Axmol Engine 2.4.0-258ceca
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ParticleSnow Member List

This is the complete list of members for ParticleSnow, including all inherited members.

_IDObject
_luaIDObject
addAnimationIndex(std::string_view frameName)ParticleSystem
addAnimationIndex(unsigned short index, std::string_view frameName)ParticleSystem
addAnimationIndex(ax::SpriteFrame *frame)ParticleSystem
addAnimationIndex(unsigned short index, ax::SpriteFrame *frame)ParticleSystem
addAnimationIndex(unsigned short index, ax::Rect rect, bool rotated=false)ParticleSystem
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, std::string_view name)Nodevirtual
addComponent(Component *component)Nodevirtual
addEmissionShape(EmissionShape shape)ParticleSystem
applyMaskOnEnter(bool applyChildren)Node
autorelease()Object
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create()ParticleSnowstatic
ax::ParticleSystemQuad::create(std::string_view filename)ParticleSystemQuadstatic
ax::ParticleSystemQuad::create(ValueMap &dictionary)ParticleSystemQuadstatic
createCircleShape(Vec2 pos, float radius, float edgeBias=1.0F)ParticleSystemstatic
createConeShape(Vec2 pos, float radius, float offset, float angle, float edgeBias=1.0F)ParticleSystemstatic
createConeTorusShape(Vec2 pos, float innerRadius, float outerRadius, float offset, float angle, float edgeBias=1.0F)ParticleSystemstatic
createMaskShape(std::string_view maskId, Vec2 pos=Vec2::ZERO, Vec2 overrideSize=Vec2::ZERO, Vec2 scale=Vec2::ONE, float angle=0.0F)ParticleSystemstatic
createPointShape(Vec2 pos)ParticleSystemstatic
createRectShape(Vec2 pos, Size size)ParticleSystemstatic
createRectTorusShape(Vec2 pos, Size innerSize, Size outerSize)ParticleSystemstatic
createTorusShape(Vec2 pos, float innerRadius, float outerRadius, float edgeBias=1.0F)ParticleSystemstatic
createWithTotalParticles(int numberOfParticles)ParticleSnowstatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideParticleSystemQuadvirtual
DURATION_INFINITY enum valueParticleSystem
endRadiusParticleSystem
endRadiusVarParticleSystem
enumerateChildren(std::string_view name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAllParticleSystems()ParticleSystemstatic
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getAngle() constParticleSysteminline
getAngleVar() constParticleSysteminline
getAtlasIndex() constParticleSysteminline
getAttachedNodeCount()Nodestatic
getBatchNode() constParticleSystemvirtual
getBlendFunc() const overrideParticleSystemvirtual
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getChildByName(std::string_view name) constNodevirtual
getChildByName(std::string_view name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(std::string_view name)Node
getContentSize() constNodevirtual
getDescription() const overrideParticleSystemQuadvirtual
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getDuration() constParticleSysteminline
getEmissionRate() constParticleSysteminline
getEmitterMode() constParticleSysteminline
getEndColor() constParticleSysteminline
getEndColorVar() constParticleSysteminline
getEndRadius() constParticleSystemvirtual
getEndRadiusVar() constParticleSystemvirtual
getEndSize() constParticleSysteminline
getEndSizeVar() constParticleSysteminline
getEndSpin() constParticleSysteminline
getEndSpinVar() constParticleSysteminline
getEventDispatcher() constNodeinlinevirtual
getFixedFPS()ParticleSystemvirtual
getGlobalZOrder() constNodeinlinevirtual
getGravity()ParticleSystemvirtual
getHSV() constParticleSysteminline
getHSVVar() constParticleSysteminline
getHue() constParticleSysteminline
getHueVar() constParticleSysteminline
getLife() constParticleSysteminline
getLifeVar() constParticleSysteminline
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOnEnterCallback() constNodeinline
getOnEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getOnExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getParticleCount() constParticleSysteminline
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionType() constParticleSysteminline
getPositionX() constNodevirtual
getPositionY() constNodevirtual
getPositionZ() constNodevirtual
getPosVar() constParticleSysteminline
getRadialAccel() constParticleSystemvirtual
getRadialAccelVar() constParticleSystemvirtual
getReferenceCount() constObject
getRotatePerSecond() constParticleSystemvirtual
getRotatePerSecondVar() constParticleSystemvirtual
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationIsDir() constParticleSystemvirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getSourcePosition() constParticleSysteminline
getSpawnAngle()ParticleSysteminline
getSpawnAngleVar()ParticleSysteminline
getSpawnFadeIn()ParticleSysteminline
getSpawnFadeInVar()ParticleSysteminline
getSpawnScaleIn()ParticleSysteminline
getSpawnScaleInVar()ParticleSysteminline
getSpeed() constParticleSystemvirtual
getSpeedVar() constParticleSystemvirtual
getStartColor() constParticleSysteminline
getStartColorVar() constParticleSysteminline
getStartRadius() constParticleSystemvirtual
getStartRadiusVar() constParticleSystemvirtual
getStartSize() constParticleSysteminline
getStartSizeVar() constParticleSysteminline
getStartSpin() constParticleSysteminline
getStartSpinVar() constParticleSysteminline
getTag() constNodevirtual
getTangentialAccel() constParticleSystemvirtual
getTangentialAccelVar() constParticleSystemvirtual
getTimeScale()ParticleSystemvirtual
getTotalAnimationIndices()ParticleSysteminline
getTotalParticles() constParticleSystemvirtual
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getWorldPosition() constNode
getWorldToNodeTransform() constNodevirtual
gravityParticleSystem
hitTest(const Vec2 &worldPoint) constNodevirtual
initWithDictionary(const ValueMap &dictionary)ParticleSystem
initWithDictionary(const ValueMap &dictionary, std::string_view dirname)ParticleSystem
initWithFile(std::string_view plistFile)ParticleSystem
initWithTotalParticles(int numberOfParticles)ParticleSnowvirtual
INVALID_TAGNodestatic
isActive() constParticleSystemvirtual
isAutoRemoveOnFinish() constParticleSystemvirtual
isBlendAdditive() constParticleSystemvirtual
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isFull()ParticleSystem
isIgnoreAnchorPointForPosition() constNodevirtual
isOpacityModifyRGB() const overrideParticleSysteminlinevirtual
isPaused() constParticleSystemvirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector) constNode
isScheduled(std::string_view key) constNode
isVisible() constNodevirtual
listenRendererRecreated(EventCustom *event)ParticleSystemQuad
Mode enum nameParticleSystem
onEnter() overrideParticleSystemvirtual
onEnterTransitionDidFinish()Nodevirtual
onExit() overrideParticleSystemvirtual
onExitTransitionDidStart()Nodevirtual
ParticleSnow()ParticleSnowinline
ParticleSystem()ParticleSystem
ParticleSystemQuad()ParticleSystemQuad
pause()Nodevirtual
PositionType enum nameParticleSystem
postStep()ParticleSystemvirtual
radialAccelParticleSystem
radialAccelVarParticleSystem
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(std::string_view name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(std::string_view name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resetAnimationDescriptors()ParticleSystem
resetAnimationIndices()ParticleSystem
resetEmissionShapes()ParticleSystem
resetSystem()ParticleSystem
resimulate(float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL)ParticleSystem
resume()Nodevirtual
retain()Object
rotatePerSecondParticleSystem
rotatePerSecondVarParticleSystem
rotationIsDirParticleSystem
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, std::string_view key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, std::string_view key)Node
scheduleUpdate()Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setAngle(float angle)ParticleSysteminline
setAngleVar(float angleVar)ParticleSysteminline
setAnimationDescriptor(unsigned short indexOfDescriptor, float time, float timeVariance, const std::vector< unsigned short > &indices, bool reverse=false)ParticleSystem
setAnimationDescriptor(const std::vector< unsigned short > &indices, bool reverse=false)ParticleSysteminline
setAnimationIndicesAtlas()ParticleSystem
setAnimationIndicesAtlas(unsigned int unifiedCellSize, TexAnimDir direction=TexAnimDir::HORIZONTAL)ParticleSystem
setAnimationReverse(bool reverse)ParticleSysteminline
setAnimationSpeedTimescaleIndependent(bool independent)ParticleSysteminline
setAtlasIndex(int index)ParticleSysteminline
setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
setBatchNode(ParticleBatchNode *batchNode) overrideParticleSystemQuadvirtual
setBlendAdditive(bool value)ParticleSystemvirtual
setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Vec2 &contentSize)Nodevirtual
setDisplayFrame(SpriteFrame *spriteFrame)ParticleSystemQuad
setDuration(float duration)ParticleSysteminline
setEmissionRate(float rate)ParticleSysteminline
setEmissionShape(unsigned short index, EmissionShape shape)ParticleSystem
setEmissionShapes(bool enabled)ParticleSysteminline
setEmitterAnimation(bool enabled)ParticleSystem
setEmitterMode(Mode mode)ParticleSysteminline
setEndColor(const Color4F &color)ParticleSysteminline
setEndColorVar(const Color4F &color)ParticleSysteminline
setEndRadius(float endRadius)ParticleSystemvirtual
setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
setEndSize(float endSize)ParticleSysteminline
setEndSizeVar(float sizeVar)ParticleSysteminline
setEndSpin(float endSpin)ParticleSysteminline
setEndSpinVar(float endSpinVar)ParticleSysteminline
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFixedFPS(float frameRate=0.0F)ParticleSystemvirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGravity(const Vec2 &g)ParticleSystemvirtual
setHSV(const HSV &hsv)ParticleSysteminline
setHSVVar(const HSV &hsv)ParticleSysteminline
setHue(float hue)ParticleSysteminline
setHueVar(float hue)ParticleSysteminline
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLife(float life)ParticleSysteminline
setLifeAnimation(bool enabled)ParticleSystem
setLifeVar(float lifeVar)ParticleSysteminline
setLocalZOrder(int localZOrder)Nodevirtual
setLoopAnimation(bool enabled)ParticleSystem
setMultiAnimationRandom()ParticleSystem
setMultiAnimationRandomSpecific(const std::vector< unsigned short > &animations)ParticleSysteminline
setName(std::string_view name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setOnEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setOnExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(uint8_t opacity)Nodevirtual
setOpacityModifyRGB(bool opacityModifyRGB) overrideParticleSysteminlinevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionType(PositionType type)ParticleSysteminline
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPosVar(const Vec2 &pos)ParticleSysteminline
setProgramState(backend::ProgramState *programState, bool ownPS=false)Nodevirtual
setProgramStateByProgramId(uint64_t progId)Node
setRadialAccel(float t)ParticleSystemvirtual
setRadialAccelVar(float t)ParticleSystemvirtual
setRectForUndefinedIndices(ax::Rect rect)ParticleSysteminline
setRotatePerSecond(float degrees)ParticleSystemvirtual
setRotatePerSecondVar(float degrees)ParticleSystemvirtual
setRotation(float newRotation) overrideParticleSystemvirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationIsDir(bool t)ParticleSystemvirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float s) overrideParticleSystemvirtual
ax::Node::setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float newScaleX) overrideParticleSystemvirtual
setScaleY(float newScaleY) overrideParticleSystemvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSourcePosition(const Vec2 &pos)ParticleSysteminline
setSpawnAngle(float angle)ParticleSysteminline
setSpawnAngleVar(float angle)ParticleSysteminline
setSpawnFadeIn(float time)ParticleSystem
setSpawnFadeInVar(float time)ParticleSystem
setSpawnScaleIn(float time)ParticleSystem
setSpawnScaleInVar(float time)ParticleSystem
setSpeed(float speed)ParticleSystemvirtual
setSpeedVar(float speed)ParticleSystemvirtual
setStartColor(const Color4F &color)ParticleSysteminline
setStartColorVar(const Color4F &color)ParticleSysteminline
setStartRadius(float startRadius)ParticleSystemvirtual
setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
setStartSize(float startSize)ParticleSysteminline
setStartSizeVar(float sizeVar)ParticleSysteminline
setStartSpin(float spin)ParticleSysteminline
setStartSpinVar(float pinVar)ParticleSysteminline
setTag(int tag)Nodevirtual
setTangentialAccel(float t)ParticleSystemvirtual
setTangentialAccelVar(float t)ParticleSystemvirtual
setTexture(Texture2D *texture) overrideParticleSystemQuadvirtual
setTextureWithRect(Texture2D *texture, const Rect &rect)ParticleSystemQuad
setTimeScale(float scale=1.0F)ParticleSystemvirtual
setTotalParticles(int tp) overrideParticleSystemQuadvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
setWorldPosition(const Vec2 &position)Node
simulate(float seconds=SIMULATION_USE_PARTICLE_LIFETIME, float frameRate=SIMULATION_USE_GAME_ANIMATION_INTERVAL)ParticleSystem
SIMULATION_USE_GAME_ANIMATION_INTERVAL enum valueParticleSystem
SIMULATION_USE_PARTICLE_LIFETIME enum valueParticleSystem
sortAllChildren()Nodevirtual
sortNodes(ax::Vector< _T * > &nodes)Nodeinlinestatic
speedParticleSystem
speedVarParticleSystem
START_RADIUS_EQUAL_TO_END_RADIUS enum valueParticleSystem
START_SIZE_EQUAL_TO_END_SIZE enum valueParticleSystem
startRadiusParticleSystem
startRadiusVarParticleSystem
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
tangentialAccelParticleSystem
tangentialAccelVarParticleSystem
TexAnimDir enum nameParticleSystem
unschedule(SEL_SCHEDULE selector)Node
unschedule(std::string_view key)Node
unscheduleAllCallbacks()Node
update(float dt) overrideParticleSystemvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(uint8_t parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateParticleQuads() overrideParticleSystemQuadvirtual
updateTransform()Nodevirtual
updateWithNoTime()ParticleSystemvirtual
useHSV(bool hsv)ParticleSystem
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)Nodevirtual
~Object()Objectvirtual
~ParticleSnow()ParticleSnowinlinevirtual
~ParticleSystem()ParticleSystemvirtual
~ParticleSystemQuad()ParticleSystemQuadvirtual