Axmol Engine 2.4.0-258ceca
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SpriteFrame Member List

This is the complete list of members for SpriteFrame, including all inherited members.

_IDObject
_luaIDObject
autorelease()Object
clone() const overrideSpriteFramevirtual
create(std::string_view filename, const Rect &rect)SpriteFramestatic
create(std::string_view filename, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize)SpriteFramestatic
createWithTexture(Texture2D *pobTexture, const Rect &rect)SpriteFramestatic
createWithTexture(Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize)SpriteFramestatic
getAnchorPoint() constSpriteFrame
getCenterRect() constSpriteFrameinline
getOffset() constSpriteFrame
getOffsetInPixels() constSpriteFrame
getOriginalSize() constSpriteFrameinline
getOriginalSizeInPixels() constSpriteFrameinline
getPolygonInfo() constSpriteFrame
getRect() constSpriteFrameinline
getRectInPixels() constSpriteFrameinline
getReferenceCount() constObject
getTexture()SpriteFrame
hasAnchorPoint() constSpriteFrame
hasCenterRect() constSpriteFrame
hasPolygonInfo() constSpriteFrame
initWithTexture(Texture2D *pobTexture, const Rect &rect)SpriteFrame
initWithTexture(Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize)SpriteFrame
initWithTextureFilename(std::string_view filename, const Rect &rect)SpriteFrame
initWithTextureFilename(std::string_view filename, const Rect &rect, bool rotated, const Vec2 &offset, const Vec2 &originalSize)SpriteFrame
isRotated() constSpriteFrameinline
release()Object
retain()Object
setAnchorPoint(const Vec2 &anchorPoint)SpriteFrame
setCenterRectInPixels(const Rect &centerRect)SpriteFrame
setOffset(const Vec2 &offsets)SpriteFrame
setOffsetInPixels(const Vec2 &offsetInPixels)SpriteFrame
setOriginalSize(const Vec2 &sizeInPixels)SpriteFrameinline
setOriginalSizeInPixels(const Vec2 &sizeInPixels)SpriteFrameinline
setPolygonInfo(const PolygonInfo &polygonInfo)SpriteFrame
setRect(const Rect &rect)SpriteFrame
setRectInPixels(const Rect &rectInPixels)SpriteFrame
setRotated(bool rotated)SpriteFrameinline
setTexture(Texture2D *pobTexture)SpriteFrame
SpriteFrame()SpriteFrame
~Clonable()Clonableinlinevirtual
~Object()Objectvirtual
~SpriteFrame()SpriteFramevirtual