Axmol Engine 2.4.0-258ceca
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MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
#include <MenuItem.h>
Inherits MenuItem.
Inherited by MenuItemImage.
Public Member Functions | |
Node * | getNormalImage () const |
Gets the image used when the item is not selected. | |
void | setNormalImage (Node *image) |
Sets the image used when the item is not selected. | |
Node * | getSelectedImage () const |
Gets the image used when the item is selected. | |
void | setSelectedImage (Node *image) |
Sets the image used when the item is selected. | |
Node * | getDisabledImage () const |
Gets the image used when the item is disabled. | |
void | setDisabledImage (Node *image) |
Sets the image used when the item is disabled. | |
virtual void | selected () |
The item was selected (not activated), similar to "mouse-over". | |
virtual void | unselected () |
The item was unselected. | |
virtual void | setEnabled (bool bEnabled) |
Enables or disables the item. | |
bool | initWithNormalSprite (Node *normalSprite, Node *selectedSprite, Node *disabledSprite, const ccMenuCallback &callback) |
Initializes a menu item with a normal, selected and disabled image with a callable object. | |
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Rect | rect () const |
Returns the outside box. | |
virtual void | activate () |
Activate the item. | |
virtual bool | isEnabled () const |
Returns whether or not the item is enabled. | |
virtual bool | isSelected () const |
Returns whether or not the item is selected. | |
void | setCallback (const ccMenuCallback &callbackClick) |
Set the callback to the menu item. | |
void | setCallbackSelected (const ccMenuCallback &callbackSelected=nullptr, const ccMenuCallback &callbackUnSelected=nullptr) |
Set the callback of selected and unselected state to the menu item. | |
virtual std::string | getDescription () const override |
@js NA | |
MenuItem () | |
@js ctor | |
virtual | ~MenuItem () |
@js NA @lua NA | |
bool | initWithCallback (const ccMenuCallback &callbackClick) |
Initializes a MenuItem with a target/selector. | |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. | |
virtual void | cleanup () |
Stops all running actions and schedulers. | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
Override this method to draw your own node. | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
Visits this node's children and draw them recursively. | |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. | |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
Set event dispatcher for scene. | |
virtual EventDispatcher * | getEventDispatcher () const |
Get the event dispatcher of scene. | |
virtual uint8_t | getOpacity () const |
Return the node's opacity. | |
virtual uint8_t | getDisplayedOpacity () const |
Return the node's display opacity. | |
virtual void | setOpacity (uint8_t opacity) |
Change node opacity. | |
virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
Update the displayed opacity of node with it's parent opacity;. | |
virtual bool | isCascadeOpacityEnabled () const |
Whether cascadeOpacity is enabled or not. | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
Change node's cascadeOpacity property. | |
virtual const Color3B & | getColor () const |
Query node's color value. | |
virtual const Color3B & | getDisplayedColor () const |
Query node's displayed color. | |
virtual void | setColor (const Color3B &color) |
Change the color of node. | |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
Update node's displayed color with its parent color. | |
virtual bool | isCascadeColorEnabled () const |
Query whether cascadeColor is enabled or not. | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
If you want node's color affect the children node's color, then set it to true. | |
virtual void | setOpacityModifyRGB (bool value) |
If you want the opacity affect the color property, then set to true. | |
virtual bool | isOpacityModifyRGB () const |
If node opacity will modify the RGB color value, then you should override this method and return true. | |
void | setOnEnterCallback (const std::function< void()> &callback) |
Set the callback of event onEnter. | |
const std::function< void()> & | getOnEnterCallback () const |
Get the callback of event onEnter. | |
void | setOnExitCallback (const std::function< void()> &callback) |
Set the callback of event onExit. | |
const std::function< void()> & | getOnExitCallback () const |
Get the callback of event onExit. | |
void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
Set the callback of event EnterTransitionDidFinish. | |
const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
Get the callback of event EnterTransitionDidFinish. | |
void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
Set the callback of event ExitTransitionDidStart. | |
const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
Get the callback of event ExitTransitionDidStart. | |
unsigned short | getCameraMask () const |
get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true | |
virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
Modify the camera mask for current node. | |
void | applyMaskOnEnter (bool applyChildren) |
Should addChild() make the child follow it's parent's mask? | |
virtual bool | setProgramState (backend::ProgramState *programState, bool ownPS=false) |
Sets ProgramState with retain. | |
backend::ProgramState * | setProgramStateByProgramId (uint64_t progId) |
Sets ProgramState by programId. | |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. | |
void | updateOrderOfArrival () |
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virtual int | getLocalZOrder () const |
Gets the local Z order of this node. | |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the order in which the nodes are renderer. | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. | |
virtual void | setPositionNormalized (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. | |
virtual const Vec2 & | getPositionNormalized () const |
Returns the normalized position. | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. | |
virtual float | getPositionX () const |
Gets the x coordinate of the node in its parent's coordinate system. | |
virtual void | setPositionY (float y) |
Sets the y coordinate of the node in its parent's coordinate system. | |
virtual float | getPositionY () const |
Gets the y coordinate of the node in its parent's coordinate system. | |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. | |
virtual Vec3 | getPosition3D () const |
Returns the position (X,Y,Z) in its parent's coordinate system. | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. | |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. | |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. | |
virtual void | setContentSize (const Vec2 &contentSize) |
Sets the untransformed size of the node. | |
virtual const Vec2 & | getContentSize () const |
Returns the untransformed size of the node. | |
virtual bool | hitTest (const Vec2 &worldPoint) const |
The basic node hit test, since axmol-1.0. | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. | |
virtual bool | isVisible () const |
Determines if the node is visible. | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. | |
virtual Vec3 | getRotation3D () const |
Returns the rotation (X,Y,Z) in degrees. | |
virtual void | setRotationQuat (const Quaternion &quat) |
Set rotation by quaternion. | |
virtual Quaternion | getRotationQuat () const |
Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. | |
virtual std::string_view | getName () const |
Returns a string that is used to identify the node. | |
virtual void | setName (std::string_view name) |
Changes the name that is used to identify the node easily. | |
virtual void * | getUserData () |
Returns a custom user data pointer. | |
virtual const void * | getUserData () const |
@lua NA | |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. | |
virtual Object * | getUserObject () |
Returns a user assigned Object. | |
virtual const Object * | getUserObject () const |
@lua NA | |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. | |
virtual Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. | |
void | stopAllActions () |
Stops and removes all actions from the running action list . | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. | |
void | stopAllActionsByTag (int tag) |
Removes all actions from the running action list by its tag. | |
void | stopActionsByFlags (unsigned int flags) |
Removes all actions from the running action list by its flags. | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. | |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. | |
virtual Scheduler * | getScheduler () |
Gets a Scheduler object. | |
bool | isScheduled (SEL_SCHEDULE selector) const |
Checks whether a selector is scheduled. | |
bool | isScheduled (std::string_view key) const |
Checks whether a lambda function is scheduled. | |
void | scheduleUpdate () |
Schedules the "update" method. | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. | |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. | |
void | scheduleOnce (const std::function< void(float)> &callback, float delay, std::string_view key) |
Schedules a lambda function that runs only once, with a delay of 0 or larger. | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. | |
void | schedule (const std::function< void(float)> &callback, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, std::string_view key) |
Schedules a lambda function. | |
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, std::string_view key) |
Schedules a lambda function. | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. | |
void | unschedule (std::string_view key) |
Unschedules a lambda function. | |
void | unscheduleAllCallbacks () |
Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. | |
virtual void | resume () |
Resumes all scheduled selectors, actions and event listeners. | |
virtual void | pause () |
Pauses all scheduled selectors, actions and event listeners. | |
virtual void | update (float delta) |
Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the transformation matrix manually. | |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. | |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. | |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2. | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. | |
Vec2 | getWorldPosition () const |
Gets position of node in world space. | |
void | setWorldPosition (const Vec2 &position) |
Sets position of node in world space. | |
void | setAdditionalTransform (const Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. | |
Component * | getComponent (std::string_view name) |
Gets a component by its name. | |
virtual bool | addComponent (Component *component) |
Adds a component. | |
virtual bool | removeComponent (std::string_view name) |
Removes a component by its name. | |
virtual bool | removeComponent (Component *component) |
Removes a component by its pointer. | |
virtual void | removeAllComponents () |
Removes all components. | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. | |
virtual void | addChild (Node *child, int localZOrder, std::string_view name) |
Adds a child to the container with z order and tag. | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. | |
template<typename T> | |
T | getChildByTag (int tag) const |
Gets a child from the container with its tag that can be cast to Type T. | |
virtual Node * | getChildByName (std::string_view name) const |
Gets a child from the container with its name. | |
template<typename T> | |
T | getChildByName (std::string_view name) const |
Gets a child from the container with its name that can be cast to Type T. | |
virtual void | enumerateChildren (std::string_view name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. | |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. | |
virtual void | setParent (Node *parent) |
Sets the parent node. | |
virtual Node * | getParent () |
Returns a pointer to the parent node. | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeChildByName (std::string_view name, bool cleanup=true) |
Removes a child from the container by tag value. | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
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void | retain () |
Retains the ownership. | |
void | release () |
Releases the ownership immediately. | |
Object * | autorelease () |
Releases the ownership sometime soon automatically. | |
unsigned int | getReferenceCount () const |
Returns the Object's current reference count. | |
virtual | ~Object () |
Destructor. | |
Static Public Member Functions | |
static MenuItemSprite * | create (Node *normalSprite, Node *selectedSprite, Node *disabledSprite=nullptr) |
Creates a menu item with a normal, selected and disabled image. | |
static MenuItemSprite * | create (Node *normalSprite, Node *selectedSprite, const ccMenuCallback &callback) |
Creates a menu item with a normal and selected image with a callable object. | |
static MenuItemSprite * | create (Node *normalSprite, Node *selectedSprite, Node *disabledSprite, const ccMenuCallback &callback) |
Creates a menu item with a normal,selected and disabled image with target/selector. | |
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static MenuItem * | create () |
Creates a MenuItem with no target/selector. | |
static MenuItem * | create (const ccMenuCallback &callbackClick) |
Creates a MenuItem with a target/selector. | |
static Node * | create () |
Allocates and initializes a node. | |
static int | getAttachedNodeCount () |
Gets count of nodes those are attached to scene graph. | |
template<typename _T> | |
static void | sortNodes (ax::Vector< _T * > &nodes) |
Sorts helper function. | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. | |
MenuItemSprite accepts Node<RGBAProtocol> objects as items.
The images has 3 different states:
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virtual |
The item was selected (not activated), similar to "mouse-over".
Reimplemented from MenuItem.