JumpTiles3D action.
More...
#include <ActionTiledGrid.h>
Inherits TiledGrid3DAction.
|
| float | getAmplitude () const |
| | Get the amplitude of the effect.
|
| void | setAmplitude (float amplitude) |
| | Set the amplitude to the effect.
|
| float | getAmplitudeRate () const |
| | Get the amplitude rate of the effect.
|
| void | setAmplitudeRate (float amplitudeRate) |
| | Set the amplitude rate of the effect.
|
| bool | initWithDuration (float duration, const Vec2 &gridSize, unsigned int numberOfJumps, float amplitude) |
| | Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.
|
| Quad3 | getTile (const Vec2 &position) const |
| | Get the tile that belongs to a certain position of the grid.
|
| Quad3 | getOriginalTile (const Vec2 &position) const |
| | Get the non-transformed tile that belongs to a certain position of the grid.
|
| void | setTile (const Vec2 &position, const Quad3 &coords) |
| | Set a new tile to a certain position of the grid.
|
|
GridBase * | getGrid () override |
| | returns the grid
|
| bool | initWithDuration (float duration, const Vec2 &gridSize) |
| | Initializes the action with size and duration.
|
| float | getElapsed () |
| | How many seconds had elapsed since the actions started to run.
|
| void | setAmplitudeRate (float amp) |
| | Sets the amplitude rate, extension in GridAction.
|
| float | getAmplitudeRate () |
| | Gets the amplitude rate, extension in GridAction.
|
| void | step (float dt) override |
|
bool | initWithDuration (float d) |
| | initializes the action
|
|
| static JumpTiles3D * | create (float duration, const Vec2 &gridSize, unsigned int numberOfJumps, float amplitude) |
| | Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
|
| static TiledGrid3DAction * | create (float duration, const Vec2 &gridSize) |
| | Create the action with size and duration.
|
JumpTiles3D action.
Move the tiles of a target node across the Z axis.
◆ create()
| JumpTiles3D * create |
( |
float | duration, |
|
|
const Vec2 & | gridSize, |
|
|
unsigned int | numberOfJumps, |
|
|
float | amplitude ) |
|
static |
Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
- Parameters
-
| duration | Specify the duration of the JumpTiles3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| numberOfJumps | Specify the jump tiles count. |
| amplitude | Specify the amplitude of the JumpTiles3D action. |
- Returns
- If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
◆ getAmplitude()
| float getAmplitude |
( |
| ) |
const |
|
inline |
Get the amplitude of the effect.
- Returns
- Return the amplitude of the effect.
◆ setAmplitude()
| void setAmplitude |
( |
float | amplitude | ) |
|
|
inline |
Set the amplitude to the effect.
- Parameters
-
| amplitude | The value of amplitude will be set. |
◆ getAmplitudeRate()
| float getAmplitudeRate |
( |
| ) |
const |
|
inline |
Get the amplitude rate of the effect.
- Returns
- Return the amplitude rate of the effect.
◆ setAmplitudeRate()
| void setAmplitudeRate |
( |
float | amplitudeRate | ) |
|
|
inline |
Set the amplitude rate of the effect.
- Parameters
-
| amplitudeRate | The value of amplitude rate will be set. |
◆ initWithDuration()
| bool initWithDuration |
( |
float | duration, |
|
|
const Vec2 & | gridSize, |
|
|
unsigned int | numberOfJumps, |
|
|
float | amplitude ) |
Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.
- Parameters
-
| duration | Specify the duration of the JumpTiles3D action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| numberOfJumps | Specify the jump tiles count. |
| amplitude | Specify the amplitude of the JumpTiles3D action. |
- Returns
- If the initialization success, return true; otherwise, return false.
The documentation for this class was generated from the following file: