|
|
void | resetSystem () |
| | Kill all living particles.
|
| bool | isFull () |
| | Whether or not the system is full.
|
|
virtual void | updateParticleQuads () |
| | Update the verts position data of particle, should be overridden by subclasses.
|
|
virtual void | postStep () |
| | Update the VBO verts buffer which does not use batch node, should be overridden by subclasses.
|
| virtual void | updateWithNoTime () |
| | Call the update method with no time.
|
| virtual bool | isAutoRemoveOnFinish () const |
| | Whether or not the particle system removed self on finish.
|
| virtual void | setAutoRemoveOnFinish (bool var) |
| | Set the particle system auto removed it self on finish.
|
| virtual const Vec2 & | getGravity () |
| | Gets the gravity.
|
| virtual void | setGravity (const Vec2 &g) |
| | Sets the gravity.
|
| virtual float | getSpeed () const |
| | Gets the speed.
|
| virtual void | setSpeed (float speed) |
| | Sets the speed.
|
| virtual float | getSpeedVar () const |
| | Gets the speed variance.
|
| virtual void | setSpeedVar (float speed) |
| | Sets the speed variance.
|
| virtual float | getTangentialAccel () const |
| | Gets the tangential acceleration.
|
| virtual void | setTangentialAccel (float t) |
| | Sets the tangential acceleration.
|
| virtual float | getTangentialAccelVar () const |
| | Gets the tangential acceleration variance.
|
| virtual void | setTangentialAccelVar (float t) |
| | Sets the tangential acceleration variance.
|
| virtual float | getRadialAccel () const |
| | Gets the radial acceleration.
|
| virtual void | setRadialAccel (float t) |
| | Sets the radial acceleration.
|
| virtual float | getRadialAccelVar () const |
| | Gets the radial acceleration variance.
|
| virtual void | setRadialAccelVar (float t) |
| | Sets the radial acceleration variance.
|
| virtual bool | getRotationIsDir () const |
| | Whether or not the rotation of each particle to its direction.
|
| virtual void | setRotationIsDir (bool t) |
| | Sets the rotation of each particle to its direction.
|
| virtual float | getStartRadius () const |
| | Gets the start radius.
|
| virtual void | setStartRadius (float startRadius) |
| | Sets the start radius.
|
| virtual float | getStartRadiusVar () const |
| | Gets the start radius variance.
|
| virtual void | setStartRadiusVar (float startRadiusVar) |
| | Sets the start radius variance.
|
| virtual float | getEndRadius () const |
| | Gets the end radius.
|
| virtual void | setEndRadius (float endRadius) |
| | Sets the end radius.
|
| virtual float | getEndRadiusVar () const |
| | Gets the end radius variance.
|
| virtual void | setEndRadiusVar (float endRadiusVar) |
| | Sets the end radius variance.
|
| virtual float | getRotatePerSecond () const |
| | Gets the number of degrees to rotate a particle around the source pos per second.
|
| virtual void | setRotatePerSecond (float degrees) |
| | Sets the number of degrees to rotate a particle around the source pos per second.
|
| virtual float | getRotatePerSecondVar () const |
| | Gets the rotate per second variance.
|
| virtual void | setRotatePerSecondVar (float degrees) |
| | Sets the rotate per second variance.
|
| void | setScale (float s) override |
| | Sets the scale (x,y,z) of the node.
|
| void | setRotation (float newRotation) override |
| | Sets the rotation (angle) of the node in degrees.
|
| void | setScaleX (float newScaleX) override |
| | Sets the scale (x) of the node.
|
| void | setScaleY (float newScaleY) override |
| | Sets the scale (y) of the node.
|
| virtual bool | isActive () const |
| | Whether or not the particle system is active.
|
| virtual bool | isBlendAdditive () const |
| | Whether or not the particle system is blend additive.
|
| virtual void | setBlendAdditive (bool value) |
| | Sets the particle system blend additive.
|
| virtual ParticleBatchNode * | getBatchNode () const |
| | Gets the batch node.
|
| virtual void | setBatchNode (ParticleBatchNode *batchNode) |
| | Sets the batch node.
|
| int | getAtlasIndex () const |
| | Gets the index of system in batch node array.
|
| void | setAtlasIndex (int index) |
| | Sets the index of system in batch node array.
|
| unsigned int | getParticleCount () const |
| | Gets the Quantity of particles that are being simulated at the moment.
|
| float | getDuration () const |
| | Gets how many seconds the emitter will run.
|
| void | setDuration (float duration) |
| | Sets how many seconds the emitter will run.
|
| const Vec2 & | getSourcePosition () const |
| | Gets the source position of the emitter.
|
| void | setSourcePosition (const Vec2 &pos) |
| | Sets the source position of the emitter.
|
| const Vec2 & | getPosVar () const |
| | Gets the position variance of the emitter.
|
| void | setPosVar (const Vec2 &pos) |
| | Sets the position variance of the emitter.
|
| float | getLife () const |
| | Gets the life of each particle.
|
| void | setLife (float life) |
| | Sets the life of each particle.
|
| float | getLifeVar () const |
| | Gets the life variance of each particle.
|
| void | setLifeVar (float lifeVar) |
| | Sets the life variance of each particle.
|
| float | getAngle () const |
| | Gets the angle of each particle.
|
| void | setAngle (float angle) |
| | Sets the angle of each particle.
|
| float | getAngleVar () const |
| | Gets the angle variance of each particle.
|
| void | setAngleVar (float angleVar) |
| | Sets the angle variance of each particle.
|
| Mode | getEmitterMode () const |
| | Switch between different kind of emitter modes:
|
| void | setEmitterMode (Mode mode) |
| | Sets the mode of the emitter.
|
| float | getStartSize () const |
| | Gets the start size in pixels of each particle.
|
| void | setStartSize (float startSize) |
| | Sets the start size in pixels of each particle.
|
| float | getStartSizeVar () const |
| | Gets the start size variance in pixels of each particle.
|
| void | setStartSizeVar (float sizeVar) |
| | Sets the start size variance in pixels of each particle.
|
| float | getEndSize () const |
| | Gets the end size in pixels of each particle.
|
| void | setEndSize (float endSize) |
| | Sets the end size in pixels of each particle.
|
| float | getEndSizeVar () const |
| | Gets the end size variance in pixels of each particle.
|
| void | setEndSizeVar (float sizeVar) |
| | Sets the end size variance in pixels of each particle.
|
| const Color & | getStartColor () const |
| | Gets the start color of each particle.
|
| void | setStartColor (const Color &color) |
| | Sets the start color of each particle.
|
| const Color & | getStartColorVar () const |
| | Gets the start color variance of each particle.
|
| void | setStartColorVar (const Color &color) |
| | Sets the start color variance of each particle.
|
| const Color & | getEndColor () const |
| | Gets the end color and end color variation of each particle.
|
| void | setEndColor (const Color &color) |
| | Sets the end color and end color variation of each particle.
|
| const Color & | getEndColorVar () const |
| | Gets the end color variance of each particle.
|
| void | setEndColorVar (const Color &color) |
| | Sets the end color variance of each particle.
|
| void | useHSV (bool hsv) |
| | Sets wether to use HSV color system.
|
| float | getHue () const |
| | Gets the hue of each particle.
|
| void | setHue (float hue) |
| | Sets the hue of each particle.
|
| float | getHueVar () const |
| | Gets the hue variance of each particle.
|
| void | setHueVar (float hue) |
| | Sets the hue variance of each particle.
|
| const HSV & | getHSV () const |
| | Gets the HSV color of each particle.
|
| void | setHSV (const HSV &hsv) |
| | Sets the HSV color of each particle.
|
| const HSV & | getHSVVar () const |
| | Gets the HSV color variance of each particle.
|
| void | setHSVVar (const HSV &hsv) |
| | Sets the HSV color variance of each particle.
|
| float | getStartSpin () const |
| | Gets the start spin of each particle.
|
| void | setStartSpin (float spin) |
| | Sets the start spin of each particle.
|
| float | getStartSpinVar () const |
| | Gets the start spin variance of each particle.
|
| void | setStartSpinVar (float pinVar) |
| | Sets the start spin variance of each particle.
|
| float | getEndSpin () const |
| | Gets the end spin of each particle.
|
| void | setEndSpin (float endSpin) |
| | Sets the end spin of each particle.
|
| float | getEndSpinVar () const |
| | Gets the end spin variance of each particle.
|
| void | setEndSpinVar (float endSpinVar) |
| | Sets the end spin variance of each particle.
|
| float | getSpawnAngle () |
| | Gets the spawn angle of each particle.
|
| void | setSpawnAngle (float angle) |
| | Sets the spawn angle of each particle.
|
| float | getSpawnAngleVar () |
| | Sets the spawn angle variance of each particle.
|
| void | setSpawnAngleVar (float angle) |
| | Sets the spawn angle variance of each particle.
|
| float | getSpawnFadeIn () |
| | Gets the spawn opacity fade in time of each particle.
|
| void | setSpawnFadeIn (float time) |
| | Sets the spawn opacity fade in time of each particle when it's created.
|
| float | getSpawnFadeInVar () |
| | Gets the spawn opacity fade in time variance of each particle.
|
| void | setSpawnFadeInVar (float time) |
| | Sets the spawn opacity fade in time variance of each particle when it's created.
|
| float | getSpawnScaleIn () |
| | Gets the spawn scale fade in time of each particle.
|
| void | setSpawnScaleIn (float time) |
| | Sets the spawn scale fade in time of each particle when it's created.
|
| float | getSpawnScaleInVar () |
| | Gets the spawn scale fade in time variance of each particle.
|
| void | setSpawnScaleInVar (float time) |
| | Sets the spawn scale fade in time variance of each particle when it's created.
|
| float | getEmissionRate () const |
| | Gets the emission rate of the particles.
|
| void | setEmissionRate (float rate) |
| | Sets the emission rate of the particles.
|
| virtual int | getTotalParticles () const |
| | Gets the maximum particles of the system.
|
| virtual void | setTotalParticles (int totalParticles) |
| | Sets the maximum particles of the system.
|
|
void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| | does the alpha value modify color
|
| bool | isOpacityModifyRGB () const override |
| | If node opacity will modify the RGB color value, then you should override this method and return true.
|
|
void | setLifeAnimation (bool enabled) |
| | Enables or disables tex coord animations that are set based on particle life.
|
|
void | setEmitterAnimation (bool enabled) |
| | Enables or disables tex coord animations that are set by the emitter randomly when a particle is emitted.
|
|
void | setLoopAnimation (bool enabled) |
| | Enables or disables tex coord animations that are used to make particles play a sequence forever until they die.
|
| int | getTotalAnimationIndices () |
| | Gets the total number of indices.
|
|
void | setAnimationReverse (bool reverse) |
| | Sets wether to start from first cell and go forwards (normal) or last cell and go backwards (reversed).
|
|
void | resetAnimationIndices () |
| | Resets the count of indices to 0 and empties the animation index array.
|
|
void | resetAnimationDescriptors () |
| | Empties the container of animation descriptors.
|
| void | setMultiAnimationRandomSpecific (const std::vector< unsigned short > &animations) |
| | Choose what animation descriptors are to be selected at random for particles.
|
| void | setMultiAnimationRandom () |
| | Choose ALL animation descriptors to be selected at random for particles.
|
| void | setAnimationIndicesAtlas () |
| | Add all particle animation indices based on cells size and direction spicified using a texture atlas.
|
| void | setAnimationIndicesAtlas (unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL) |
| | Add all particle animation indices based on cell size and direction spicified if the method of rendering preferred is texture atlas.
|
| bool | addAnimationIndex (std::string_view frameName) |
| | Add a particle animation index based on tex coords spicified using a sprite frame.
|
| bool | addAnimationIndex (unsigned short index, std::string_view frameName) |
| | Add a particle animation index based on tex coords spicified using a sprite frame.
|
| bool | addAnimationIndex (ax::SpriteFrame *frame) |
| | Add a particle animation index based on tex coords spicified using a sprite frame.
|
| bool | addAnimationIndex (unsigned short index, ax::SpriteFrame *frame) |
| | Add a particle animation index based on tex coords spicified using a sprite frame.
|
| bool | addAnimationIndex (unsigned short index, ax::Rect rect, bool rotated=false) |
| | Add a particle animation index based on tex coords spicified.
|
| void | setRectForUndefinedIndices (ax::Rect rect) |
| | You can specify what rect is used if an index in an animation descriptor wasn't found.
|
| void | setAnimationDesc (unsigned short indexOfDesc, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false) |
| | Add a particle animation descriptor with an index.
|
| void | setAnimationDesc (const std::vector< unsigned short > &indices, bool reverse=false) |
| | Add a particle animation descriptor with the index 0.
|
| void | setAnimationSpeedTimescaleIndependent (bool independent) |
| | Sets wether the animation descriptors should follow the time scale of the system or not.
|
|
void | setEmissionShapes (bool enabled) |
| | Sets wether to use emission shapes for this particle system or not.
|
|
void | resetEmissionShapes () |
| | Resets the count of emission shapes to 0 and empties the emission shapes array.
|
| void | addEmissionShape (EmissionShape shape) |
| | Adds an emission shape to the system.
|
| void | setEmissionShape (unsigned short index, EmissionShape shape) |
| | Updates an existing emission shape or adds it.
|
| PositionType | getPositionType () const |
| | Gets the particles movement type: Free or Grouped.
|
| void | setPositionType (PositionType type) |
| | Sets the particles movement type: Free or Grouped.
|
| void | simulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| | Advance the particle system and make it seem like it ran for this many seconds.
|
| void | resimulate (float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL) |
| | Resets the particle system and then advances the particle system and make it seem like it ran for this many seconds.
|
| void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'.
|
| void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'.
|
| void | update (float dt) override |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
|
| void | setBlendFunc (const BlendFunc &blendFunc) override |
|
const BlendFunc & | getBlendFunc () const override |
| | @lua NA
|
|
virtual | ~ParticleSystem () |
| | @lua NA
|
|
bool | init () override |
| | initializes a ParticleSystem
|
| bool | initWithFile (std::string_view plistFile) |
| | initializes a ParticleSystem from a plist file.
|
| bool | initWithDictionary (const ValueMap &dictionary) |
| | initializes a QuadParticleSystem from a Dictionary.
|
| bool | initWithDictionary (const ValueMap &dictionary, std::string_view dirname) |
| | initializes a particle system from a NSDictionary and the path from where to load the png
|
|
virtual bool | initWithTotalParticles (int numberOfParticles) |
| | Initializes a system with a fixed number of particles.
|
| virtual bool | isPaused () const |
| | Are the emissions paused.
|
| virtual float | getFixedFPS () |
| | Gets the fixed frame rate count of the particle system.
|
| virtual void | setFixedFPS (float frameRate=0.0F) |
| | Sets the fixed frame rate count of the particle system.
|
| virtual float | getTimeScale () |
| | Gets the time scale of the particle system.
|
| virtual void | setTimeScale (float scale=1.0F) |
| | Sets the time scale of the particle system.
|
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running".
|
|
virtual void | cleanup () |
| | Stops all running actions and schedulers.
|
| virtual void | draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node.
|
| virtual void | visit (const SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) |
| | Visits this node's children and draw them recursively.
|
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node.
|
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
|
| virtual Rect | getWorldBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its world's coordinate system.
|
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene.
|
| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene.
|
| virtual uint8_t | getOpacity () const |
| | Return the node's opacity.
|
| virtual uint8_t | getDisplayedOpacity () const |
| | Return the node's display opacity.
|
| virtual void | setOpacity (uint8_t opacity) |
| | Change node opacity.
|
| virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| | Update the displayed opacity of node with it's parent opacity;.
|
| bool | isCascadeOpacityEnabled () const |
| | Whether cascadeOpacity is enabled or not.
|
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property.
|
| virtual const Color32 & | getColor () const |
| | Query node's color value.
|
| virtual const Color32 & | getDisplayedColor () const |
| | Query node's displayed color.
|
| virtual void | setColor (const Color32 &color) |
| | Change the color of node.
|
| virtual void | updateDisplayedColor (const Color32 &parentColor) |
| | Update node's displayed color with its parent color.
|
| bool | isCascadeColorEnabled () const |
| | Query whether cascadeColor is enabled or not.
|
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| | Sets whether to enable color cascade.
|
| void | setOnEnterCallback (const std::function< void()> &callback) |
| | Set the callback of event onEnter.
|
| const std::function< void()> & | getOnEnterCallback () const |
| | Get the callback of event onEnter.
|
| void | setOnExitCallback (const std::function< void()> &callback) |
| | Set the callback of event onExit.
|
| const std::function< void()> & | getOnExitCallback () const |
| | Get the callback of event onExit.
|
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| | Set the callback of event EnterTransitionDidFinish.
|
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| | Get the callback of event EnterTransitionDidFinish.
|
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| | Set the callback of event ExitTransitionDidStart.
|
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| | Get the callback of event ExitTransitionDidStart.
|
|
void | setOnCleanupCallback (const std::function< void()> &callback) |
| | Set the callback invoked by cleanup before actions and scheduled callbacks are released.
|
|
unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| | Modify the camera mask for current node.
|
| void | applyMaskOnEnter (bool applyChildren) |
| | Should addChild() make the child follow it's parent's mask?
|
| virtual bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) |
| | Sets ProgramState with retain.
|
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| | Sets ProgramState by programId.
|
| void | resetChild (Node *child, bool cleanup) |
| | Performs pointer hit testing for this node under the specified camera.
|
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings.
|
| void | updateOrderOfArrival () |
| | !
|
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node.
|
| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the order in which the nodes are renderer.
|
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order.
|
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node.
|
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node.
|
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node.
|
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node.
|
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor.
|
| virtual void | setScale (float scaleX, float scaleY) |
| | Sets the scale (x,y) of the node.
|
| virtual void | setPosition (const Vec2 &position) |
| | Sets the position (x,y) of the node in its parent's coordinate system.
|
| virtual void | setPositionNormalized (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1.
|
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system.
|
| virtual const Vec2 & | getPositionNormalized () const |
| | Returns the normalized position.
|
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system.
|
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object.
|
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position.
|
| virtual float | getPositionX () const |
| | Gets the x coordinate of the node in its parent's coordinate system.
|
| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system.
|
| virtual float | getPositionY () const |
| | Gets the y coordinate of the node in its parent's coordinate system.
|
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system.
|
| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system.
|
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position.
|
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node.
|
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees.
|
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees.
|
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees.
|
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees.
|
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent.
|
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent.
|
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels.
|
| virtual void | setContentSize (const Vec2 &contentSize) |
| | Sets the untransformed size of the node.
|
| virtual const Vec2 & | getContentSize () const |
| | Returns the untransformed size of the node.
|
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible.
|
| virtual bool | isVisible () const |
| | Determines if the node is visible.
|
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees.
|
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees.
|
| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees.
|
| virtual void | setRotationQuat (const Quat &quat) |
| | Set rotation by quaternion.
|
| virtual Quat | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
|
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
|
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
|
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node.
|
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node.
|
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily.
|
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily.
|
| virtual std::string_view | getName () const |
| | Returns a string that is used to identify the node.
|
| virtual void | setName (std::string_view name) |
| | Changes the name that is used to identify the node easily.
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| virtual void * | getUserData () |
| | Returns a custom user data pointer.
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virtual const void * | getUserData () const |
| | @lua NA
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| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer.
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| virtual Object * | getUserObject () |
| | Returns a user assigned Object.
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virtual const Object * | getUserObject () const |
| | @lua NA
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| virtual void | setUserObject (Object *userObject) |
| | Returns a user assigned Object.
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| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'.
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| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'.
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| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions.
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| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions.
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| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed.
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void | stopAllActions () |
| | Stops and removes all actions from the running action list .
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| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list.
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| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag.
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| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag.
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| void | stopActionsByFlags (unsigned int flags) |
| | Removes all actions from the running action list by its flags.
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| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag.
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| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
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| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
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| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers.
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| virtual Scheduler * | getScheduler () |
| | Gets a Scheduler object.
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| bool | isScheduled (SEL_SCHEDULE selector) const |
| | Checks whether a selector is scheduled.
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| bool | isScheduled (std::string_view key) const |
| | Checks whether a lambda function is scheduled.
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| void | scheduleUpdate () |
| | Schedules the "update" method.
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| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority.
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| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector.
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| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds.
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| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger.
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| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger.
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| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame.
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| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| | Schedules a lambda function.
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| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| | Schedules a lambda function.
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| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| | Schedules a lambda function.
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| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector.
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| void | unschedule (std::string_view key) |
| | Unschedules a lambda function.
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| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
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| virtual void | resume () |
| | Resumes all scheduled selectors, actions and event listeners.
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| virtual void | pause () |
| | Pauses all scheduled selectors, actions and event listeners.
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| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively.
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| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually.
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| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
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| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix.
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| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix.
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| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates.
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| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates.
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| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates.
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| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points.
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| Vec2 | convertPointerToNodeSpace (PointerEvent *event) const |
| | convenience methods which take a Touch instead of Vec2.
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| Vec2 | convertPointerToNodeSpaceAR (PointerEvent *event) const |
| | converts a Touch (world coordinates) into a local coordinate.
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| Vec2 | getWorldPosition () const |
| | Gets position of node in world space.
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| void | setWorldPosition (const Vec2 &position) |
| | Sets position of node in world space.
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| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node.
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| Component * | getComponent (std::string_view name) |
| | Gets a component by its name.
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| virtual bool | addComponent (Component *component) |
| | Adds a component.
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| virtual bool | removeComponent (std::string_view name) |
| | Removes a component by its name.
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| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer.
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virtual void | removeAllComponents () |
| | Removes all components.
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| virtual std::string | getDescription () const |
| | Gets the description string.
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| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0.
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| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order.
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| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag.
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| virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| | Adds a child to the container with z order and tag.
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| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag.
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| template<typename T> |
| T | getChildByTag (int tag) const |
| | Gets a child from the container with its tag that can be cast to Type T.
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| virtual Node * | getChildByName (std::string_view name) const |
| | Gets a child from the container with its name.
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| template<typename T> |
| T | getChildByName (std::string_view name) const |
| | Gets a child from the container with its name that can be cast to Type T.
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| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name.
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| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children.
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| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children.
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| virtual void | setParent (Node *parent) |
| | Sets the parent node.
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| virtual Node * | getParent () |
| | Returns a pointer to the parent node.
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| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup.
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| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node.
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| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container.
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| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value.
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| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| | Removes a child from the container by tag value.
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| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup.
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| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value.
|
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered.
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| void | retain () |
| | Retains the ownership.
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| void | release () |
| | Releases the ownership immediately.
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| Object * | autorelease () |
| | Releases the ownership sometime soon automatically.
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| unsigned int | getReferenceCount () const |
| | Returns the Object's current reference count.
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| uint64_t | getObjectID () const noexcept |
| | Returns the process-local diagnostic identifier assigned at construction.
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| virtual | ~Object () |
| | Destructor.
|