|
| | Text () |
| | Default constructor.
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| virtual | ~Text () |
| | Default destructor.
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| void | setString (std::string_view text) |
| | Changes the string value of label.
|
| std::string_view | getString () const |
| | Gets the string value of label.
|
| ssize_t | getCharCount () const |
| | Gets the UTF-8 character count of the label.
|
| void | setFontSize (float size) |
| | Sets the font size of label.
|
| float | getFontSize () const |
| | Gets the font size of label.
|
| void | setFontName (std::string_view name) |
| | Sets the font name of label.
|
| std::string_view | getFontName () const |
| | Gets the font name.
|
| Type | getType () const |
| | Gets the font type.
|
| void | setTouchScaleChangeEnabled (bool enabled) |
| | Sets the touch scale enabled of label.
|
| bool | isTouchScaleChangeEnabled () const |
| | Gets the touch scale enabled of label.
|
| Vec2 | resolvePreferredSize (const Vec2 &) const override |
| | [Core Layout Override] Measures the widget's desired size based on a layout hint.
|
| Node * | getRenderNode () override |
| | Gets the internal render node of widget.
|
| virtual Vec2 | getAutoRenderSize () |
| | Gets the render size in auto mode.
|
|
std::string | getDescription () const override |
| | Returns the "class name" of widget.
|
| void | setTextAreaSize (const Vec2 &size) |
| | Sets the rendering size of the text, you should call this method along with calling ignoreContentAdaptWithSize(false), otherwise the text area size is calculated by the real size of the text content.
|
| const Vec2 & | getTextAreaSize () const |
| | Return the text rendering area size.
|
| void | setTextHorizontalAlignment (TextHAlignment alignment) |
| | Sets text horizontal alignment.
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| TextHAlignment | getTextHorizontalAlignment () const |
| | Gets text horizontal alignment.
|
| void | setTextVerticalAlignment (TextVAlignment alignment) |
| | Sets text vertical alignment.
|
| TextVAlignment | getTextVerticalAlignment () const |
| | Gets text vertical alignment.
|
| void | setTextColor (const Color32 color) |
| | Sets text color.
|
| const Color32 & | getTextColor () const |
| | Gets text color.
|
| void | enableShadow (const Color32 &shadowColor=Color32::black, const Vec2 &offset=Vec2(2, -2), int blurRadius=0) |
| | Enable shadow for the label.
|
| void | enableOutline (const Color32 &outlineColor, int outlineSize=1) |
| | Enable outline for the label.
|
| void | enableGlow (const Color32 &glowColor) |
| | Only support for TTF.
|
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void | disableEffect () |
| | Disable all text effects, including shadow, outline and glow.
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| void | disableEffect (LabelEffect effect) |
| | Disable specific text effect.
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bool | isShadowEnabled () const |
| | Return whether the shadow effect is enabled.
|
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Vec2 | getShadowOffset () const |
| | Return shadow effect offset value.
|
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float | getShadowBlurRadius () const |
| | Return the shadow effect blur radius.
|
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Color32 | getShadowColor () const |
| | Return the shadow effect color value.
|
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int | getOutlineSize () const |
| | Return the outline effect size value.
|
|
LabelEffect | getLabelEffectType () const |
| | Return current effect type.
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Color32 | getEffectColor () const |
| | Return current effect color value.
|
| virtual Sprite * | getLetter (int lettetIndex) |
| | Provides a way to treat each character like a Sprite.
|
| void | setBlendFunc (const BlendFunc &blendFunc) override |
| | Sets the source blending function.
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| const BlendFunc & | getBlendFunc () const override |
| | Returns the blending function that is currently being used.
|
|
| Widget () |
| | Default constructor @lua new.
|
|
virtual | ~Widget () |
| | Default destructor @lua NA.
|
| virtual void | setEnabled (bool enabled) |
| | Sets whether the widget is enabled.
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| bool | isEnabled () const |
| | Determines if the widget is enabled or not.
|
| void | setBright (bool bright) |
| | Sets whether the widget is bright.
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| bool | isBright () const |
| | Determines if the widget is bright.
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| virtual void | setPointerEnabled (bool enabled) |
| | Sets whether the widget is touch enabled.
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| void | setBrightStyle (BrightStyle style) |
| | To set the bright style of widget.
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| BrightStyle | getBrightStyle () const |
| | Get the bright style of widget.
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| bool | isPointerEnabled () const |
| | Determines if the widget is pointer enabled.
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| bool | isHighlighted () const |
| | Determines if the widget is highlighted.
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| void | setHighlighted (bool highlight) |
| | Sets whether the widget is highlighted.
|
| float | getLeftBoundary () const |
| | Gets the left boundary position of this widget in parent's coordination system.
|
| float | getBottomBoundary () const |
| | Gets the bottom boundary position of this widget in parent's coordination system.
|
| float | getRightBoundary () const |
| | Gets the right boundary position of this widget in parent's coordination system.
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| float | getTopBoundary () const |
| | Gets the top boundary position of this widget in parent's coordination system.
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| void | visit (const ax::SceneRenderState &state, const Mat4 &parentTransform, uint32_t parentFlags) override |
| | Visits this node's children and draw them recursively.
|
| void | addPointerEventListener (const PointerEventHandler &handler) |
| | Set a callback to pointer event listener.
|
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void | addHoverEventListener (const HoverEventHandler &handler) |
| | Set a callback for pointer hover events.
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| void | addClickEventListener (const ClickEventHandler &handler) |
| | Set a click event handler to the widget.
|
| virtual void | addCCSEventListener (const WidgetEventCallback &callback) |
| | Set a custom event callback for Cocos Studio compatibility.
|
| void | setPosition (const Vec2 &pos) override |
| | Changes the position (x,y) of the widget in OpenGL coordinates.
|
| void | setPositionNormalized (const Vec2 &position) override |
| | Sets the position (x,y) using values between 0 and 1.
|
| void | setPositionPercent (const Vec2 &percent) |
| | Set the percent(x,y) of the widget in OpenGL coordinates.
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| const Vec2 & | getPositionPercent () |
| | Gets the percent (x,y) of the widget in OpenGL coordinates.
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| void | setPositionType (PositionType type) |
| | Changes the position type of the widget.
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| PositionType | getPositionType () const |
| | Gets the position type of the widget.
|
| virtual void | setFlippedX (bool flippedX) |
| | Sets whether the widget should be flipped horizontally or not.
|
| virtual bool | isFlippedX () const |
| | Returns the flag which indicates whether the widget is flipped horizontally or not.
|
| virtual void | setFlippedY (bool flippedY) |
| | Sets whether the widget should be flipped vertically or not.
|
| virtual bool | isFlippedY () const |
| | Return the flag which indicates whether the widget is flipped vertically or not.
|
| void | setScaleX (float scaleX) override |
| | Sets the scale (x) of the node.
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| void | setScaleY (float scaleY) override |
| | Sets the scale (y) of the node.
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| void | setScale (float scale) override |
| | Sets the scale (x,y,z) of the node.
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| void | setScale (float scalex, float scaley) override |
| | Sets the scale (x,y) of the node.
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| float | getScaleX () const override |
| | Returns the scale factor on X axis of this node.
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| float | getScaleY () const override |
| | Returns the scale factor on Y axis of this node.
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| float | getScale () const override |
| | Gets the scale factor of the node, when X and Y have the same scale factor.
|
| bool | isClippingParentContainsPoint (PointerEvent *event) |
| | Checks a point if in parent's area.
|
| const Vec2 & | getTouchBeganPosition () const |
| | Gets the touch began point of widget when widget is selected.
|
| void | setContentSize (const Vec2 &contentSize) override |
| | Changes the size that is widget's size.
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| virtual void | setSizePercent (const Vec2 &percent) |
| | Changes the percent that is widget's percent size.
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| void | setSizeType (SizeType type) |
| | Changes the size type of widget.
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| SizeType | getSizeType () const |
| | Gets the size type of widget.
|
| const Vec2 & | getCustomSize () const |
| | Get the user defined widget size.
|
| virtual const Vec2 & | getLayoutSize () |
| | Get the content size of widget.
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| const Vec2 & | getSizePercent () |
| | Get size percent of widget.
|
| void | setLayoutParameter (LayoutParameter *parameter) |
| | Sets a LayoutParameter to widget.
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| LayoutParameter * | getLayoutParameter () const override |
| | Gets LayoutParameter of widget.
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| Vec2 | getPreferredSize () const |
| | Gets the preferred size of the internal render node.
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| std::string | getDescription () const override |
| | Returns the string representation of widget class name.
|
| Widget * | clone () |
| | Create a new widget copy of the original one.
|
|
void | onEnter () override |
| | @lua NA
|
|
void | onExit () override |
| | @lua NA
|
| void | updateSizeAndPosition () |
| | Update all children's contents size and position recursively.
|
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void | updateSizeAndPosition (const Vec2 &parentSize) |
| | Update all children's contents size and position recursively.
|
| void | setActionTag (int tag) |
| | Set the tag of action.
|
| int | getActionTag () const |
| | Get the action tag.
|
| void | setPropagatePointerEvents (bool isPropagate) |
| | Allow widget touch events to propagate to its parents.
|
| bool | isPropagatePointerEvents () const |
| | Return whether the widget is propagate touch events to its parents or not.
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| bool | isFocused () const |
| | Query whether widget is focused or not.
|
| void | setFocused (bool focus) |
| | Toggle widget focus status.
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| bool | isFocusEnabled () const |
| | Query widget's focus enable state.
|
| void | setFocusEnabled (bool enable) |
| | Allow widget to accept focus.
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| virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
| | When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
|
|
void | requestFocus () |
| | when a widget calls this method, it will get focus immediately.
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| virtual void | setAutoSize (bool enable) |
| | Toggle auto size mode.
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| bool | isAutoSize () const |
| | Query whether auto size mode is enabled.
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| void | setCallbackName (std::string_view callbackName) |
| | Set callback name.
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| std::string_view | getCallbackName () const |
| | Query callback name.
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| void | setCallbackType (std::string_view callbackType) |
| | Set callback type.
|
| std::string_view | getCallbackType () const |
| | Query callback type.
|
| void | setLayoutComponentEnabled (bool enable) |
| | Toggle layout component enable.
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| bool | isLayoutComponentEnabled () const |
| | Query whether layout component is enabled or not.
|
|
void | propagatePointerEvent (Widget *sender, PointerEvent *event) |
| | Propagate touch events to its parents.
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| void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
| | This method is called when a focus change event happens.
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| void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
| | Dispatch a FocusEvent through a EventDispatcher.
|
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node.
|
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node.
|
|
void | cleanup () override |
| | Stops all running actions and schedulers.
|
| void | onEnterTransitionDidFinish () override |
| | Event callback that is invoked when the Node enters in the 'stage'.
|
| void | onExitTransitionDidStart () override |
| | Event callback that is called every time the Node leaves the 'stage'.
|
| void | updateDisplayedOpacity (uint8_t parentOpacity) override |
| | Update the displayed opacity of node with it's parent opacity;.
|
| void | updateDisplayedColor (const Color32 &parentColor) override |
| | Update node's displayed color with its parent color.
|
| void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| | Modify the camera mask for current node.
|
| void | setGlobalZOrder (float globalZOrder) override |
| | Defines the order in which the nodes are renderer.
|
| virtual void | addProtectedChild (Node *child) |
| | Adds a child to the container with z-order as 0.
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| virtual void | addProtectedChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order.
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| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag.
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| virtual Node * | getProtectedChildByTag (int tag) |
| | Gets a child from the container with its tag.
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| virtual Node * | getProtectedChildByName (std::string_view name) |
| | Gets a child from the container with its name.
|
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| | Removes a child from the container.
|
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value.
|
| virtual void | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup.
|
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
|
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value.
|
| virtual void | sortAllProtectedChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered.
|
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running".
|
| virtual void | draw (const SceneRenderState &state, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node.
|
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node.
|
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
|
| virtual Rect | getWorldBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its world's coordinate system.
|
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene.
|
| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene.
|
| virtual uint8_t | getOpacity () const |
| | Return the node's opacity.
|
| virtual uint8_t | getDisplayedOpacity () const |
| | Return the node's display opacity.
|
| virtual void | setOpacity (uint8_t opacity) |
| | Change node opacity.
|
| bool | isCascadeOpacityEnabled () const |
| | Whether cascadeOpacity is enabled or not.
|
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property.
|
| virtual const Color32 & | getColor () const |
| | Query node's color value.
|
| virtual const Color32 & | getDisplayedColor () const |
| | Query node's displayed color.
|
| virtual void | setColor (const Color32 &color) |
| | Change the color of node.
|
| bool | isCascadeColorEnabled () const |
| | Query whether cascadeColor is enabled or not.
|
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| | Sets whether to enable color cascade.
|
| virtual void | setOpacityModifyRGB (bool value) |
| | If you want the opacity affect the color property, then set to true.
|
| virtual bool | isOpacityModifyRGB () const |
| | If node opacity will modify the RGB color value, then you should override this method and return true.
|
| void | setOnEnterCallback (const std::function< void()> &callback) |
| | Set the callback of event onEnter.
|
| const std::function< void()> & | getOnEnterCallback () const |
| | Get the callback of event onEnter.
|
| void | setOnExitCallback (const std::function< void()> &callback) |
| | Set the callback of event onExit.
|
| const std::function< void()> & | getOnExitCallback () const |
| | Get the callback of event onExit.
|
| void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| | Set the callback of event EnterTransitionDidFinish.
|
| const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| | Get the callback of event EnterTransitionDidFinish.
|
| void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| | Set the callback of event ExitTransitionDidStart.
|
| const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| | Get the callback of event ExitTransitionDidStart.
|
|
void | setOnCleanupCallback (const std::function< void()> &callback) |
| | Set the callback invoked by cleanup before actions and scheduled callbacks are released.
|
|
unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
| void | applyMaskOnEnter (bool applyChildren) |
| | Should addChild() make the child follow it's parent's mask?
|
| virtual bool | setProgramState (rhi::ProgramState *programState, bool ownPS=false) |
| | Sets ProgramState with retain.
|
| rhi::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
| | Sets ProgramState by programId.
|
| void | resetChild (Node *child, bool cleanup) |
| | Performs pointer hit testing for this node under the specified camera.
|
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings.
|
| void | updateOrderOfArrival () |
| | !
|
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node.
|
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order.
|
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system.
|
| virtual const Vec2 & | getPositionNormalized () const |
| | Returns the normalized position.
|
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system.
|
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object.
|
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position.
|
| virtual float | getPositionX () const |
| | Gets the x coordinate of the node in its parent's coordinate system.
|
| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system.
|
| virtual float | getPositionY () const |
| | Gets the y coordinate of the node in its parent's coordinate system.
|
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system.
|
| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system.
|
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position.
|
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node.
|
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees.
|
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees.
|
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees.
|
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees.
|
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent.
|
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent.
|
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels.
|
| virtual const Vec2 & | getContentSize () const |
| | Returns the untransformed size of the node.
|
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible.
|
| virtual bool | isVisible () const |
| | Determines if the node is visible.
|
| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees.
|
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees.
|
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees.
|
| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees.
|
| virtual void | setRotationQuat (const Quat &quat) |
| | Set rotation by quaternion.
|
| virtual Quat | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
|
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
|
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
|
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node.
|
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node.
|
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily.
|
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily.
|
| virtual std::string_view | getName () const |
| | Returns a string that is used to identify the node.
|
| virtual void | setName (std::string_view name) |
| | Changes the name that is used to identify the node easily.
|
| virtual void * | getUserData () |
| | Returns a custom user data pointer.
|
|
virtual const void * | getUserData () const |
| | @lua NA
|
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer.
|
| virtual Object * | getUserObject () |
| | Returns a user assigned Object.
|
|
virtual const Object * | getUserObject () const |
| | @lua NA
|
| virtual void | setUserObject (Object *userObject) |
| | Returns a user assigned Object.
|
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions.
|
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions.
|
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed.
|
|
void | stopAllActions () |
| | Stops and removes all actions from the running action list .
|
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list.
|
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag.
|
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag.
|
| void | stopActionsByFlags (unsigned int flags) |
| | Removes all actions from the running action list by its flags.
|
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag.
|
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
|
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
|
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers.
|
| virtual Scheduler * | getScheduler () |
| | Gets a Scheduler object.
|
| bool | isScheduled (SEL_SCHEDULE selector) const |
| | Checks whether a selector is scheduled.
|
| bool | isScheduled (std::string_view key) const |
| | Checks whether a lambda function is scheduled.
|
| void | scheduleUpdate () |
| | Schedules the "update" method.
|
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority.
|
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector.
|
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds.
|
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger.
|
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger.
|
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame.
|
| void | schedule (const std::function< void(float)> &callback, std::string_view key) |
| | Schedules a lambda function.
|
| void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
| | Schedules a lambda function.
|
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
| | Schedules a lambda function.
|
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector.
|
| void | unschedule (std::string_view key) |
| | Unschedules a lambda function.
|
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
|
| virtual void | resume () |
| | Resumes all scheduled selectors, actions and event listeners.
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| virtual void | pause () |
| | Pauses all scheduled selectors, actions and event listeners.
|
| virtual void | update (float delta) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
|
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively.
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| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
|
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually.
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| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
|
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix.
|
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix.
|
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates.
|
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates.
|
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates.
|
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points.
|
| Vec2 | convertPointerToNodeSpace (PointerEvent *event) const |
| | convenience methods which take a Touch instead of Vec2.
|
| Vec2 | convertPointerToNodeSpaceAR (PointerEvent *event) const |
| | converts a Touch (world coordinates) into a local coordinate.
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| Vec2 | getWorldPosition () const |
| | Gets position of node in world space.
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| void | setWorldPosition (const Vec2 &position) |
| | Sets position of node in world space.
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| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node.
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| Component * | getComponent (std::string_view name) |
| | Gets a component by its name.
|
| virtual bool | addComponent (Component *component) |
| | Adds a component.
|
| virtual bool | removeComponent (std::string_view name) |
| | Removes a component by its name.
|
| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer.
|
|
virtual void | removeAllComponents () |
| | Removes all components.
|
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0.
|
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order.
|
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag.
|
| virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
| | Adds a child to the container with z order and tag.
|
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag.
|
| template<typename T> |
| T | getChildByTag (int tag) const |
| | Gets a child from the container with its tag that can be cast to Type T.
|
| virtual Node * | getChildByName (std::string_view name) const |
| | Gets a child from the container with its name.
|
| template<typename T> |
| T | getChildByName (std::string_view name) const |
| | Gets a child from the container with its name that can be cast to Type T.
|
| virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name.
|
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children.
|
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children.
|
| virtual void | setParent (Node *parent) |
| | Sets the parent node.
|
| virtual Node * | getParent () |
| | Returns a pointer to the parent node.
|
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup.
|
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node.
|
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container.
|
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value.
|
| virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
| | Removes a child from the container by tag value.
|
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup.
|
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
|
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value.
|
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered.
|
| void | retain () |
| | Retains the ownership.
|
| void | release () |
| | Releases the ownership immediately.
|
| Object * | autorelease () |
| | Releases the ownership sometime soon automatically.
|
| unsigned int | getReferenceCount () const |
| | Returns the Object's current reference count.
|
| uint64_t | getObjectID () const noexcept |
| | Returns the process-local diagnostic identifier assigned at construction.
|
| virtual | ~Object () |
| | Destructor.
|
|
virtual | ~LayoutParameterProtocol () |
| | Default destructor.
|