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Axmol 3.0.0-89d6d9a
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Skeleton. More...
#include <Skeleton3D.h>
Inherits Object.
Public Member Functions | |
| ssize_t | getBoneCount () const |
| get total bone count | |
| Bone3D * | getBoneByIndex (unsigned int index) const |
| get bone | |
| ssize_t | getRootCount () const |
| get & set root bone | |
| int | getBoneIndex (Bone3D *bone) const |
| get bone index | |
| void | updateBoneMatrix () |
| refresh bone world matrix | |
| void | removeAllBones () |
| remove all bones | |
| void | addBone (Bone3D *bone) |
| add bone | |
| Bone3D * | createBone3D (const NodeData &nodedata) |
| create Bone3D from NodeData | |
| Public Member Functions inherited from Object | |
| void | retain () |
| Retains the ownership. | |
| void | release () |
| Releases the ownership immediately. | |
| Object * | autorelease () |
| Releases the ownership sometime soon automatically. | |
| unsigned int | getReferenceCount () const |
| Returns the Object's current reference count. | |
| uint64_t | getObjectID () const noexcept |
| Returns the process-local diagnostic identifier assigned at construction. | |
| virtual | ~Object () |
| Destructor. | |
Static Public Member Functions | |
| static Skeleton3D * | create (const std::vector< NodeData * > &skeletondata) |
| @lua NA | |
Skeleton.