bool | hasCenterRect () const |
hasCenterRect | |
const Vec2 & | getOffsetInPixels () const |
Get offset of the frame. | |
void | setOffsetInPixels (const Vec2 &offsetInPixels) |
Set offset of the frame. | |
const Vec2 & | getOriginalSizeInPixels () const |
Get original size of the trimmed image. | |
void | setOriginalSizeInPixels (const Vec2 &sizeInPixels) |
Set original size of the trimmed image. | |
const Vec2 & | getOriginalSize () const |
Get original size of the trimmed image. | |
void | setOriginalSize (const Vec2 &sizeInPixels) |
Set original size of the trimmed image. | |
Texture2D * | getTexture () |
Get texture of the frame. | |
void | setTexture (Texture2D *pobTexture) |
Set texture of the frame, the texture is retained. | |
const Vec2 & | getOffset () const |
Get offset of the frame. | |
void | setOffset (const Vec2 &offsets) |
Set offset of the frame. | |
const Vec2 & | getAnchorPoint () const |
Get anchor point of the frame. | |
void | setAnchorPoint (const Vec2 &anchorPoint) |
Set anchor point of the frame. | |
bool | hasAnchorPoint () const |
Check if anchor point is defined for the frame. | |
virtual SpriteFrame * | clone () const override |
Returns a copy of the Object. | |
void | setPolygonInfo (const PolygonInfo &polygonInfo) |
Set the polygon info for polygon mesh sprites. | |
const PolygonInfo & | getPolygonInfo () const |
Get the polygonInfo for this sprite. | |
bool | hasPolygonInfo () const |
Check if sprite frame is a polygon sprite. | |
SpriteFrame () | |
@lua NA | |
virtual | ~SpriteFrame () |
@lua NA | |
bool | initWithTexture (Texture2D *pobTexture, const Rect &rect) |
Initializes a SpriteFrame with a texture, rect in points. | |
bool | initWithTextureFilename (std::string_view filename, const Rect &rect) |
Initializes a SpriteFrame with a texture filename, rect in points; It is assumed that the frame was not trimmed. | |
bool | initWithTexture (Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize) |
Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. | |
bool | initWithTextureFilename (std::string_view filename, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize) |
Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. | |
![]() | |
void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
![]() | |
virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Member Functions | |
static SpriteFrame * | create (std::string_view filename, const Rect &rect) |
Create a SpriteFrame with a texture filename, rect in points. | |
static SpriteFrame * | create (std::string_view filename, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize) |
Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels. | |
static SpriteFrame * | createWithTexture (Texture2D *pobTexture, const Rect &rect) |
Create a SpriteFrame with a texture, rect in points. | |
static SpriteFrame * | createWithTexture (Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize) |
Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. | |
Additional Inherited Members | |
![]() | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
A SpriteFrame has:
You can modify the frame of a Sprite by doing:
|
static |
Create a SpriteFrame with a texture filename, rect in points.
It is assumed that the frame was not trimmed.
filename | Texture file name. |
rect | A specified rect. |
|
static |
Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
filename | Texture filename |
rect | A specified rect. |
rotated | Is rotated if true. |
offset | A specified offset. |
originalSize | A specified original size. |
|
static |
Create a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
pobTexture | The texture pointer. |
rect | A specified rect. |
|
static |
Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
pobTexture | The texture pointer. |
rect | A specified rect. |
rotated | Is rotated if true. |
offset | A specified offset. |
originalSize | A specified original size. |
|
inline |
Get rect of the sprite frame.
void setRectInPixels | ( | const Rect & | rectInPixels | ) |
Set rect of the sprite frame.
rectInPixels | The rect of the sprite frame, in pixels. |
|
inline |
Is the sprite frame rotated or not.
|
inline |
Set rotated of the sprite frame.
rotated | Rotated the sprite frame if true. |
|
inline |
Get rect of the frame.
void setRect | ( | const Rect & | rect | ) |
Set rect of the frame.
rect | The rect of the sprite. |
|
inline |
Get center rect of the frame.
Useful to create 9-slice sprites
void setCenterRectInPixels | ( | const Rect & | centerRect | ) |
setCenterRect
Useful to implement "9 sliced" sprites. The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically. The center is scaled in both directions. Important: The scaling is based the Sprite's trimmed size.
Limitations: Does not work when the sprite is part of SpriteBatchNode
.
centerRect | the Rect in points |
bool hasCenterRect | ( | ) | const |
hasCenterRect
const Vec2 & getOffsetInPixels | ( | ) | const |
Get offset of the frame.
void setOffsetInPixels | ( | const Vec2 & | offsetInPixels | ) |
Set offset of the frame.
offsetInPixels | The offset of the sprite frame, in pixels. |
|
inline |
Get original size of the trimmed image.
|
inline |
Set original size of the trimmed image.
sizeInPixels | The original size of the trimmed image, in pixels. |
|
inline |
Get original size of the trimmed image.
|
inline |
Set original size of the trimmed image.
sizeInPixels | The original size of the trimmed image. |
Texture2D * getTexture | ( | ) |
Get texture of the frame.
void setTexture | ( | Texture2D * | pobTexture | ) |
Set texture of the frame, the texture is retained.
pobTexture | The texture of the sprite frame. |
const Vec2 & getOffset | ( | ) | const |
Get offset of the frame.
void setOffset | ( | const Vec2 & | offsets | ) |
Set offset of the frame.
offsets | The offset of the sprite frame. |
const Vec2 & getAnchorPoint | ( | ) | const |
Get anchor point of the frame.
void setAnchorPoint | ( | const Vec2 & | anchorPoint | ) |
Set anchor point of the frame.
anchorPoint | The anchor point of the sprite frame. |
bool hasAnchorPoint | ( | ) | const |
Check if anchor point is defined for the frame.
void setPolygonInfo | ( | const PolygonInfo & | polygonInfo | ) |
Set the polygon info for polygon mesh sprites.
polygonInfo | triangle mesh of the sprite |
const PolygonInfo & getPolygonInfo | ( | ) | const |
Get the polygonInfo for this sprite.
bool hasPolygonInfo | ( | ) | const |
Check if sprite frame is a polygon sprite.
Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
bool initWithTexture | ( | Texture2D * | pobTexture, |
const Rect & | rect, | ||
bool | rotated, | ||
const Vec2 & | offset, | ||
const Vec2 & | originalSize ) |
Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
bool initWithTextureFilename | ( | std::string_view | filename, |
const Rect & | rect, | ||
bool | rotated, | ||
const Vec2 & | offset, | ||
const Vec2 & | originalSize ) |
Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.